Difference between revisions of "Unused content/ja"
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− | {{ | + | [[File:Repnode.png|right|もう動くことはないだろう。]] |
+ | {{Quotation|'''スナイパー'''|学者は研究室に閉じこもってりゃいいんだよ!|sound=Sniper_DominationEngineer03.wav}} | ||
− | + | 多くのビデオゲームと同様に、''Team Fortress 2''も開発途中で多くの変更が重ねられてきました。ゲームの有り方に変化を与える決定としては、''[[Team Fortress Classic/ja|Team Fortress Classic]]''にあったようなグレネードを使えるかどうか、などがあります。[[soldier/ja|ソルジャー]]のメダルのように、他の何かに置き換えられたものもあれば、ゲームスタイルを変化させるために削除されたものもあります。このページではゲームから削除された武器、アイテム、その他要素を一覧にしていますが、多くはゲーム内の.vpk ファイルに'''unused content'''として残っています。 | |
− | [[ | ||
+ | == クラス == | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" width="15%" | クラス名 | ||
+ | ! class="header" | 説明 | ||
+ | |- | ||
+ | | '''[[Civilian/ja|シビリアン]]''' | ||
+ | | [[Hunted (Classic)/ja|特定のゲームモード用の]]未使用のクラスです。マップ上の特定の場所までエスコートされるクラスで、同じような機能が[[Payload/ja#カート|ペイロードカート]]として採用されました。 | ||
+ | |- | ||
+ | | '''[[Commander/ja|コマンダー]]''' | ||
+ | | ''Team Fortress 2'''開発途中で削除された、非戦闘クラスです。マップを見下ろし、サポートしたり[[buildings/ja|装置]]を建てたり、チームメイトに戦術のアドバイスをしたりするクラスです。 | ||
+ | |} | ||
− | == | + | == 武器 == |
− | === | + | === プライマリ武器 === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" width="15%" | | + | ! class="header" width="15%" | 武器名 |
− | ! class="header" width="10%" | | + | ! class="header" width="10%" | 使用クラス |
− | ! class="header" width="10%" | | + | ! class="header" width="10%" | 代替武器 |
− | ! class="header" | | + | ! class="header" | 備考 |
+ | |- | ||
+ | | '''[[Nail Gun/ja|釘打機]]''' | ||
+ | | [[scout/ja|スカウト]] | ||
+ | | {{item link|Scattergun}} | ||
+ | | [[Trailer 2/ja|トレーラー2]]でスカウトが振り回しています。''[[Team Fortress Classic/ja|Team Fortress Classic]]''の武器です。 | ||
+ | |- | ||
+ | | '''[[Heraldic Targe/ja|ヘラルディック・タージ]]''' | ||
+ | | [[demoman/ja|デモマン]] | ||
+ | | Unknown | ||
+ | | {{item link|Chargin' Targe}}に取って代わられたと思われますが、本来の機能は不明です。ヘラルディック・タージは{{Patch name|12|23|2010}}で公開されました。 | ||
|- | |- | ||
| '''[[Ludmila/ja|ルドミラ]]''' | | '''[[Ludmila/ja|ルドミラ]]''' | ||
− | | [[ | + | | [[heavy/ja|ヘビー]] |
− | | [[ | + | | {{item link|Natascha}} |
− | | | + | | 通常射撃は{{item link|Minigun}}と同じですが、セカンダリ攻撃はダメージが低い代わりに敵からヘルスを吸収できます。似たような機能が{{item link|Blutsauger}}に受け継がれました。欠点は武器を前もってスピン状態に出来ないことだと思われます。 |
+ | |- | ||
+ | | '''[[Walkabout/ja|ウォークアバウト]]''' | ||
+ | | [[sniper/ja|スナイパー]] | ||
+ | | {{item link|Huntsman}} | ||
+ | | ズーム時でも速度を落とさず動き回れますが、ズーム時およびチャージ時のダメージが減少しています。 | ||
+ | |- | ||
+ | | '''[[Tranquilizer Gun/ja|麻酔銃]]''' | ||
+ | | [[spy/ja|スパイ]] | ||
+ | | {{item link|Revolver}} | ||
+ | | [[Trailer 1/ja|トレーラー1]]でスパイが持っています。''[[Team Fortress Classic/ja|Team Fortress Classic]]''の武器です。 | ||
+ | |} | ||
+ | |||
+ | === セカンダリ武器 === | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" width="15%" | 武器名 | ||
+ | ! class="header" width="10%" | 使用クラス | ||
+ | ! class="header" width="10%" | 代替武器 | ||
+ | ! class="header" | 備考 | ||
+ | |- | ||
+ | | '''[[Backpack (weapon)/ja|バックパック]]''' | ||
+ | | [[scout/ja|スカウト]] | ||
+ | | {{item link|Bonk! Atomic Punch}} | ||
+ | | Would have allowed the Scout to pick up items such as [[Health]], [[Ammo]], and [[Metal]] and drop them in the field for easier access to allies. | ||
+ | |- | ||
+ | | '''[[Dynamite Pack]]''' | ||
+ | | [[demoman/ja|デモマン]] | ||
+ | | {{item link|Stickybomb Launcher}} | ||
+ | | Would have exploded into several dynamite sticks that scatter and explode in turn. See [[Unused content/ja#Grenades|MIRV Grenade]]. Wielded by the [[demoman/ja|デモマン]] in both Trailers [[Trailer 1|1]] and [[Trailer 2|2]]. | ||
+ | |- | ||
+ | | '''[[Instant Teleport]]''' | ||
+ | | [[engineer/ja|エンジニア]] | ||
+ | | {{item link|Eureka Effect}} | ||
+ | | Would have allowed the Engineer to instantly teleport back to his teleport exit. | ||
+ | |- | ||
+ | | '''[[Medi Gun Beta 1]]''' | ||
+ | | [[medic/ja|メディック]] | ||
+ | | None | ||
+ | | Would have permanently boosted a player's health to 150% of their maximum but healed at half the rate of the {{item link|Medi Gun}}. | ||
+ | |- | ||
+ | | '''[[Overhealer/ja|オーバーヒーラー]]''' | ||
+ | | [[medic/ja|メディック]] | ||
+ | | {{item link|Kritzkrieg}} | ||
+ | | Would have permanently boosted a player's health to 200% of their maximum with the UberCharge meter filling either very slowly or not at all. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[Syringe]]''' |
− | | [[Scout/ja| | + | | [[medic/ja|メディック]] |
− | | [[ | + | | {{item link|Medi Gun}} |
− | |[[ | + | | Would heal allies on injection. Wielded by the Medic in [[Trailer 1/ja|トレーラー1]]. |
