Difference between revisions of "Shortstop/ko"

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{{Item infobox
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| type              = weapon
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| image              = Shortstop.png
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| used-by            = [[Scout]]
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| slot              = primary
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| contributed-by    = [http://steamcommunity.com/profiles/76561197998113407 Shawn "5p3tch" Spetch]
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| availability      = Drop, Craft, [[Crate#Series #2|Uncrate(#2)]], Purchase
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| ammo-loaded        = 4
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| ammo-carried      = 36
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| reload            = Clip
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| loadout            = yes
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  | level            = Level 1 Peppergun
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  | item-description = Mann Co.'s latest in high attitude break-action personal defense
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  | att-1-positive  = On Hit: Slow target movement by 40% for 0.5s
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}}
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{{Quotation|'''The Scout'''|I don't usually kill morons this fast.|sound=Scout_domination10.wav}}
  
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The '''Shortstop''' is a craftable [[primary]] weapon for the [[Scout]] class. It appears as a four barreled [[Pistol]], namely a peppergun.
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Each chamber of this weapon fires multiple pellets, demonstrating it is a hybrid of a [[Pistol]] and [[Shotgun]]. The Shortstop does not share the increased damage ramp of the [[Scattergun]] and [[Force-A-Nature]], but each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern.
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Each shot fires 60% less pellets than the Scattergun, but will deal twice the damage, resulting in an overall 20% lower base damage. The Shortstop has a firing speed approximately 78% faster than the Scattergun and reloads an entire clip of ammunition rapidly. A successful hit from this weapon will temporarily [[slow]] an enemy.
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Like the standard Shotgun and the Scattergun, the Shortstop's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled any shots with the Shortstop will form a T-Shape consisting of the centre row and bottom centre position of a 3x3 square.
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==Slowdown==
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Each pellet fired is capable of inflicting 40% [[slow]] on the target for 0.5 seconds per shot, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by [[Natascha]], which slows any target ''to'' ~113 [[Hammer unit]]s per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec. The slowdown is also less noticeable on the Shortstop compared to the Natascha because of the Natascha's constant rate of fire.
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{| class="wikitable grid"
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! class="header" | Class
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! class="header" | Slowed Speed
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! class="header" | Notes
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|-
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| [[Scout]]
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| 80% of "normal"* (240v)
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| Same speed as a Soldier
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|-
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| [[Soldier]]
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| 48% of "normal"* (144v)
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| around 37% slower than a typical Heavy
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|-
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| [[Demoman]]
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| 56% of "normal"* (168v)
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|  around 26% slower than a Heavy
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|-
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| [[Heavy]]
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| 42% of "normal"* (138v)
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| Speed of a Sniper with the [[Huntsman]] drawn.
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|-
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| [[Medic]]
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| 64% of "normal"* (192v)
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| around 18% slower than a Heavy
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|-
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| [[Pyro]], [[Engineer]], [[Sniper]], [[Spy]]
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| 60% of "normal"* (180v)
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| around 22% slower than a Heavy
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|}
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:<small><nowiki>*</nowiki>"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)</small>
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:<small>  See the wiki's [[speed]] page for more information on different movement speeds.</small>
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== Damage ==
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{{see also|Damage}}
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* Base: 12 per pellet
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* Max Ramp Up: 150% (18 damage per pellet)
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* Max Fall Off: 50% (6 damage per pellet)
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* Pellet Count: 4
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* Point Blank: 69-72
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* Medium Range: 24-48
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* Long Range: 6-12
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* [[Mini-Crit]]: 16 per pellet
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* [[Critical hit]]: 36 per pellet
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== Function times ==
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* Attack Interval: 0.36
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* Reload: 1.01
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All times are in seconds. Times are approximate and determined by community testing.
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==Item set==
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{{Set|class=Scout}}
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==Demonstration==
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{{youtube|CWNXh5OR9ho}}
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== Blueprint ==
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{{Blueprint
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| ingredient-1 = Force-A-Nature
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| ingredient-2 = Reclaimed Metal
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| result = Shortstop
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}}
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== Bugs ==
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* At present, the slowdown effect is bugged and does not work.
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* After reloading the Shortstop, the pellets will clip through the bottom of the weapon. However, the clipping does not occur if the weapon is reloaded manually or if the player switches to his/her secondary or melee weapon and then switches back to the Shortstop.
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* Currently, it does not glow when the player is [[Crit boost#Crit boost|Crit boosted]]. However, the Crit sparkles can still be seen.
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== Trivia ==
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* The name is a reference to a position in the Scout's favorite sport, baseball.
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* The design of the Shortstop is seemingly a combination of the {{w|COP 357 Derringer|COP 357 Derringer}} and four-barreled {{w|Remington Zig-Zag Derringer|Remington Elliot Derringer}}.
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* A pepperbox {{botignore|pistol}} or 'pepper gun' is any small handgun or {{botignore|pistol}} with multiple barrels fixed around a center axis.
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* The Shortstop was originally intended to be a replacement for the [[Pistol]], and shares many traits with the Pistol as a result.
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** Taunting with the Shortstop performs the Pistol taunt instead of the typical taunt for the [[Scattergun]] or [[Force-A-Nature]].
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** This weapon will deliver [[Critical hit]]s in the same fashion as the Pistol; all shots for the next two seconds will be Critical.
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** The Shortstop takes from the same ammo pool as the Pistol.
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== Gallery ==
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<gallery>
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File:Shortstop 1st person cropped.png|1st person view.
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</gallery>
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== See also ==
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*[[Scattergun]]
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*[[Force-A-Nature]]
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*[[Scout strategy#Shortstop|Shortstop strategy]]
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{{MannConomyNav}}
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{{Allweapons Nav}}
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{{Scout Nav}}
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[[Category:Community-contributed items]]

