Difference between revisions of "Quickiebomb Launcher"

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| autoresult = Demoman Secondary
 
| autoresult = Demoman Secondary
 
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== Bugs ==
 
* Bombs that are stuck to movable surfaces (Such as the train) will ignore the two second fizzle timer and remain indefinitely.
 
* In [[Mannpower]] mode the Quickiebomb Launcher is unaffected by the Precision power up
 
  
 
== Update history ==
 
== Update history ==
Line 100: Line 95:
 
'''{{Patch name|01|9|2015}}'''
 
'''{{Patch name|01|9|2015}}'''
 
* Fixed the Quickiebomb Launcher using the wrong [[Kill icon|death notice]] icon.
 
* Fixed the Quickiebomb Launcher using the wrong [[Kill icon|death notice]] icon.
 +
 +
== Bugs ==
 +
* Bombs that are stuck to movable surfaces (Such as the extended platform on [[Nuclear]]) will ignore the two second fizzle timer and remain indefinitely.
 +
* In [[Mannpower]] mode the Quickiebomb Launcher is unaffected by the Precision power up.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 14:11, 11 January 2015

Not one of ya's gonna survive this!
The Demoman on stickybomb bombardment

The Quickiebomb Launcher is a community-created secondary weapon for the Demoman. It is a black, sleek stickybomb launcher with a belt covering the bottom of the magazine.

The stickybombs fired by this weapon are spiked, with glowing team-colored sections. They are armed 0.2 seconds more quickly, making them detonatable after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 50% increase in charge rate, the charge meter is filled up after only two seconds instead of four, allowing long-range "sticky sniping" at a much higher rate of fire. The stickybombs are also able to destroy enemy stickybombs, similar to the Scottish Resistance. However, the Quickiebomb Launcher has a 25% smaller clip size (loading only 6 bombs at a time), and its stickybombs deal 15% less damage. In addition, while there may still be up to 8 stickybombs active at once, they each vanish 2 seconds after landing on a surface; as a result, long-term sticky traps are impossible, and even short-term ones can practically contain no more than 3-4 bombs.

The Quickiebomb Launcher was contributed to the Steam Workshop under the name "The Kingmaker".

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Reclaimed Metal Tide Turner Quickiebomb Launcher
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Tide Turner.png = Item icon Quickiebomb Launcher.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

Update history

December 22, 2014 Patch (Smissmas 2014)

  • The Quickiebomb Launcher was added to the game.

January 7, 2015 Patch

  • Updated The Quickiebomb Launcher.
    • Fixed stickybombs not destroying enemy stickybombs.
    • Fixed stickybombs fizzling faster than they should.

January 9, 2015 Patch

  • Fixed the Quickiebomb Launcher using the wrong death notice icon.

Bugs

  • Bombs that are stuck to movable surfaces (Such as the extended platform on Nuclear) will ignore the two second fizzle timer and remain indefinitely.
  • In Mannpower mode the Quickiebomb Launcher is unaffected by the Precision power up.

Gallery

See also