Difference between revisions of "Halloween Boss voice responses"
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* [[Media:Sf12_leaving08.wav|"A-ha! Too slow! I leave!"]] | * [[Media:Sf12_leaving08.wav|"A-ha! Too slow! I leave!"]] | ||
* [[Media:Sf12_leaving09.wav|*Evil laugh* "Goodbye, forever!"]] | * [[Media:Sf12_leaving09.wav|*Evil laugh* "Goodbye, forever!"]] | ||
− | * [[Media:Sf12_leaving10.wav|*Evil laugh* "Goodbye, forever! *sotto | + | * [[Media:Sf12_leaving10.wav|*Evil laugh* "Goodbye, forever! *sotto voce* I'll see you at home, Soldier."]] |
* [[Media:Sf12_leaving11.wav|"You have amused Merasmus, but now I must attend to other eldritch buisness. Farewell!"]] | * [[Media:Sf12_leaving11.wav|"You have amused Merasmus, but now I must attend to other eldritch buisness. Farewell!"]] | ||
* [[Media:Sf12_leaving12.wav|"*Evil laugh* I bid you, farewell!"]] | * [[Media:Sf12_leaving12.wav|"*Evil laugh* I bid you, farewell!"]] | ||
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** [[Media:sf12_staff_magic11.wav|"Jarate! Merasmus is...not proud...of this one."]] | ** [[Media:sf12_staff_magic11.wav|"Jarate! Merasmus is...not proud...of this one."]] | ||
** [[Media:sf12_wheel_jarate01.wav|"Rain of Jarate!"]] | ** [[Media:sf12_wheel_jarate01.wav|"Rain of Jarate!"]] | ||
− | ** [[Media:sf12_wheel_jarate02.wav|"Rain of Jarate! | + | ** [[Media:sf12_wheel_jarate02.wav|"Rain of Jarate! *sotto voce* I'm sorry about this."]] |
** [[Media:sf12_wheel_jarate03.wav|"Jarate!"]] | ** [[Media:sf12_wheel_jarate03.wav|"Jarate!"]] | ||
** [[Media:sf12_wheel_jarate04.wav|"Jarate! Jarate for everyone!"]] | ** [[Media:sf12_wheel_jarate04.wav|"Jarate! Jarate for everyone!"]] | ||
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− | * [[Media:sf12_wheel_invincible07.wav|"You are '''GODS!''' | + | * [[Media:sf12_wheel_invincible07.wav|"You are '''GODS!''' *sotto voce* ...I don't know why I put that on the wheel..."]] |
* [[Media:sf12_wheel_invincible11.wav|"You are '''GODS!''' Magic! It is not an exact science."]] | * [[Media:sf12_wheel_invincible11.wav|"You are '''GODS!''' Magic! It is not an exact science."]] | ||
* [[Media:sf12_wheel_invincible03.wav|"Invincible! INVINCIBL- Wait, wait, what?"]] | * [[Media:sf12_wheel_invincible03.wav|"Invincible! INVINCIBL- Wait, wait, what?"]] | ||
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*[[Media:Sf14 merasmus round return 01.wav|"Oh good, you're back! That last time I transported you to a nightmare realm of ''bumper car madness''! This time, I promise not to. Go get a Ticket for the Strongmann game!"]] | *[[Media:Sf14 merasmus round return 01.wav|"Oh good, you're back! That last time I transported you to a nightmare realm of ''bumper car madness''! This time, I promise not to. Go get a Ticket for the Strongmann game!"]] | ||
*[[Media:Sf14 merasmus round return 02.wav|"Hah! ''I tricked you!'' You thought Merasmus was giving you an innocent circus ride! And instead it was a ''hellish bumper car slaughter!'' OK! Go get another ticket for the Strongmann game! This time I'm not tricking you."]] | *[[Media:Sf14 merasmus round return 02.wav|"Hah! ''I tricked you!'' You thought Merasmus was giving you an innocent circus ride! And instead it was a ''hellish bumper car slaughter!'' OK! Go get another ticket for the Strongmann game! This time I'm not tricking you."]] | ||