+ | |} | ||
+ | |||
+ | === 近接武器 === | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" width="15%" | 武器名 | ||
+ | ! class="header" width="10%" | 使用クラス | ||
+ | ! class="header" width="20%" | 代替武器 | ||
+ | ! class="header" | 備考 | ||
+ | |- | ||
+ | | '''[[Catcher's Mitt]]''' | ||
+ | | [[scout/ja|スカウト]] | ||
+ | | None | ||
+ | | Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object. | ||
+ | |- | ||
+ | | '''[[Flyswatter]]''' | ||
+ | | [[soldier/ja|ソルジャー]] | ||
+ | | None | ||
+ | | A kill icon is included in the GCF, and the weapon is used in a promotional image for the [[Very Scary Halloween Special]]. | ||
+ | |- | ||
+ | | '''[[Baleful Beacon]]''' | ||
+ | | [[pyro/ja|パイロ]] | ||
+ | | None | ||
+ | | This weapon was created specifically for the Halloween Update 2011. Texture files were released during the [[Very Scary Halloween Special]]. | ||
+ | |- | ||
+ | | '''[[Branding Iron]]''' | ||
+ | | [[pyro/ja|パイロ]] | ||
+ | | {{item link|Fire Axe}} | ||
+ | | Within the game_sounds_weapons.txt file, the Fire Axe has the heading "BRANDING IRON". | ||
+ | |- | ||
+ | | '''[[Lead Pipe]]''' | ||
+ | | [[heavy/ja|ヘビー]] | ||
+ | | {{item link|Fists}} | ||
+ | | The model and sound references in the game_sounds_weapons.txt file are the only parts left in-game. | ||
+ | |- | ||
+ | | '''[[Club]]''' | ||
+ | | [[sniper/ja|スナイパー]] | ||
+ | | {{item link|Kukri}} | ||
+ | | The Kukri is still called the club internally. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[Crowbar]]''' |
− | | [[ | + | | [[Classes/ja|全クラス]] other than [[engineer/ja|エンジニア]] and [[spy/ja|スパイ]] |
− | | [[ | + | | [[Stock weapons|Stock melee weapons]] |
− | |[[ | + | | ''[[Team Fortress Classic/ja|Team Fortress Classic]]'' weapon. |
|- | |- | ||
− | | '''[[ | + | | '''[[Beer Stein]]''' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| Unknown | | Unknown | ||
− | | | + | | None |
+ | | Only the model was included in the game files, with no indication of intended class. | ||
|} | |} | ||
− | === | + | === グレネード === |
+ | The only projectile '''Grenades''' in ''[[Team Fortress 2]]'' are those fired from the [[demoman/ja|デモマン]]'s {{item link|Grenade Launcher}}, {{item link|Loch-n-Load}}, and {{item link|loose cannon}}. The Soldier does utilize a grenade for a [[Kamikaze|taunt]], but does not throw it. | ||
+ | |||
+ | They were a strong feature of ''Team Fortress Classic'', and were scrapped during the early testing stages of ''Team Fortress 2''. Developers have revealed this choice was due to gameplay concerns with how they were used, such as [[Spamming]], certain potential exploits, and general over-reliance on them as a whole. | ||
+ | |||
+ | Each class was set to have primary and secondary grenades, with the primary grenades being [[Frag Grenade]]s and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the <code>server_i486.so</code> file as well as keybinds (+grenade1 and +grenade2). | ||
+ | |||
+ | Several grenade types are modeled, some of which are updated versions of those found in ''Team Fortress Classic'' and some of which are new designs. Sounds for thrown grenades can also be found in the game files. | ||
+ | |||
+ | An unobtainable [[crafting]] item called a "Grenade Token" used to exist, but was removed with the [[Mann-Conomy Update]]. | ||
+ | |||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | Name | ! class="header" width="15%" | Name | ||
− | ! class="header" width=" | + | ! class="header" width="15%" | Class |
− | |||
! class="header" | Notes | ! class="header" | Notes | ||
|- | |- | ||
− | | '''[[ | + | | '''[[Concussion Grenade]]''' |
− | | [[ | + | | [[scout/ja|スカウト]] |
− | | [[ | + | | ''[[Team Fortress Classic/ja|Team Fortress Classic]]'' weapon. |
− | |||
|- | |- | ||
− | | '''[[ | + | | '''[[Nail Grenade]]''' |
− | | [[ | + | | [[soldier/ja|ソルジャー]] |
− | | | + | | ''Team Fortress Classic'' weapon. |
− | | | ||
|- | |- | ||
− | | '''[[ | + | | '''[[Napalm Grenade]]''' |
− | | [[ | + | | [[pyro/ja|パイロ]] |
− | | [[ | + | | ''Team Fortress Classic'' weapon. The Pyro carries three unusable napalm grenades on his belt. |
− | | | + | |- |
+ | | '''[[Dynamite Pack]]''' | ||
+ | | [[demoman/ja|デモマン]] | ||
+ | | Wielded by Demoman in [[Trailer 1/ja|トレーラー1]] and [[Trailer 2]]. Changed to a secondary weapon, then replaced by the {{item link|Stickybomb Launcher}}. | ||
+ | |- | ||
+ | | '''[[EMP Grenade]]''' | ||
+ | | [[engineer/ja|エンジニア]] | ||
+ | | ''Team Fortress Classic'' weapon. | ||
+ | |- | ||
