Difference between revisions of "Taunts/cs"
m |
|||
Line 30: | Line 30: | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
+ | ! class="header" | Class | ||
! class="header" | Kill Taunt | ! class="header" | Kill Taunt | ||
− | ! class="header" | | + | ! class="header" | Kill Icons |
− | ! class="header" | | + | ! class="header" | Weapons |
− | ! class="header" | | + | ! class="header" | Damage |
− | ! class="header" | | + | ! class="header" | Duration |
− | ! class="header" | | + | ! class="header" | Details |
− | |||
|- | |- | ||
+ | | align="center" | {{Class link|Scout|br=yes}} | ||
| align="center" | {{Table icon|Home Run}} | | align="center" | {{Table icon|Home Run}} | ||
| align="center" | {{Icon killicon|weapon=Home Run}} | | align="center" | {{Icon killicon|weapon=Home Run}} | ||
− | + | | align="center" | [[Sandman]]<br/>[[Atomizer]] | |
− | | align="center" | [[ | + | | align="center" | 500 (Instant kill) |
− | | align="center" | 500 ( | + | | align="center" | 5 seconds |
− | | align="center" | 5 | + | | align="center" | Sends the enemy flying <BR> Slowest kill taunt |
− | | align="center" | | ||
|- | |- | ||
+ | | rowspan=2 align="center" | {{Class link|Soldier|br=yes}} | ||
| rowspan="2" align="center"| {{Table icon|Kamikaze}} | | rowspan="2" align="center"| {{Table icon|Kamikaze}} | ||
| align="center" | {{Icon killicon|weapon=Kamikaze}} | | align="center" | {{Icon killicon|weapon=Kamikaze}} | ||
− | + | | rowspan=2 align="center" | [[Equalizer]]<br/>[[Escape Plan]] | |
− | | rowspan=2 align="center" | [[ | + | | rowspan=2 align="center" | 500 (Instant kill) |
− | | rowspan=2 align="center" | 500 ( | + | | rowspan=2 align="center" | 4 seconds |
− | | rowspan=2 align="center" | 4 | + | | rowspan=2 align="center" | 6ft blast radius<br/>Kills player upon completion. <br/>Destroys [[buildings]] |
− | | rowspan=2 align="center" | | ||
|- | |- | ||
− | | align="center" | {{Icon killicon|weapon=Holy Hand Grenade}}<br /><small>'''([[ | + | | align="center" | {{Icon killicon|weapon=Holy Hand Grenade}}<br /><small>'''([[Lumbricus Lid]])'''</small> |
|- | |- | ||
+ | | rowspan="4" align="center" | {{Class link|Pyro|br=yes}} | ||
| align="center" | {{Table icon|Hadouken}} | | align="center" | {{Table icon|Hadouken}} | ||
| align="center" | {{Icon killicon|weapon=Hadouken}} | | align="center" | {{Icon killicon|weapon=Hadouken}} | ||
− | + | | align="center" | [[Shotgun]]<br/>[[Flare Gun]]<br/>[[Detonator]]<br/>[[Reserve Shooter]]<br/>[[Manmelter]] | |
− | | align="center" | [[ | + | | align="center" | 500 (Instant kill) |
− | | align="center" | 500 ( | + | | align="center" | 3 seconds |
− | | align="center" | 3 | + | | align="center" | Kills with [[fire]] effect<br />Can kill more than one opponent at once <br/>Slightly slower than [[Showdown]]<br/>Destroys [[buildings]] <br/>Knocks enemy back a few feet |
− | | align="center" | | + | |- |
+ | | rowspan=2 align="center" | {{Table icon|Armageddon}} | ||
+ | | align="center" | {{Icon killicon|weapon=Armageddon}} | ||
+ | | rowspan=2 align="center" | [[Rainblower]] | ||
+ | | rowspan=2 align="center" | 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)<br/>60 (afterburn) | ||
+ | | rowspan=2 align="center" | 5 seconds | ||
+ | | rowspan=2 align="center" | Deals heavy damage with [[fire]] effect within 6ft radius<br />Applies afterburn<br />Slight knockback | ||
+ | |- | ||
+ | | align="center" | {{Icon killicon|weapon=Rainblower}}<br /><small>'''([[Afterburn]])'''</small> | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Execution}} | ||
+ | | align="center" | {{Icon killicon|weapon=Scorch shot}} | ||
+ | | align="center" | [[Scorch Shot]] | ||
+ | | align="center" | 400 (Close range)<br/>15 (Medium to long range) | ||
+ | | align="center" | 4 seconds | ||
+ | | align="center" | Deals heavy damage with [[fire]] effect at point blank or close range<br />At longer ranges or on miss it will act like a normal flare<br/>Consumes ammo | ||
|- | |- | ||
+ | | align="center" | {{Class link|Demoman|br=yes}} | ||
| align="center" | {{Table icon|Decapitation}} | | align="center" | {{Table icon|Decapitation}} | ||
| align="center" | {{Icon killicon|weapon=Decapitation}} | | align="center" | {{Icon killicon|weapon=Decapitation}} | ||
− | + | | align="center" | [[Eyelander]]<br/>[[Horseless Headless Horsemann's Headtaker]]<br/>[[Claidheamh Mòr]]<br/>[[Half-Zatoichi]]<br/>[[Persian Persuader]]<br/>[[Nessie's Nine Iron]] | |
− | | align="center" | [[ | + | | align="center" | 500 (Instant kill) |
− | | align="center" | 500 ( | + | | align="center" | 5 seconds |
− | | align="center" | 5 | + | | align="center" | Adds a head to the killer's head count when wielding the [[Eyelander]], [[Nessie's Nine Iron]], and the [[Horseless Headless Horsemann's Headtaker]]. <br/> Counts as an honourable kill with the [[Half-Zatoichi]] and allows you to sheath the weapon |
