Difference between revisions of "Huntsman"
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* The concept of lighting the Huntsman's arrows on fire was not in the original design. The ability was added after the item was shown to the public based on community feedback. <ref>http://gamasutra.com/view/news/164922/GDC_2012_How_Valve_made_Team_Fortress_2_freetoplay.php</ref> | * The concept of lighting the Huntsman's arrows on fire was not in the original design. The ability was added after the item was shown to the public based on community feedback. <ref>http://gamasutra.com/view/news/164922/GDC_2012_How_Valve_made_Team_Fortress_2_freetoplay.php</ref> | ||
* If a lit arrow travels close enough to an enemy without hitting them, it will light them on fire anyway. | * If a lit arrow travels close enough to an enemy without hitting them, it will light them on fire anyway. | ||
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== Gallery == | == Gallery == |
Revision as of 19:01, 28 August 2012
“ | "Now, hold on," you keep saying. "Aren't bows and arrows primitive and harmless?"
Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death. — Huntsman publicity blurb
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” |
The Huntsman is an unlockable primary weapon for the Sniper. It is a hardwood recurve bow held together with black tape. When equipped, the Sniper will carry arrows in the quiver strapped to his back.
In exchange for decreased damage at longer ranges compared to the Sniper Rifle, as well as a smaller ammo count, the Huntsman requires less time to achieve a fully-charged, maximum damage shot and allows the Sniper to move at a faster speed while charging; 45% compared to 27%. The weapon can be charged whilst the Sniper is falling or jumping, but he cannot fire until safely on the ground.
Since the Huntsman is not outfitted with a scope, the Sniper must get closer to his target to use it effectively. Pressing primary fire quickly will release the arrow rapidly, albeit with less power behind it, allowing the player to more easily hit faster classes such as the Scout. If the arrow is drawn for longer than five seconds however, the accuracy of the shot greatly decreases, the shot will always do minimum damage, cannot headshot the target, and will go wide of the crosshair. This can be avoided by pressing the alternate fire button, which brings the arrow back to its idle position allowing it to be drawn again. A wide shot can be discerned from the Sniper's hand slightly shaking with tension.
Arrows, being projectiles, have a tendency to arc over long distances, yet this effect is reduced based on the strength of the charge behind the shot. Arrows travel around 1875 Hammer units per second (about 80 miles an hour) in a snap-shot; fully charging the Huntsman for 1 second therefore increases speed by around 25%. Like other projectiles, arrows can be reflected by a Pyro using the Compression blast. Unlike the Sniper Rifle, the Huntsman cannot be fired underwater. The Huntsman also has an added cosmetic effect; enemies killed with an arrow, if near a map object, will be pinned to it via the arrow. Arrows embedded in objects or enemies cannot be retrieved for additional ammunition.
The Huntsman's arrows can clash with hostile projectiles or throwable items. For example, should an arrow collide with a Soldier's rocket in midair, the rocket will disintegrate into team-colored sparkles whilst the arrow continues on.
A friendly Pyro can set fire to the Huntsman's arrows with their Flame Thrower, Backburner, Degreaser, or Phlogistinator, as can the Soldier with his Righteous Bison and Cow Mangler 5000, as well as the Engineer with his Pomson 6000. Doing so will give the arrow the ability to inflict fire on a successful hit. However Pyros, Soldiers, and Engineers do not get kill assists for lighting a Sniper's arrow. The arrow can be lowered without losing the lit arrow, ready for a later shot; switching weapons, however, will douse the arrow. The torches on DeGroot Keep will also light a Sniper's arrow on fire. Water will not extinguish the lit arrow.
In addition, headshot kills scored with the Huntsman will net a total of 2 points, as compared to the 1.5 points obtained from a headshot kill using the Sniper Rifle.
Taunting with the Huntsman equipped will perform the Skewer kill taunt.