+ | | '''[[Heal Grenade]]''' | ||
+ | | [[medic/ja|メディック]] | ||
+ | | Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation. | ||
+ | |- | ||
+ | | '''[[Gas Grenade]]''' | ||
+ | | [[spy/ja|スパイ]] | ||
+ | | ''Team Fortress Classic'' weapon. | ||
+ | |- | ||
+ | | '''[[Frag Grenade]]''' | ||
+ | | [[Classes/ja|全クラス]] other than [[scout/ja|スカウト]] | ||
+ | | ''Team Fortress Classic'' weapon. The Soldier carries two unusable frag grenades on his belt and uses one in the {{item link|Equalizer}} and {{item link|Escape Plan}} taunts. RED version reappeared as a decoration of the [[Mann vs. Machine (game mode)|Mann vs. Machine]] Upgrade Store. | ||
|- | |- | ||
− | | '''[[ | + | | '''[[Bear Trap]]''' |
− | | [[ | + | | Unknown |
− | | | + | | Possibly would have had the same functionality as the ''Team Fortress Classic'' caltrops. RED version reappeared as a decoration of the [[Mann vs. Machine (game mode)|Mann vs. Machine]] Upgrade Store. |
− | | | + | |} |
+ | |||
+ | === 装置 === | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" width="15%" | Name | ||
+ | ! class="header" | Notes | ||
|- | |- | ||
− | | '''[[ | + | | '''[[Repair Node]]''' |
− | | | + | | Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base. |
− | |||
− | |||
|} | |} | ||
− | === | + | === タレット === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | Name | ! class="header" width="15%" | Name | ||
− | |||
− | |||
! class="header" | Notes | ! class="header" | Notes | ||
|- | |- | ||
− | | '''[[ | + | | '''[[Unused turrets|Turrets]]''' |
− | | | + | | The Original design of ''Team Fortress 2'' appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game. |
− | | | + | |} |
− | | | + | |
+ | == その他装飾品 == | ||
+ | In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the ''Team Fortress 2'' .vpk files. | ||
+ | |||
+ | === 装飾品アイテム === | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" width="20%" | Name | ||
+ | ! class="header" | Class | ||
+ | ! class="header" width="60%" | Notes | ||
+ | |- | ||
+ | | '''[[Bonk'n'Flash]]''' | ||
+ | | [[scout/ja|スカウト]] | ||
+ | | A helmet, similar in appearance to the [[Batter's Helmet]], based off of the mask worn by DC Comics superhero "The Flash." The [[Bonk Boy]] was designed to replace this hat. | ||
+ | |- | ||
+ | | '''[[Bullseye's Head]]''' | ||
+ | | [[scout/ja|スカウト]] | ||
+ | | width="50%" | Would have been released, along with the [[Athletic Supporter]], the [[Superfan]] and the [[Essential Accessories]] as part of the promotion for purchasing ''Monday Night Combat'' on Steam before February 1, 2011. | ||
+ | |- | ||
+ | | '''[[Legionaire's Lid]]''' | ||
+ | | [[soldier/ja|ソルジャー]] | ||
+ | | width="50%" | Description reads "An antique from the late Imperial Gallic period". | ||
+ | |- | ||
+ | | '''[[ID Badge]]''' | ||
+ | | [[Classes/ja|全クラス]] | ||
+ | | An unused ID Badge that would have been able to be used with the [[Decal Tool]]. As of {{Patch name|11|11|2013}}, the files for this were removed. | ||
+ | |- | ||
+ | | '''[[Sam's Hat]]''' | ||
+ | | [[Classes/ja|全クラス]] | ||
+ | | width="50%" | Would have been released, along with [[Max's Severed Head]], the {{item link|Lugermorph}}, and the [[Big Kill]] as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam. | ||
+ | |} | ||
+ | |||
+ | === アクションアイテム === | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" width="20%" | Name | ||
+ | ! class="header" | Class | ||
+ | ! class="header" width="60%" | Notes | ||
+ | |- | ||
+ | | '''[[Noise Maker#Unused|Noise Makers]]''' | ||
+ | | [[Classes/ja|全クラス]] | ||
+ | | Three unused noise makers exist in the game files, through icons and sound files: one from the [[Scream Fortress]] updated called "[[Noise Maker#Scream Fortress|Spooky]]," one from the [[Shogun Pack]] called "[[Noise Maker#Shogun Pack|Yell]]," and one from the [[Japan Charity Bundle]] called "[[Noise Maker#Japan Charity Bundle|Prayer Bowl]]." | ||
+ | |- | ||
+ | | '''[[Valve Store Shipment Box]]''' | ||
+ | | [[Classes/ja|全クラス]] | ||
+ | | Single use action item without any texture. Function unknown. | ||
+ | |} | ||
+ | |||
+ | === 挑発(罵倒) === | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" width="20%" | Name | ||
+ | ! class="header" | Class | ||
+ | ! class="header" width="60%" | Notes | ||
+ | |- | ||
+ | | '''taunt_come_and_get_me''' | ||
+ | | [[scout/ja|スカウト]] | ||
+ | | The Scout puts his arms out and wags his lower body in a challenging and somewhat suggestive way. | ||
+ | |- | ||
+ | | '''N/A''' | ||
+ | | [[soldier/ja|ソルジャー]] | ||