− | | align="center" | | ||
|- | |- | ||
+ | | align="center" | {{Class link|Heavy|br=yes}} | ||
| align="center" | {{Table icon|Showdown|}} | | align="center" | {{Table icon|Showdown|}} | ||
| align="center" | {{Icon killicon|weapon=Showdown}} | | align="center" | {{Icon killicon|weapon=Showdown}} | ||
− | + | | align="center" | [[Fists]]<br/>[[Saxxy]]<br/>[[Apoco-Fists]]<br/>[[Holiday Punch]] | |
− | | align="center" | [[ | + | | align="center" | 400-500 (Instant kill) |
− | | align="center" | 400-500 ( | + | | align="center" | 3 seconds |
− | | align="center" | 3 | + | | align="center" | Has medium range and a wide bullet spread<br/>Fastest kill taunt |
− | | align="center" | | ||
|- | |- | ||
+ | | rowspan="2" align="center" | {{Class link|Engineer|br=yes}} | ||
| align="center" | {{Table icon|Dischord}} | | align="center" | {{Table icon|Dischord}} | ||
| align="center" | {{Icon killicon|weapon=Dischord}} | | align="center" | {{Icon killicon|weapon=Dischord}} | ||
− | + | | align="center" | [[Frontier Justice]] | |
− | | align="center" | [[ | + | | align="center" | 500 (Instant kill) |
− | | align="center" | 500 ( | + | | align="center" | 4 seconds |
− | | align="center" | 4 | + | | align="center" | Will smash the target's head in, so it appears their neck has been broken |
− | | align="center" | | ||
|- | |- | ||
| align="center" | {{Table icon|Organ Grinder}} | | align="center" | {{Table icon|Organ Grinder}} | ||
| align="center" | {{Icon killicon|weapon=Organ Grinder}} | | align="center" | {{Icon killicon|weapon=Organ Grinder}} | ||
− | | align="center" | [[ | + | | align="center" | [[Gunslinger]] |
− | | align="center" | 1 per hit <br> (Stun, 14 fast hits) <br> 500 ( | + | | align="center" | 1 per hit <br> (Stun, 14 fast hits) <br> 500 (Instant kill) |
− | | align="center" | 4 | + | | align="center" | 4 seconds |
− | | align="center" | [[Gibs | + | | align="center" | [[Gibs]] the opponent if they were killed by the final blow, [[ragdoll]]s if killed by the spinning |
|- | |- | ||
+ | | align="center" | {{Class link|Medic|br=yes}} | ||
| align="center" | {{Table icon|Spinal Tap}} | | align="center" | {{Table icon|Spinal Tap}} | ||
| align="center" | {{Icon killicon|weapon=Spinal Tap}} | | align="center" | {{Icon killicon|weapon=Spinal Tap}} | ||
− | + | | align="center" | [[Ubersaw]] | |
− | | align="center" | [[ | + | | align="center" | 1 (Swing, stun effect)<br/>500 (Instant kill) |
− | | align="center" | 1 (Swing, stun effect)<br/>500 ( | + | | align="center" | 4 seconds approx |
− | | align="center" | 4 | + | | align="center" | Initial stab has stun effect (1 damage, adds 25% to [[ÜberCharge]] meter), followed by the killing Ubersaw removal (adds 75% to [[ÜberCharge]] meter, 100% in whole) |
− | | align="center" | | ||
|- | |- | ||
+ | | align="center" | {{Class link|Sniper|br=yes}} | ||
| align="center" | {{Table icon|Skewer}} | | align="center" | {{Table icon|Skewer}} | ||
| align="center" | {{Icon killicon|weapon=Skewer}} | | align="center" | {{Icon killicon|weapon=Skewer}} | ||
− | + | | align="center" | [[Huntsman]]<br/>[[Fortified Compound]] | |
− | | align="center" | [[Huntsman/ | + | | align="center" | None (Stab, stun effect)<br/>500 (Instant kill) |
− | | align="center" | None (Stab, stun effect)<br/>500 ( | + | | align="center" | 4 seconds |
− | | align="center" | 4 | + | | align="center" | Arrow stab with stun effect, followed by arrow removal, causing death<br/>Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius<br/>Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal |
− | | align="center" | | ||
|- | |- | ||
+ | | align="center" | {{Class link|Spy|br=yes}} | ||
| align="center" | {{Table icon|Fencing}} | | align="center" | {{Table icon|Fencing}} | ||
| align="center" | {{Icon killicon|weapon=Fencing}} | | align="center" | {{Icon killicon|weapon=Fencing}} | ||
− | + | | align="center" | [[Knife]]<br/>[[Your Eternal Reward]]<br/>[[Conniver's Kunai]]<br/>[[Saxxy]]<br/>[[Big Earner]]<br/>[[Wanga Prick]]<br/> [[Black Rose]] | |
− | | align="center" | [[ | + | | align="center" | 50 (Swings)<br/>500 (Instant kill) |
− | | align="center" | 50 ( | + | | align="center" | 5 seconds |
− | | align="center" | 5 | + | | align="center" | The Spy will swing the weapon twice doing regular melee damage, then finishing them off with a finishing thrust of the weapon.<br/>Can kill multiple opponents in a single thrust.<br/>Destroys buildings. |
− | | align="center" | | ||
|} | |} | ||
<br> | <br> | ||
− | + | ||
+ | Other taunts will grant the user and/or their teammates special abilities. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
− | ! class="header" | | + | ! class="header" | Class |
− | ! class="header" | | + | ! class="header" | Taunt Effects |