Revision as of 08:33, 16 November 2010

I don't usually kill morons this fast.
The Scout

The Shortstop is a craftable primary weapon for the Scout class. It appears as a four barreled Pistol, namely a peppergun.

Each chamber of this weapon fires multiple pellets, demonstrating it is a hybrid of a Pistol and Shotgun. The Shortstop does not share the increased damage ramp of the Scattergun and Force-A-Nature, but each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern.

Each shot fires 60% less pellets than the Scattergun, but will deal twice the damage, resulting in an overall 20% lower base damage. The Shortstop has a firing speed approximately 78% faster than the Scattergun and reloads an entire clip of ammunition rapidly. A successful hit from this weapon will temporarily slow an enemy.

Like the standard Shotgun and the Scattergun, the Shortstop's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled any shots with the Shortstop will form a T-Shape consisting of the centre row and bottom centre position of a 3x3 square.

Slowdown

Each pellet fired is capable of inflicting 40% slow on the target for 0.5 seconds per shot, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by Natascha, which slows any target to ~113 Hammer units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec. The slowdown is also less noticeable on the Shortstop compared to the Natascha because of the Natascha's constant rate of fire.

Class Slowed Speed Notes
Scout 80% of "normal"* (240v) Same speed as a Soldier
Soldier 48% of "normal"* (144v) around 37% slower than a typical Heavy
Demoman 56% of "normal"* (168v) around 26% slower than a Heavy
Heavy 42% of "normal"* (138v) Speed of a Sniper with the Huntsman drawn.
Medic 64% of "normal"* (192v) around 18% slower than a Heavy
Pyro, Engineer, Sniper, Spy 60% of "normal"* (180v) around 22% slower than a Heavy
*"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)
See the wiki's speed page for more information on different movement speeds.

Damage

같이 보기: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 36 per pellet

Function times

  • Attack Interval: 0.36
  • Reload: 1.01

All times are in seconds. Times are approximate and determined by community testing.

Item set

본문: 아이템 세트
특급 배달
Backpack The Special Delivery Bundle.png
효과

희생자에게 비석을 남깁니다.

Demonstration

Blueprint

자연에 섭리 재활용 금속 유격수
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

Bugs

  • At present, the slowdown effect is bugged and does not work.
  • After reloading the Shortstop, the pellets will clip through the bottom of the weapon. However, the clipping does not occur if the weapon is reloaded manually or if the player switches to his/her secondary or melee weapon and then switches back to the Shortstop.
  • Currently, it does not glow when the player is Crit boosted. However, the Crit sparkles can still be seen.

Trivia

  • The name is a reference to a position in the Scout's favorite sport, baseball.
  • The design of the Shortstop is seemingly a combination of the Template:W and four-barreled Template:W.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
  • The Shortstop was originally intended to be a replacement for the Pistol, and shares many traits with the Pistol as a result.
    • Taunting with the Shortstop performs the Pistol taunt instead of the typical taunt for the Scattergun or Force-A-Nature.
    • This weapon will deliver Critical hits in the same fashion as the Pistol; all shots for the next two seconds will be Critical.
    • The Shortstop takes from the same ammo pool as the Pistol.

Gallery

See also