+ | | The Soldier would stomp his feet, cross his arms then show something off. | ||
+ | |- | ||
+ | | '''taunt_gimme_20''' | ||
+ | | [[soldier/ja|ソルジャー]] | ||
+ | | The Soldier first points at his enemy and then at the ground. | ||
+ | |- | ||
+ | | '''taunt_slit_throat''' | ||
+ | | [[soldier/ja|ソルジャー]] | ||
+ | | The Soldier looks at his enemy and makes a gesture across his throat in a threatening manner. | ||
+ | |- | ||
+ | | '''taunt_sit''' | ||
+ | | [[pyro/ja|パイロ]] | ||
+ | | The Pyro quickly sits down with his head in his hands, exactly like he did in the [[True Meaning]] comic, before jump-standing up again. This also references a small meme with the Pyro that came from that comic. | ||
+ | |- | ||
+ | | '''N/A''' | ||
+ | | [[demoman/ja|デモマン]] | ||
+ | | A battle cry-like taunt that resembles the Demoman's shout of "Let's do it!" in [[Meet the Demoman]]. | ||
+ | |- | ||
+ | | '''N/A''' | ||
+ | | [[heavy/ja|ヘビー]] | ||
+ | | The Heavy would lift his leg then show something off. | ||
+ | |- | ||
+ | | '''taunt_big_gorrila''' | ||
+ | | [[heavy/ja|ヘビー]] | ||
+ | | The Heavy pounds his chest with his fists like a gorilla. | ||
+ | |- | ||
+ | | '''taunt_russian''' | ||
+ | | [[heavy/ja|ヘビー]] | ||
+ | | The Heavy does a Ukrainian [[wikipedia:Hopak|Cossack Dance]]. | ||
+ | |- | ||
+ | | '''N/A''' | ||
+ | | [[engineer/ja|エンジニア]] | ||
+ | | The Engineer would take out his guitar and play a long tune on it. | ||
|- | |- | ||
− | | ''' | + | | '''N/A''' |
− | | [[ | + | | [[engineer/ja|エンジニア]] |
− | | | + | | The Engineer would wiggle around uncomfortably, then vomit. |
− | | | ||
|- | |- | ||
− | | '''[[ | + | | '''N/A''' |
− | | [[ | + | | [[engineer/ja|エンジニア]] |
− | | [[ | + | | The Engineer puts down his Shotgun and taps his hardhat. |
− | | | + | |- |
+ | | '''taunt_saxophone''' | ||
+ | | [[sniper/ja|スナイパー]] | ||
+ | | The Sniper appears to play a saxophone, then bows and tips his hat when he finishes. Even though unused in the game, it was used in the [[Expiration Date]] animation. | ||
+ | |} | ||
+ | |||
+ | === 乗り物 === | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" width="20%" | Name | ||
+ | ! class="header" width="60%" | Notes | ||
+ | |- | ||
+ | | '''[[Payload#Unused content|Prototype rideable cart models]]''' | ||
+ | | Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps. A slightly different rideable cart exists in [[Frontier]]. | ||
+ | |- | ||
+ | | '''Prototype cart bomb''' | ||
+ | | Listed as a spytech cart bomb. Unfinished model based off of [[:File:GoldrushCart.jpg|this]] piece of concept artwork. | ||
+ | |} | ||
+ | |||
+ | === 音楽 === | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" width="20%" | Name | ||
+ | ! class="header" width="60%" | Notes | ||
+ | |- | ||
+ | | '''intruder_alert_midi.midi''' | ||
+ | | A rendition--perhaps the original version--of [[Intruder Alert]] in MIDI format. All of the instruments are set to "piano", including the percussion. | ||
+ | |- | ||
+ | | '''tf_music_upgrade_machine.wav''' | ||
+ | | A 1-minute loop of elevator music that presumably would play in [[Mann vs. Machine (game mode)|Mann vs. Machine]] when players were at an [[Upgrade Station]]. | ||
+ | |- | ||
+ | | '''bonus_round_30.wav''' | ||
+ | | A 30 second clip of timpani drums on two notes, at a fast tempo. Unknown function. | ||
+ | |} | ||
+ | |||
+ | === その他アイテム === | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" width="20%" | Name | ||
+ | ! class="header" width="10%" | Item Type | ||
+ | ! class="header" width="60%" | Notes | ||
+ | |- | ||
+ | | '''[[Camera]]''' | ||
+ | | World item | ||
+ | | Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the [[console|developer's console]]. It has a highly detailed model, bearing the brand name Arr!, a play on the [[w:Arri|Arri]] line of cameras. | ||
+ | |- | ||
+ | | '''[[Capture the Flag#Gallery|Old flags]]''' | ||
+ | | World item | ||
+ | | Prior to using [[Capture the Flag#Intelligence|Intelligence]] briefcases for [[Capture the Flag|CTF]] mode, several flags bearing the faces of Valve employees were used as placeholders. | ||
+ | |- | ||
+ | | '''Decapitation models''' | ||
+ | | Aesthetic item | ||
+ | | Released along with the {{item link|Eyelander}}, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to [[List of All class cosmetics|All class cosmetics]] | ||
+ | |- | ||
+ | | '''[[DeGroot Keep#Gallery|Scroll]]''' | ||
+ | | Pickup | ||