− | ! class="header" | | + | ! class="header" | Weapons |
− | ! class="header" | | + | ! class="header" | Duration |
− | ! class="header" | | + | ! class="header" | Details |
|- | |- | ||
− | |||
| align="center" | {{Class link|Scout|br=yes}} | | align="center" | {{Class link|Scout|br=yes}} | ||
− | | align="center" | [[Bonk! Atomic Punch | + | | align="center" | [[Image:Community_Scout_Strategy_Header.png|100x100px]]<br>'''[[Bonk! Atomic Punch|Drinking]] |
− | | align="center" | 1.2 | + | | align="center" | [[Bonk! Atomic Punch]]<br/> [[Crit-a-Cola]] |
− | | align="center" | [[ | + | | align="center" | 1.2 seconds |
+ | | align="center" | [[Bonk! Atomic Punch]] grants the user invulnerability for 8 seconds. The user will also go into 3rd perspective for the duration of the time. <br> [[Crit-a-Cola]] will allow the user to give out Mini-crits for 8 seconds as well as increase speed by 25% at the cost of an extra 10% damage intake. | ||
|- | |- | ||
+ | | align="center" | {{Class link|Pyro|br=yes}} | ||
| align="center" | {{Table icon|Mmmph}} | | align="center" | {{Table icon|Mmmph}} | ||
− | + | | align="center" | [[Phlogistinator]] | |
− | | align="center" | [[ | + | | align="center" | 2 seconds |
− | | align="center" | 2 | + | | align="center" | Fills all health, enables a primary weapon crit boost, and gives 75% damage resistance for the duration of the taunt, once '''Mmmph''' bar is full when the [[Phlogistinator]] is equipped. Can protect the user from [[Telefrag]]. |
− | | align="center" | | ||
|- | |- | ||
− | |||
| align="center" | {{Class link|Heavy|br=yes}} | | align="center" | {{Class link|Heavy|br=yes}} | ||
− | | align="center" | [[Sandvich | + | | align="center" | [[Image:Sandvich_Safe.png|100x100px]]<br>'''[[Sandvich|Nomming]] |
− | | align="center" | 4.3 | + | | align="center" | [[Sandvich]]<br/> [[Buffalo Steak Sandvich]]<br/>[[Dalokohs Bar]]<br/>[[Fishcake]]<br/>[[Robo-Sandvich]] |
− | | align="center" | [[ | + | | align="center" | 4.3 seconds |
+ | | align="center" | The [[Sandvich]] will gradually restore all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger the cooldown if health is already full. <br> The [[Buffalo Steak Sandvich]] restricts the user to their melee weapon, causes them to dish out Mini-crit attacks and take an additional 25% damage, and grants a 35% movement speed increase; this effect lasts 15 seconds, and has a cooldown that activates under the same conditions as the Sandvich. <br> The [[Dalokohs Bar]] and [[Fishcake]] will grant the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Unlike the other lunchbox items, it has no cooldown bar. | ||
|- | |- | ||
+ | | align="center" | {{Class link|Engineer|br=yes}} | ||
| align="center" | {{Table icon|Eureka Effect Taunt}} | | align="center" | {{Table icon|Eureka Effect Taunt}} | ||
− | + | | align="center" | [[Eureka Effect]] | |
− | | align="center" | [[ | + | | align="center" | 2 seconds |
− | | align="center" | 2 | + | | align="center" | Teleports player to teleporter exit or back to spawn and replenishes all health, metal, and ammo |
− | | align="center" | | ||
|- | |- | ||
+ | | rowspan="2" align="center" | {{Class link|Medic|br=yes}} | ||
| align="center" | {{Table icon|Oktoberfest}} | | align="center" | {{Table icon|Oktoberfest}} | ||
− | + | | align="center" | [[Kritzkrieg]] | |
− | | align="center" | [[ | + | | align="center" | 4 seconds |
− | | align="center" | 4 | + | | align="center" | Heals player for 11 health |
− | | align="center" | | ||
|- | |- | ||
| align="center" | {{Table icon|Medicating Melody}} | | align="center" | {{Table icon|Medicating Melody}} | ||
− | | align="center" | [[ | + | | align="center" | [[Amputator]] |
− | | align="center" | 4 | + | | align="center" | 4 seconds |
− | | align="center" | | + | | align="center" | Heals nearby teammates |
|} | |} | ||
− | == | + | ==Action taunts== |
− | + | These are separate taunts that can be equipped in 8 different slots. Pressing G will bring up the taunt menu, allowing them to perform the taunt of their choice. | |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Taunt | ! class="header" | Taunt | ||
− | ! class="header" | | + | ! class="header" | Class |
− | ! class="header" | | + | ! class="header" | Duration |
− | ! class="header" | | + | ! class="header" | Details |
+ | |- | ||
+ | | align="center" | {{Table icon|Battin' A Thousand}} | ||
+ | | rowspan="3" align="center" | {{Class link|Scout|br=yes}} | ||
+ | | align="center" | 5 seconds | ||
+ | | When equipped, the Scout spins his melee weapon around while phasing effects like from [[Bonk! Atomic Punch]] surround him, throws it in the air, and balances it on his hand. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Deep Fried Desire}} | ||
+ | | rowspan="2" align="center" | 4 seconds | ||