The Huntsman is automatically given to any player who obtains 5 Sniper achievements.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Projectile | |
Damage | ||
Base damage | 100% | 0%: 50100%: 120
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Bodyshot | 0%: 44-58100%: 103-137
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Critical | 0%: 150100%: 360
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Mini-crit | 0%: 67.5100%: 162
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Function times | ||
Attack interval | 1.94 s | |
Maximum charge time | 1.0 s | |
Aim fatigue | 5.0 s | |
Values are approximate and determined by community testing. |
Note: Distance from the target affects damage values, except for critical hits.
Item set
Dual-Purpose Fruit | |
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Effect |
Reduces the chance of hunger by up to 13%. |
- Note: The attributes are hidden until both items are equipped.
- This set does not affect gameplay, as its description is meant to be a joke.
Demonstration
Crafting
Blueprint
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Huntsman | Reclaimed Metal | Sydney Sleeper | ||
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Huntsman | Dead Ringer | Tribalman's Shiv | ||
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Huntsman | Scrap Metal | Crusader's Crossbow | ||
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Huntsman | Refined Metal | Fruit Shoot | ||
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Strange variant
Related achievements
Pyro
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Sniper
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Update history
- The Huntsman was added to the game.
- Fixed players killed by flaming arrows not showing the appropriate kill icon.
- Fixed this weapon drawing a muzzle flash under lagged conditions.
- Critical arrows now have a trail and correctly deal enhanced damage.
- This weapon now defaults to be right handed.
- Friendly arrows will no longer trigger the near miss sound on you.
August 13, 2009 Patch (Classless Update)
- Fixed a couple of issues with the way critboosts affected the Huntsman.
- Fixed an exploit where you could reload this weapon faster than intended.
- Fixed Sniper using the reference pose if he has this weapon deployed when his team loses.
- Fixed Huntsman not firing crit arrows when the Sniper is crit-boosted.
- Fixed being able to fire this weapon under water if you jump into the water with the arrow charged.
- Fixed a client crash related to arrows.
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- [Undocumented] This weapon was added in the crafting blueprint for the Tribalman's Shiv.
- [Undocumented] This weapon was added in the crafting blueprint for the Sydney Sleeper.
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
December 17, 2010 Patch (Australian Christmas)
- Fixed the arrow burning effect getting stuck on if player changed class in a respawn room with arrow lit.
- [Undocumented] The weapon was added to the crafting blueprint for the Crusader's Crossbow.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired.
- Updated model with optimizations and new LODs.
- [Undocumented] The crafting cost for the Crusader's Crossbow was reduced from two Reclaimed Metal + Huntsman to two Scrap Metal + Huntsman.
- [Undocumented] Added a voice response for the Skewer taunt.
- Added new community contributed response rules to this weapon.
- Refined Huntsman recoil forces
- [Undocumented] Added Strange Quality
- [Undocumented] Added the Dual-Purpose Fruit set.
- [Undocumented] This weapon was added to the crafting blueprint for the Fruit Shoot.
Bugs
- Due to the arrow's classification as a projectile, it has a large hitbox. Combined with player hitboxes, the Huntsman often scores hits on targets that it appears to miss.
- Should the Sniper be stunned or taunted with the Huntsman drawn, he will immediately release the arrow, causing it to fire normally.
- Flaming arrow issues:
- While performing the Skewer taunt kill with a flaming arrow, the flames on the tip of the arrow will fade, then reappear after the taunt has been finished.
- If an arrow is lit on fire while the Huntsman is drawn, cancelling the shot will cause the flaming effect to visually disappear. However, the withdrawn arrow is still considered lit and capable of setting enemies on fire.
- Although going underwater with a lit arrow will visibly extinguish it, it is still considered lit and capable of setting enemies on fire.
- Arrows that are stuck to an Engineer buildings will remain floating in midair if the Engineer hauls the building away.
- In Mann Vs Machine mode preforming the Skewer taunt cause's the Sniper to have a robot voice.
Trivia
- The Huntsman's view model was originally left-handed.
- When first revealed, the Huntsman was to have eighteen arrows. It is unknown why five were removed. [1]
- The concept of lighting the Huntsman's arrows on fire was not in the original design. The ability was added after the item was shown to the public based on community feedback. [2]
- If a lit arrow travels close enough to an enemy without hitting them, it will light them on fire anyway.
Gallery
See also
References
External links
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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