+ | | Included as part of the [[Australian Christmas]] update. Its intended use is unknown, though it is in the [[DeGroot Keep]] materials folder. | ||
+ | |- | ||
+ | | '''[[DeGroot Keep#Gallery|Ticket Booth]]''' | ||
+ | | Prop | ||
+ | | Included as part of the [[Australian Christmas]] update. Its intended use is unknown, though it is in the [[DeGroot Keep]] materials folder. | ||
+ | |- | ||
+ | | '''[[Kill icon#Unused|Unused kill icons]]''' | ||
+ | | Icon | ||
+ | | Several unused kill icons exist in the game files, including an alternate [[Ambassador#Trivia|Ambassador headshot]] image, an alternate [[Sentry Gun#Trivia|level 1 Sentry Gun]] image, and an [[Death#Environmental Kills|explosion]] image. | ||
+ | |- | ||
+ | | '''Alternate Deathcam UI''' | ||
+ | | User interface | ||
+ | | Alternate version of the [[deathcam]] function. Would have depicted the captured deathcam screenshot landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game. | ||
+ | |- | ||
+ | | '''[[Tobor]]''' | ||
+ | | Unknown | ||
+ | | Unused texture added in the [[Mac Update]]. | ||
+ | |- | ||
+ | |'''[[Item quality#Unused content|Unused Item qualities]]''' | ||
+ | | Quality | ||
+ | | Three unused item qualities exist, named Completed, Rarity2, and Rarity3. The hexidecimal colors for Rarity2 and Rarity3 are #8D834B and #70550F respectively. Completed has no associated color. | ||
+ | |- | ||
+ | |'''Other Unused Textures''' | ||
+ | | Classes | ||
+ | | There are several unused textures in the game files, some include weapons and others include beta class textures, and some weapon textures, like {{item link|Bottle}}'s BLU texture. | ||
|- | |- | ||
− | | '''[[ | + | |'''[[Particle effects#Unused Unusual effects|Unused Unusual effects]]''' |
− | | [[ | + | | Particle(s) |
− | + | | During the [[Mann-Conomy Update]] and the [[Very Scary Halloween Special]], several particle effects were added that went unused. | |
− | |||
|- | |- | ||
− | | ''' | + | |'''Burning animations''' |
− | | | + | | Animation(s) |
− | | | + | | The GCF contains 8 unused class specific death animations to all but the [[pyro/ja|パイロ]], presumably for death by [[burn]] damage. |
− | |||
|- | |- | ||
− | | ''' | + | |'''serving_platter''' |
− | | | + | | World item |
− | | | + | | A texture-less restaurant plate with a skull. This was found on the taunts folder, however, no correspondent animation for a class or voices was found on the game files. |
− | |||
− | |||
|} | |} | ||
+ | |||
+ | == [[Mann vs. Machine/ja|Mann vs. Machine]] == | ||
+ | === [[Robots/ja|ロボット]] === | ||
+ | These are unused robot templates that exist in the game files. | ||
+ | ==== [[Scout Robot/ja|スカウトボット]] ==== | ||
+ | {{Robot loadout|icon=scout|name=Scout|melee=Holy Mackerel}} | ||
+ | {{Robot loadout|icon=scout|name=Wrap Assassin|melee=Wrap Assassin}} | ||
+ | {{Robot loadout|icon=scout|giant=y|name=Giant Scout|primary=Scattergun|attribs={{buff|1,600 HP}}{{buff|+30% knockback resistance}}}} | ||
+ | {{Robot loadout|icon=scout stun|giant=y|name=Major League|melee=Sandman|hat=Cockfighter|misc1=Summer Shades|misc2=Boston Boom-Bringer|attribs={{buff|10,000 HP}}{{buff|+800% move speed}}}} | ||
+ | |||
+ | ==== [[Pyro Robot/ja|パイロボット]] ==== | ||
+ | {{Robot loadout|icon=pyro|giant=y|name=Giant Airblast Pyro|primary=Degreaser|hat=Dead Cone|attribs={{buff|3,000 HP}}{{buff|Airblast pushes opponents with 5 times the force}}{{buff|+40% knockback resistance}}{{nerf|-99.5% damage penalty}}{{nerf|-50% move speed}}}} | ||
+ | {{Robot loadout|icon=pyro|giant=y|name=Chief Pyro|primary=Flamethrower|attribs={{buff|55,000 HP}}{{buff|Airblast pushes opponents with 2 times the force}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}}}} | ||
+ | |||
+ | ==== [[Demoman Robot/ja|デモマンボット]] ==== | ||
+ | {{Robot loadout|icon=demoknight|giant=y|name=Chief Tavish|primary=Ali Baba's Wee Booties|secondary=Chargin' Targe|melee=Eyelander|hat=Prince Tavish's Crown|attribs={{buff|55,000 HP}}{{buff|+40% knockback resistance}}{{buff|Regenerates 500 HP per second}}{{nerf|-50% move speed}}}} | ||
+ | |||
+ | ==== [[Heavy Robot/ja|ヘビーボット]] ==== | ||
+ | {{Robot loadout|icon=heavy mittens|name=Heavy Mittens|melee=Holiday Punch|hat=Point and Shoot|misc1=All-Father|attribs={{info|35% smaller in size}} | ||
+ | {{buff|100% crit chance}}{{buff|+30% faster move speed}}{{nerf|60 HP}}}} | ||
+ | {{Robot loadout|icon=heavy|giant=y|name=Giant Heavy|primary=Natascha|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}} | ||