+ | | When taunting, the Scout takes out a bucket of fried chicken, selects a piece, says a quote, then throws it away, similar to the Training Scene as seen in [[Expiration Date]]. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Boston Breakdance}} | ||
+ | | When taunting, the Scout breakdances. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Fresh Brewed Victory}} | ||
+ | | align="center" | {{Class link|Soldier|br=yes}} | ||
+ | | align="center" | 5 seconds | ||
+ | | When initiated, the Soldier puts a foot on a bag of coffee beans, says a quote, and drinks victoriously from a coffee mug. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Party Trick}} | ||
+ | | rowspan="2" align="center" | {{Class link|Pyro|br=yes}} | ||
+ | | align="center" | 7 seconds | ||
+ | | When executed, the Pyro takes out a long balloon, ties it into a [[Balloonicorn]] similarly to a clown, sets it ablaze with a lighter, and then claps and laughs (similarly to the aftermath of a High Five partner taunt), as the [[Balloonicorn]] does some aerial flips while burning. With [[Pyrovision]] equipped, this taunt is different. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Pool Party}} | ||
+ | | align="center" | As long as the taunt is held. | ||
+ | | When executed, the Pyro will inflate a small team-colored kiddie pool, containing a yellow rubber ducky. The Pyro pours a container of gasoline into the pool, sits down in the pool's center, and pushes the rubber ducky back and forth. The taunt continues until canceled by the player, in which case the Pyro will exit the pool and destroy it by dropping a cigarette lighter into the center, or upon being hit by an enemy. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Spent Well Spirits}} | ||
+ | | rowspan="2" align="center" | {{Class link|Demoman|br=yes}} | ||
+ | | align="center" | 10 seconds | ||
+ | | When used, the Demoman bites the top off of a grenade, pours a bottle of alcohol and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter which creates a small mushroom cloud inches in front of the Demoman's face. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Oblooterated}} | ||
+ | | align="center" | 4 seconds | ||
+ | | After pressing the Action button with this taunt equipped, the Demoman takes out a crate of lime-flavored beers, holds a bottle up, and cheers wildly progressively getting less loud with cheer, exactly as shown in [[Expiration Date]]. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Proletariat Posedown}} | ||
+ | | align="center" | {{Class link|Heavy|br=yes}} | ||
+ | | align="center" | 7 Seconds | ||
+ | | When used, the Heavy will perform 4 different flexing poses and shout each time he flexes his muscles. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Rancho Relaxo}} | ||
+ | | align="center" | {{Class link|Engineer|br=yes}} | ||
+ | | align="center" | As long as taunt is held. | ||
+ | | When executed, the Engineer drops his toolbox (similarly to constructing a [[building]]), which unfolds into a reclining lawn chair. He lies back in the chair, and drinks from a beer bottle or burps occasionally as well as says some quotes. Taunting again or jumping will fold up the chair and end the taunt. | ||
|- | |- | ||
| align="center" | {{Table icon|Meet the Medic (taunt)}} | | align="center" | {{Table icon|Meet the Medic (taunt)}} | ||
− | | align="center" | {{Class link|Medic|br=yes}} | + | | rowspan="2" align="center" | {{Class link|Medic|br=yes}} |
− | | align="center" | 5 | + | | rowspan="2" align="center" | 5 seconds |
− | | | + | | When used, the Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to the Team Fortress 2 video of the same name). |
+ | |- | ||
+ | | align="center" | {{Table icon|Results Are In}} | ||
+ | | When activated, the Medic takes out an X-ray chart showing Heavy's skeleton with a bomb stuck in his ribs, examines it while saying a quote, then crumples it up and tosses it away. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|I See You}} | ||
+ | | rowspan="3" align="center" | {{Class link|Sniper|br=yes}} | ||
+ | | rowspan="2" align="center" | 3 seconds | ||
+ | | When executed, the Sniper brings two fingers to his eyes along with a sound file, then points ahead. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Killer Solo}} | ||
+ | | When executed, the Sniper will play a saxophone. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Most Wanted}} | ||
+ | | align="center" | 4 seconds | ||
+ | | When executed, the Sniper brings out a notepad and marker, and crosses a name off. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Buy A Life}} | ||
+ | | rowspan="2" align="center" | {{Class link|Spy|br=yes}} | ||
+ | | align="center" | 5 seconds | ||
+ | | When executed, the Spy takes a stack of dollar bills with Saxton Hale's face on them, counts a few, tosses out an insult, and "makes it rain" in front of him. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Box Trot}} | ||