− | *[[Media:Sf14 merasmus round return 03.wav|"I hope you brought your souls with you! Why? Oh no reason! (laughter) | + | *[[Media:Sf14 merasmus round return 03.wav|"I hope you brought your souls with you! Why? Oh no reason! (laughter) *sotto voce* Oh, I'm going to take their souls. It's going to be so good! ''Score one for Merasmus!''"]] |
*[[Media:Sf14 merasmus round return 04.wav|"''Go on.'' Pretend Merasmus isn't even here. Kill everyone like you would normally."]] | *[[Media:Sf14 merasmus round return 04.wav|"''Go on.'' Pretend Merasmus isn't even here. Kill everyone like you would normally."]] | ||
*[[Media:Sf14 merasmus round return 05.wav|"'I don't think ''any'' of you are strong enough to best my Strongmann game! Signed: Merasmus.' That's right, I'm having this speech notarized ''as we speak!'' It's official: you are too weak!"]] | *[[Media:Sf14 merasmus round return 05.wav|"'I don't think ''any'' of you are strong enough to best my Strongmann game! Signed: Merasmus.' That's right, I'm having this speech notarized ''as we speak!'' It's official: you are too weak!"]] |
Revision as of 00:03, 13 March 2015
Voice Responses are contextually triggered lines that play after a player or character has achieved something, for instance killing enemies. Previous Halloween updates have released several Halloween Bosses/characters: the Horseless Headless Horsemann, MONOCULUS, Merasmus, Bombinomicon, and the Mann Brothers Redmond and Blutarch. They each have several vocal responses, all of which are listed below.
Contents
Scream Fortress Update (2010)
Horseless Headless Horsemann
Spawn |
Idle |
Attacking |
Boo! Taunt |
Taking heavy damage |
Death |
Very Scary Halloween Special (2011)
Monoculus
Laughter |
Stunned |
Enraged |
Teleports |
Taking heavy damage |
Death |
Spectral Halloween Special (2012)
Merasmus
Attacking
Lashing out with staff |
Ranged spells |
Time passes without encountering a victim |
Magic words |
Magic backfires |
Taking heavy damage |
Hiding
Found |
Battle outcomes
Wheel of Fate outcomes
Big Head fate |
Small Head fate |
Super Speed fate |
Dance fate |
Low Gravity fate |
Super Jump fate |
Guaranteed Critical Hit fate |
Bombinomicon
Upon getting the Skull Island Topper |
Scream Fortress 2013
Mann Brothers
Payload Race
The following are the Payload Race responses as spoken by Redmond Mann (while on RED) and Blutarch Mann (while on BLU) on Helltower.
Hell Outcomes |
Victory Redmond Blutarch Loss Redmond Blutarch Stalemate Redmond Blutarch |
Magic-Related
Miscellaneous
Bombinomicon
Eternaween
The following are mysteriously spoken by Merasmus when voting for Enteraween successfully passes.
Scream Fortress VI (2014)
Merasmus
Special Delivery
Setup time |
Tickets respawn |
Tickets taken by enemy |
Tickets dropped by player/ally |
Tickets dropped by enemy |
Curses
Spell Effect Imminent |
Bumper Car Mini-games
Duck Hunt
Bonus Ducks from crashing into an enemy player |
Ducks have moved |
Outcomes |
RED Wins BLU wins |
Falling Platforms
Overtime |
Soccer
Goal |
RED BLU
Deciding point |
Outcomes
Overtime |
Win |
RED Wins BLU Wins |
Stalemate |
Unused responses
Necromasher
Note: Believed to have been meant to be used when interacting with the Necromasher in the Carnival of Carnage.
Successful Crush |
Miss |
See also
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