+ | {{Robot loadout|icon=heavy|giant=y|name=Giant Heavy|primary=Brass Beast|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}} | ||
+ | {{Robot loadout|icon=heavy champ|giant=y|name=Super Heavyweight Champ|melee=Killing Gloves of Boxing|hat=Pugilist's Protector|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+20% damage bonus}}{{buff|+40% attack rate}}{{nerf|-50% move speed}}}} | ||
+ | |||
+ | ==== [[Sniper Robot/ja|スナイパーボット]] ==== | ||
+ | {{Robot loadout|icon=sniper jarate|name=Jarate Master|secondary=Jarate|hat=Desert Marauder|attribs={{buff|+90% recharge rate}}{{info|Game files indicate it was cut for not having a working throwing animation}}}} | ||
+ | |||
+ | ==関連項目 == | ||
+ | * [[Weapons/ja|武器]] | ||
+ | * [[Beta weapons/ja|ベータ版武器]] | ||
+ | * [[Valve (quality)s/ja|Valve(クオリティ)]] | ||
+ | * ''[[Valve's Team Fortress/ja|alve's Team Fortress]]'' | ||
+ | * ''[[Team Fortress 2: Brotherhood of Arms/ja|Team Fortress 2: Brotherhood of Arms]]'' | ||
+ | * ''[[Team Fortress Classic/ja|Team Fortress Classic]]'' | ||
+ | |||
+ | == 外部リンク == | ||
+ | * [http://tcrf.net/Team_Fortress_2 The Cutting Room Floor page for TF2] | ||
+ | |||
+ | {{Scrappedweapons Nav}} | ||
+ | |||
+ | [[Category:Weapons/ja]] | ||
+ | [[Category:Lists/ja]] | ||
+ | [[Category:Beta and unused content/ja| ]] | ||
+ | [[Category:Cosmetic items/ja]] |
Revision as of 11:50, 24 September 2014
「 | 学者は研究室に閉じこもってりゃいいんだよ!
聴く
— スナイパー
|
」 |
多くのビデオゲームと同様に、Team Fortress 2も開発途中で多くの変更が重ねられてきました。ゲームの有り方に変化を与える決定としては、Team Fortress Classicにあったようなグレネードを使えるかどうか、などがあります。ソルジャーのメダルのように、他の何かに置き換えられたものもあれば、ゲームスタイルを変化させるために削除されたものもあります。このページではゲームから削除された武器、アイテム、その他要素を一覧にしていますが、多くはゲーム内の.vpk ファイルにunused contentとして残っています。
目次
クラス
クラス名 | 説明 |
---|---|
シビリアン | 特定のゲームモード用の未使用のクラスです。マップ上の特定の場所までエスコートされるクラスで、同じような機能がペイロードカートとして採用されました。 |
コマンダー | Team Fortress 2'開発途中で削除された、非戦闘クラスです。マップを見下ろし、サポートしたり装置を建てたり、チームメイトに戦術のアドバイスをしたりするクラスです。 |
武器
プライマリ武器
武器名 | 使用クラス | 代替武器 | 備考 |
---|---|---|---|
釘打機 | スカウト | 散弾銃 | トレーラー2でスカウトが振り回しています。Team Fortress Classicの武器です。 |
ヘラルディック・タージ | デモマン | Unknown | Chargin' Targeに取って代わられたと思われますが、本来の機能は不明です。ヘラルディック・タージは2010年12月23日 パッチで公開されました。 |
ルドミラ | ヘビー | ナターシャ | 通常射撃はミニガンと同じですが、セカンダリ攻撃はダメージが低い代わりに敵からヘルスを吸収できます。似たような機能がBlutsaugerに受け継がれました。欠点は武器を前もってスピン状態に出来ないことだと思われます。 |
ウォークアバウト | スナイパー | Huntsman | ズーム時でも速度を落とさず動き回れますが、ズーム時およびチャージ時のダメージが減少しています。 |
麻酔銃 | スパイ | リボルバー | トレーラー1でスパイが持っています。Team Fortress Classicの武器です。 |
セカンダリ武器
武器名 | 使用クラス | 代替武器 | 備考 |
---|---|---|---|
バックパック | スカウト | 喉ごしガツン! アトミックパンチ | Would have allowed the Scout to pick up items such as Health, Ammo, and Metal and drop them in the field for easier access to allies. |
Dynamite Pack | デモマン | 粘着爆弾ランチャー | Would have exploded into several dynamite sticks that scatter and explode in turn. See MIRV Grenade. Wielded by the デモマン in both Trailers 1 and 2. |
Instant Teleport | エンジニア | Eureka Effect | Would have allowed the Engineer to instantly teleport back to his teleport exit. |
Medi Gun Beta 1 | メディック | None | Would have permanently boosted a player's health to 150% of their maximum but healed at half the rate of the メディガン. |
オーバーヒーラー | メディック | Kritzkrieg | Would have permanently boosted a player's health to 200% of their maximum with the UberCharge meter filling either very slowly or not at all. |
Syringe | メディック | メディガン | Would heal allies on injection. Wielded by the Medic in トレーラー1. |
近接武器
武器名 | 使用クラス | 代替武器 | 備考 |
---|---|---|---|
Catcher's Mitt | スカウト | None | Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object. |
Flyswatter | ソルジャー | None | A kill icon is included in the GCF, and the weapon is used in a promotional image for the Very Scary Halloween Special. |
Baleful Beacon | パイロ | None | This weapon was created specifically for the Halloween Update 2011. Texture files were released during the Very Scary Halloween Special. |
Branding Iron | パイロ | 消防斧 | Within the game_sounds_weapons.txt file, the Fire Axe has the heading "BRANDING IRON". |
Lead Pipe | ヘビー | 拳 | The model and sound references in the game_sounds_weapons.txt file are the only parts left in-game. |
Club | スナイパー | ククリ刀 | The Kukri is still called the club internally. |
Crowbar | 全クラス other than エンジニア and スパイ | Stock melee weapons | Team Fortress Classic weapon. |
Beer Stein | Unknown | None | Only the model was included in the game files, with no indication of intended class. |
グレネード
The only projectile Grenades in Team Fortress 2 are those fired from the デモマン's グレネードランチャー, Loch-n-Load, and Loose Cannon. The Soldier does utilize a grenade for a taunt, but does not throw it.