+ | | align="center" | As long as taunt is held. | ||
+ | | When executed, the Spy places a box over himself and crawls across the ground as directed by the player. | ||
|- | |- | ||
| align="center" | {{Table icon|Director's Vision}} | | align="center" | {{Table icon|Director's Vision}} | ||
− | | rowspan=" | + | | rowspan="10" align="center" | {{Class link|All classes|br=yes}} |
− | | align="center" | 5 | + | | align="center" | 5 Secoonds |
− | | | + | | An all class taunt which features the player's selected class putting their hands and arms out in front of them to forms a square with their fingers, as to suggest a camera. Similarly to the "Meet the Director" comic. |
|- | |- | ||
| align="center" | {{Table icon|Schadenfreude}} | | align="center" | {{Table icon|Schadenfreude}} | ||
− | | align="center" | | + | | align="center" | Variable |
− | | | + | | When initialized, the player laughs at your opponents'('s) demise and utter failure. |
|- | |- | ||
| align="center" | {{Table icon|High Five!}} | | align="center" | {{Table icon|High Five!}} | ||
− | | align="center" | | + | | align="center" | As long as taunt is held. |
− | | | + | | When executed, the player holds one hand up and waits for another player to taunt in front of them. The players will high five as the name suggest and express each other's enthusiasm to slap hands. Taunting again or jumping before another player accepts will end the taunt. |
|- | |- | ||
| align="center" | {{Table icon|Shred Alert}} | | align="center" | {{Table icon|Shred Alert}} | ||
− | | align="center" | | + | | align="center" | 4 seconds |
− | | | + | | When equipped, the player summons an epic electric guitar and plays an wicked solo on it as fireworks and lightning spout from behind to symbolize the epicness of the achievement you've just made. |
+ | |- | ||
+ | | align="center" | {{Table icon|Conga}} | ||
+ | | rowspan="7" align="center" | As long as taunt is held. | ||
+ | | When used, the player will indefinitely perform a dance while slowly walking forward. Other players will be able to join in by taunting near a dancing player. The player cannot stop slowly walking forward, but can turn with the keys used to strafe left and right. Taunting again or jumping will end the taunt. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Square Dance}} | ||
+ | | When executed, the player begins dancing indefinitely, until another player taunts in front of them, at which point the two will perform a [[Wikipedia:Square dance|square dance]] while folk music is played. Taunting again or jumping before another player accepts will end the taunt. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Skullcracker}} | ||
+ | | When executed, the player taps their head or helmet, and wait for another player to taunt in front of them, at which point the two will bash their heads together. Taunting again or jumping before another player accepts will end the taunt. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Flippin' Awesome}} | ||
+ | | When executed, the player crouches and waits indefinitely for a player to taunt in front of them. The initiator will then help the receiver perform a backflip. Taunting again or jumping before another player accepts will end the taunt. Different classes perform this taunt differently (i.e.: Heavy will flip with one finger and fall over when flipped, etc...) | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Rock, Paper, Scissors}} | ||
+ | | When executed, the player puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two players will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. Taunting again or jumping before another player accepts will end the taunt. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Kazotsky Kick}} | ||
+ | | When executed, the player performs a russian dance. Other players will be able to join in by taunting near a dancing player. The player can stop in place while dancing. Taunting again or jumping will end the taunt. | ||
+ | |- | ||
|} | |} | ||
− | ==Thriller taunt== | + | == Thriller taunt == |
[[Image:Heavythriller.png|right|150px|The Heavy performing the Thriller taunt.]] | [[Image:Heavythriller.png|right|150px|The Heavy performing the Thriller taunt.]] | ||
− | + | During [[Holiday#Halloween|Halloween events]], or if the server has [[Halloween Mode]] turned on, all classes can do the Thriller taunt, which references a dance move from the hit song "[http://www.youtube.com/watch?v=sOnqjkJTMaA Thriller]" by [[w:Michael Jackson|Michael Jackson]]. The taunt has a 60% random chance upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation, e.g. Jarate or the Sapper. This taunt will not activate if a player taunts with an item that possesses a special taunt. | |
{{youtube|AkE7LgdlA68}} | {{youtube|AkE7LgdlA68}} | ||
− | === | + | ===Notes=== |
− | * | + | *All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up, the Demoman will look straight forward without moving his head, and the Pyro will stretch his fingers to two sides. |
− | + | ||
− | + | == Related achievements == | |
+ | ===[[File:Achieved.png|20px|link=General Achievements]] [[General Achievements]]=== | ||
+ | {{Achievement table | ||
+ | | col1 = | ||
+ | {{Show achievement|General|Party Crasher}} | ||
+ | {{Show achievement|General|On The Rocks}} | ||
+ | {{Show achievement|General|May I Cut In, Too?}} | ||
+ | |||
+ | | col2 = | ||
+ | {{Show achievement|General|Conga Line}} | ||
+ | {{Show achievement|General|Running with Scissors}} | ||
+ | {{Show achievement|General|Showboat}} | ||
+ | }} | ||
− | |||
==={{Class link|Scout}}=== | ==={{Class link|Scout}}=== | ||
{{Show achievement|Scout|Out of the Park|width=50%}} | {{Show achievement|Scout|Out of the Park|width=50%}} | ||
Line 277: | Line 394: | ||
}} | }} | ||
− | ===[[File:Tf2arrcamera.png|20px|link=Replay Achievements]] [[Replay achievements | + | ===[[File:Tf2arrcamera.png|20px|link=Replay Achievements]] [[Replay achievements]]=== |
{{Show achievement|Replay|Star Of My Own Show|width=50%}} | {{Show achievement|Replay|Star Of My Own Show|width=50%}} | ||
− | == | + | == Update history == |
{{Update history | '''{{Patch name|11|20|2007}}''' | {{Update history | '''{{Patch name|11|20|2007}}''' | ||
− | * | + | * Fixed taunt [[exploit]]. |
− | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update | + | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) |
− | * {{Undocumented}} | + | * {{Undocumented}} Added sounds to the Medic's melee taunt if he is using the [[Ubersaw]]. |
− | '''{{Patch name|6|19|2008}}''' ([[Pyro Update | + | '''{{Patch name|6|19|2008}}''' ([[Pyro Update]]) |
− | * Hadouken taunt | + | * Hadouken taunt now kills people it hits. |
'''{{Patch name|7|8|2008}}''' | '''{{Patch name|7|8|2008}}''' | ||
− | * | + | * Fixed broken [[Medi Gun]] taunt. |
− | '''{{Patch name|8|19|2008}}''' ([[Heavy Update | + | '''{{Patch name|8|19|2008}}''' ([[Heavy Update|A Heavy Update]]) |
− | * {{Undocumented}} | + | * {{Undocumented}} The Heavy's Showdown becomes a taunt attack. |
− | * {{Undocumented}} | + | * {{Undocumented}} Added a taunt used by the [[Killing Gloves of Boxing]]. |
'''{{Patch name|2|16|2009}}''' | '''{{Patch name|2|16|2009}}''' | ||
− | * | + | * Demoman's bottle taunt has received a 'burp' sound. |
− | '''{{Patch name|2|24|2009}}''' ([[Scout Update | + | '''{{Patch name|2|24|2009}}''' ([[Scout Update]]) |
− | * {{Undocumented}} | + | * {{Undocumented}} Added Home Run taunt for the [[Sandman]]. |
'''{{Patch name|2|25|2009}}''' | '''{{Patch name|2|25|2009}}''' | ||
− | * | + | * Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target. |
− | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update | + | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]]) |
− | * Demomen | + | * Demomen can now detonate their stickies while taunting. |
− | * | + | * Added a taunt for the [[Kritzkrieg]], which also heals for 10 points. |
− | * {{Undocumented}} | + | * {{Undocumented}} The Spy's Fencing becomes a taunt attack. |
− | * {{Undocumented}} | + | * {{Undocumented}} Added Skewer taunt for the [[Huntsman]]. |
− | * {{Undocumented}} | + | * {{Undocumented}} Added "Spycrab" taunt to the [[Disguise Kit]] |
'''{{Patch name|6|25|2009}}''' | '''{{Patch name|6|25|2009}}''' | ||
− | * | + | * Fixed [[Dead Ringer]] damage reduction exploit involving Spy taunting. |
+ | |||
+ | '''{{Patch name|8|31|2009}}''' | ||
+ | * Fixed the Hadouken killing Scouts that had used [[Bonk! Atomic Punch]] when contacted. | ||
'''{{Patch name|9|15|2009}}''' | '''{{Patch name|9|15|2009}}''' | ||
− | * | + | * Eating a [[Sandvich]] using the taunt method now heals a Heavy to full health. |
'''{{Patch name|10|14|2009}}''' | '''{{Patch name|10|14|2009}}''' | ||
− | * | + | * Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame. |
− | '''{{Patch name|10|29|2009}}''' ([[ | + | '''{{Patch name|10|29|2009}}''' ([[Haunted Halloween Special]]) |
− | * {{Undocumented}} | + | * {{Undocumented}} Added Thriller taunt for all classes. |
'''{{Patch name|12|7|2009}}''' | '''{{Patch name|12|7|2009}}''' | ||
− | * | + | * Fixed the Heavy's fists being hidden while taunting. |
− | '''{{Patch name|12|17|2009}}''' ([[WAR! Update | + | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) |
− | * {{Undocumented}} | + | * {{Undocumented}} Added taunts used by the [[Direct Hit]], [[Equalizer]] and [[Eyelander]]. |
− | * {{Undocumented}} | + | * {{Undocumented}} Replaced the Soldier's [[Shotgun]] taunt with a 21 Gun Salute taunt. The previous taunt was given to the [[Buff Banner]]. |