They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.
Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so
file as well as keybinds (+grenade1 and +grenade2).
Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.
An unobtainable crafting item called a "Grenade Token" used to exist, but was removed with the Mann-Conomy Update.
Name | Class | Notes |
---|---|---|
Concussion Grenade | スカウト | Team Fortress Classic weapon. |
Nail Grenade | ソルジャー | Team Fortress Classic weapon. |
Napalm Grenade | パイロ | Team Fortress Classic weapon. The Pyro carries three unusable napalm grenades on his belt. |
Dynamite Pack | デモマン | Wielded by Demoman in トレーラー1 and Trailer 2. Changed to a secondary weapon, then replaced by the 粘着爆弾ランチャー. |
EMP Grenade | エンジニア | Team Fortress Classic weapon. |
Heal Grenade | メディック | Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation. |
Gas Grenade | スパイ | Team Fortress Classic weapon. |
Frag Grenade | 全クラス other than スカウト | Team Fortress Classic weapon. The Soldier carries two unusable frag grenades on his belt and uses one in the Equalizer and Escape Plan taunts. RED version reappeared as a decoration of the Mann vs. Machine Upgrade Store. |
Bear Trap | Unknown | Possibly would have had the same functionality as the Team Fortress Classic caltrops. RED version reappeared as a decoration of the Mann vs. Machine Upgrade Store. |
装置
Name | Notes |
---|---|
Repair Node | Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base. |
タレット
Name | Notes |
---|---|
Turrets | The Original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game. |
その他装飾品
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .vpk files.
装飾品アイテム
Name | Class | Notes |
---|---|---|
Bonk'n'Flash | スカウト | A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "The Flash." The Bonk Boy was designed to replace this hat. |
Bullseye's Head | スカウト | Would have been released, along with the Athletic Supporter, the Superfan and the Essential Accessories as part of the promotion for purchasing Monday Night Combat on Steam before February 1, 2011. |
Legionaire's Lid | ソルジャー | Description reads "An antique from the late Imperial Gallic period". |
ID Badge | 全クラス | An unused ID Badge that would have been able to be used with the Decal Tool. As of 2013年11月11日 パッチ, the files for this were removed. |
Sam's Hat | 全クラス | Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam. |
アクションアイテム
Name | Class | Notes |
---|---|---|
Noise Makers | 全クラス | Three unused noise makers exist in the game files, through icons and sound files: one from the Scream Fortress updated called "Spooky," one from the Shogun Pack called "Yell," and one from the Japan Charity Bundle called "Prayer Bowl." |
Valve Store Shipment Box | 全クラス | Single use action item without any texture. Function unknown. |
挑発(罵倒)
Name | Class | Notes |
---|---|---|
taunt_come_and_get_me | スカウト | The Scout puts his arms out and wags his lower body in a challenging and somewhat suggestive way. |
N/A | ソルジャー | The Soldier would stomp his feet, cross his arms then show something off. |
taunt_gimme_20 | ソルジャー | The Soldier first points at his enemy and then at the ground. |
taunt_slit_throat | ソルジャー | The Soldier looks at his enemy and makes a gesture across his throat in a threatening manner. |
taunt_sit | パイロ | The Pyro quickly sits down with his head in his hands, exactly like he did in the True Meaning comic, before jump-standing up again. This also references a small meme with the Pyro that came from that comic. |
N/A | デモマン | A battle cry-like taunt that resembles the Demoman's shout of "Let's do it!" in Meet the Demoman. |
N/A | ヘビー | The Heavy would lift his leg then show something off. |
taunt_big_gorrila | ヘビー | The Heavy pounds his chest with his fists like a gorilla. |
taunt_russian | ヘビー | The Heavy does a Ukrainian Cossack Dance. |
N/A | エンジニア | The Engineer would take out his guitar and play a long tune on it. |
N/A | エンジニア | The Engineer would wiggle around uncomfortably, then vomit. |
N/A | エンジニア | The Engineer puts down his Shotgun and taps his hardhat. |
taunt_saxophone | スナイパー | The Sniper appears to play a saxophone, then bows and tips his hat when he finishes. Even though unused in the game, it was used in the Expiration Date animation. |
乗り物
Name | Notes |
---|---|
Prototype rideable cart models | Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps. A slightly different rideable cart exists in Frontier. |
Prototype cart bomb | Listed as a spytech cart bomb. Unfinished model based off of this piece of concept artwork. |