− | * {{Undocumented}} | + | * {{Undocumented}} Added unused "Hi-five" taunts for the Soldier and Demoman. |
− | * {{Undocumented}} | + | * {{Undocumented}} Added unused "Bottle showoff" taunt for the Demoman. |
'''{{Patch name|12|18|2009}}''' | '''{{Patch name|12|18|2009}}''' | ||
− | * | + | * Fixed a server crash caused by the Demoman's taunt kill. |
'''{{Patch name|1|13|2010}}''' | '''{{Patch name|1|13|2010}}''' | ||
− | * | + | * Added Medic Ubersaw kill taunt. |
− | '''{{Patch name|7|8|2010}}''' ([[Engineer Update | + | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) |
− | * {{Undocumented}} | + | * {{Undocumented}} Added taunts used by the [[Frontier Justice]] and [[Gunslinger]]. |
− | * {{Undocumented}} | + | * {{Undocumented}} Added unused "Hi-five" and "Guitar playing" taunts for the Engineer. |
'''{{Patch name|8|26|2010}}''' | '''{{Patch name|8|26|2010}}''' | ||
− | * | + | * Fixed the [[Lumbricus Lid]] not playing the correct sound during the Equalizer taunt. |
− | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update | + | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) |
− | * {{Undocumented}} | + | * {{Undocumented}} Fixed taunt glitch involving switching weapons quickly. |
− | * {{Undocumented}} | + | * {{Undocumented}} Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy. |
− | * {{Undocumented}} | + | * {{Undocumented}} Updated the "Hi-five" taunts of the Soldier and Demoman. |
− | * {{Undocumented}} | + | * {{Undocumented}} Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files. |
'''{{Patch name|11|19|2010}}''' | '''{{Patch name|11|19|2010}}''' | ||
− | * | + | * Added the original Ubersaw taunt to the [[Vita-Saw]]. |
− | '''{{Patch name| | + | '''{{Patch name|1|3|2011}}''' |
− | * | + | * Fixed an exploit causing the [[Amputator]] to heal teammates non-stop with the [[Medicating Melody]] taunt. |
− | '''{{Patch name| | + | '''{{Patch name|3|15|2011}}''' |
− | + | * Fixed the Soldier/Demoman taunts not working correctly when the [[Half-Zatoichi]] is the active weapon. | |
− | '''{{Patch name|5|5|2011}}''' ([[Replay Update | + | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) |
− | * | + | *{{Undocumented}} The Spinal Tap taunt now fills the ÜberCharge meter completely. |
− | * {{Undocumented}} | + | |
− | * {{Undocumented}} | + | '''{{Patch name|5|5|2011}}''' ([[Replay Update]]) |
− | * {{Undocumented}} | + | * Added taunt: [[Director's Vision]]. |
+ | * {{Undocumented}} Added voice responses to the Kamikaze, Skewer, Oktoberfest, and Spinal Tap taunts. | ||
+ | * {{Undocumented}} Added the Engineer's "Hi-five" taunt back into the game files. | ||
+ | * {{Undocumented}} Added an unused "show" taunt for the Heavy. | ||
'''{{Patch name|6|3|2011}}''' | '''{{Patch name|6|3|2011}}''' | ||
− | * | + | * Added community contributed response rules to various taunts. |
− | * {{Undocumented}} | + | * {{Undocumented}} Added the Decapitation taunt to the [[Horseless Headless Horsemann's Headtaker]] and [[Claidheamh Mòr]]. |
− | * {{Undocumented}} | + | * {{Undocumented}} Removed the Demoman's taunt from the [[Pain Train]]. |
'''{{Patch name|6|8|2011}}''' | '''{{Patch name|6|8|2011}}''' | ||
− | * {{Undocumented}} | + | * {{Undocumented}} Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper. |
− | '''{{Patch name|6|23|2011}}''' ([[Über Update | + | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) |
− | * | + | * Added taunts: [[Meet the Medic]] and [[Schadenfreude]]. |
− | * | + | * {{undocumented}} Added laughing taunts to the Scout, Pyro, Engineer, and Spy. |
− | |||
'''{{Patch name|7|1|2011}}''' | '''{{Patch name|7|1|2011}}''' | ||
− | * {{undocumented}} | + | * {{undocumented}} Added the Home Run taunt for the [[Atomizer]]. |
'''{{Patch name|7|20|2011}}''' | '''{{Patch name|7|20|2011}}''' | ||
− | * {{Undocumented}} | + | * {{Undocumented}} Added the Cocksure taunt, used by the [[Cow Mangler 5000]]. |
− | * {{Undocumented}} | + | * {{Undocumented}} Added an unused "show" taunt for the Soldier. |
'''{{Patch name|7|22|2011}}''' | '''{{Patch name|7|22|2011}}''' | ||
− | * {{Undocumented}} Soldier | + | * {{Undocumented}} The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging. |
'''{{Patch name|8|23|2011}}''' | '''{{Patch name|8|23|2011}}''' | ||
* Fixed supply closets regenerating players while they are taunting. | * Fixed supply closets regenerating players while they are taunting. | ||
− | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale | + | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) |
− | * | + | * Added taunt: [[High-five]]. |
− | * | + | * Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt. |
− | * | + | * Taunting with the [[Righteous Bison]], [[Battalion's Backup]], or the [[Saxxy]] now play the Buff Banner taunt |