音楽
Name | Notes |
---|---|
intruder_alert_midi.midi | A rendition--perhaps the original version--of Intruder Alert in MIDI format. All of the instruments are set to "piano", including the percussion. |
tf_music_upgrade_machine.wav | A 1-minute loop of elevator music that presumably would play in Mann vs. Machine when players were at an Upgrade Station. |
bonus_round_30.wav | A 30 second clip of timpani drums on two notes, at a fast tempo. Unknown function. |
その他アイテム
Name | Item Type | Notes |
---|---|---|
Camera | World item | Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer's console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras. |
Old flags | World item | Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders. |
Decapitation models | Aesthetic item | Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to All class cosmetics |
Scroll | Pickup | Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder. |
Ticket Booth | Prop | Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder. |
Unused kill icons | Icon | Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, and an explosion image. |
Alternate Deathcam UI | User interface | Alternate version of the deathcam function. Would have depicted the captured deathcam screenshot landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game. |
Tobor | Unknown | Unused texture added in the Mac Update. |
Unused Item qualities | Quality | Three unused item qualities exist, named Completed, Rarity2, and Rarity3. The hexidecimal colors for Rarity2 and Rarity3 are #8D834B and #70550F respectively. Completed has no associated color. |
Other Unused Textures | Classes | There are several unused textures in the game files, some include weapons and others include beta class textures, and some weapon textures, like ボトル's BLU texture. |
Unused Unusual effects | Particle(s) | During the Mann-Conomy Update and the Very Scary Halloween Special, several particle effects were added that went unused. |
Burning animations | Animation(s) | The GCF contains 8 unused class specific death animations to all but the パイロ, presumably for death by burn damage. |
serving_platter | World item | A texture-less restaurant plate with a skull. This was found on the taunts folder, however, no correspondent animation for a class or voices was found on the game files. |
Mann vs. Machine
ロボット
These are unused robot templates that exist in the game files.
スカウトボット
アイコン | 英語表記 | 近接 | 特殊能力 |
---|---|---|---|
Scout | Holy Mackerel |
— |
アイコン | 英語表記 | 近接 | 特殊能力 |
---|---|---|---|
Wrap Assassin | Wrap Assassin |
— |
アイコン | 英語表記 | メイン武器 | 特殊能力 |
---|---|---|---|
Giant Scout | 散弾銃 |
1,600 HP +30% knockback resistance |
アイコン | 英語表記 | 近接 | 帽子 | Misc 1 | その他の装飾品アイテム 2 | 特殊能力 |
---|---|---|---|---|---|---|
Major League | Sandman |
Cockfighter |
夏用サングラス |
Boston Boom-Bringer |
10,000 HP +800% move speed |
パイロボット
アイコン | 英語表記 | メイン武器 | 帽子 | 特殊能力 |
---|---|---|---|---|
Giant Airblast Pyro | Degreaser |
死のコーン |
3,000 HP Airblast pushes opponents with 5 times the force +40% knockback resistance -99.5% damage penalty -50% move speed |
アイコン | 英語表記 | メイン武器 | 特殊能力 |
---|---|---|---|
Chief Pyro | 火炎放射器 |
55,000 HP Airblast pushes opponents with 2 times the force +40% knockback resistance Regenerates 500 HP per second -50% move speed |
デモマンボット
アイコン | 英語表記 | メイン武器 | サブ武器 | 近接 | 帽子 | 特殊能力 |
---|---|---|---|---|---|---|
Chief Tavish | Ali Baba's Wee Booties |
Chargin' Targe |
Eyelander |
Prince Tavish's Crown |
55,000 HP +40% knockback resistance Regenerates 500 HP per second -50% move speed |
ヘビーボット
アイコン | 英語表記 | 近接 | 帽子 | その他の装飾品アイテム | 特殊能力 |
---|---|---|---|---|---|
Heavy Mittens | Holiday Punch |
Point and Shoot |
All-Father |
35% smaller in size
100% crit chance |
アイコン | 英語表記 | メイン武器 | 特殊能力 |
---|---|---|---|
Giant Heavy | ナターシャ |
5,000 HP +70% knockback resistance +50% damage bonus -50% move speed |
アイコン | 英語表記 | メイン武器 | 特殊能力 |
---|---|---|---|
Giant Heavy | Brass Beast |
5,000 HP +70% knockback resistance +50% damage bonus -50% move speed |
アイコン | 英語表記 | 近接 | 帽子 | 特殊能力 |
---|---|---|---|---|
Super Heavyweight Champ | Killing Gloves of Boxing |
ボクサーのプロテクター |
5,000 HP +70% knockback resistance +20% damage bonus +40% attack rate -50% move speed |
スナイパーボット
アイコン | 英語表記 | サブ武器 | 帽子 | 特殊能力 |
---|---|---|---|---|
Jarate Master | ジャラテ |
Desert Marauder |
+90% recharge rate Game files indicate it was cut for not having a working throwing animation |
関連項目
- 武器
- ベータ版武器
- Valve(クオリティ)
- alve's Team Fortress
- Team Fortress 2: Brotherhood of Arms
- Team Fortress Classic
外部リンク
|