− | * | + | * Taunting with the [[Pain Train]] or the Saxxy as Demoman now plays the same taunt as the [[Grenade Launcher]]. |
+ | * Taunting with the Saxxy as Medic plays the Medi Gun taunt. | ||
+ | * Added a taunt for the [[Ullapool Caber]] ("Bottle showoff" taunt). | ||
'''{{Patch name|10|17|2011}}''' | '''{{Patch name|10|17|2011}}''' | ||
− | * | + | * Fixed high five taunts applying the wielded weapon's taunt effect. |
'''{{Patch name|11|2|2011}}''' | '''{{Patch name|11|2|2011}}''' | ||
− | * | + | * Added a taunt for the [[Item sets#Soldier 5|Tin Soldier]] set. |
'''{{Patch name|11|22|2011}}''' | '''{{Patch name|11|22|2011}}''' | ||
− | * | + | * Added a taunt for the [[Item sets#Heavy 3|FrankenHeavy]] set. |
+ | |||
+ | '''{{Patch name|12|16|2011}}''' | ||
+ | * Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the [[Phlogistinator]]. | ||
+ | * Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations. | ||
+ | * Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations. | ||
+ | |||
+ | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | ||
+ | * Added the [[Armageddon]] taunt used by the [[Rainblower]]. | ||
+ | * Added the [[Execution]] taunt used by the [[Scorch Shot]]. | ||
+ | |||
+ | '''{{Patch name|7|2|2012}}''' | ||
+ | * Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt. | ||
+ | |||
+ | '''{{Patch name|7|5|2012}}''' | ||
+ | * Fixed the Armageddon taunt attacking players through walls. | ||
+ | |||
+ | '''{{Patch name|9|6|2012}}''' | ||
+ | * Fixed the [[Escape Plan]] not using the same taunt as the Equalizer. | ||
+ | |||
+ | '''{{Patch name|12|20|2012}}''' ([[Mecha Update]]) | ||
+ | * Added map stamp effect after a player taunts on a map they have donated towards. | ||
+ | |||
+ | '''{{Patch name|1|8|2013}}''' | ||
+ | * Fixed being able to cross into enemy spawn rooms using the high-five taunt. | ||
+ | |||
+ | '''{{Patch name|2|18|2013}}''' | ||
+ | * Added taunt: [[Shred Alert]]. | ||
+ | |||
+ | '''{{Patch name|2|28|2013}}''' | ||
+ | * Updated some of the animations for the Shred Alert taunt. | ||
+ | * Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt. | ||
+ | * Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt. | ||
+ | |||
+ | '''{{Patch name|11|6|2013}}''' | ||
+ | * Fixed taunts with a special purpose being overridden by the Halloween taunt. | ||
+ | |||
+ | '''{{Patch name|12|20|2013}}''' | ||
+ | * The [[Beggar's Bazooka]] has been updated to use the same taunt as the [[Direct Hit]]. | ||
+ | * Fixed an [[exploit]] where players could move around while using a taunt to attack enemies | ||
+ | * Fixed an exploit related to the [[Rocket Jumper]] and the Soldier's [[Kamikaze|grenade taunt]] | ||
+ | * Fixed [[Strange Parts|Taunt Kills Strange]] scores not incrementing properly for the Strange [[Scorch Shot]] | ||
+ | |||
+ | '''{{Patch name|1|23|2014}}''' | ||
+ | * Fixed the Meet the Medic taunt not releasing doves during the taunt | ||
+ | * Updated the Short Circuit to use the [[Engineer]]'s melee taunt | ||
+ | * Updated the [[Scotsman's Skullcutter]] to use the [[Demoman]]'s secondary taunt<ref>Uses the [[Grenade Launcher]] taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.</ref> | ||
+ | * {{undocumented}} Added unused "dosido" taunt animations for the [[Heavy]] and the [[Spy]]. | ||
+ | * {{undocumented}} Added unused "buy a life" taunt animations for the Spy. | ||
+ | |||
+ | '''{{Patch name|2|11|2014}} #1''' | ||
+ | * Fixed taunts not previewing in the character loadout screen after being equipped. | ||
+ | * Fixed the High-Five! taunt not hiding the Engineer's weapon. | ||
+ | |||
+ | '''{{Patch name|6|11|2014}}''' | ||
+ | * {{undocumented}} Added localization strings for a currently unused taunt slot and in-game taunt [[Heads-up display|HUD]]. | ||
+ | * {{undocumented}} Updated the [[backpack]] icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts. | ||
+ | * {{undocumented}} Added a prompt above players in the High Five! taunt pose. | ||
+ | * {{undocumented}} Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again | ||
+ | * {{undocumented}} Moved the Director's Vision from the Action slot to the Taunt slot. | ||
+ | * {{undocumented}} Added console commands {{cvar|tf_taunt_move_forward_speed}}, {{cvar|tf_allow_sliding_taunt}}, <code>eureka_teleport</code> and <code>taunt_by_name</code>. | ||
+ | * {{undocumented}} Fixed a bug that let players move while taunting. | ||
+ | |||
+ | '''{{Patch name|6|11|2014}} #2''' | ||
+ | * Fixed not being able to equip the Director's Vision taunt in the Action slot. | ||
+ | |||
+ | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
+ | * Added 15 taunts. | ||
+ | * Fixed the Director's Vision taunt not playing both variations for the Pyro. | ||
+ | |||
+ | '''{{Patch name|6|19|2014}}''' | ||
+ | * Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority. | ||
+ | |||
+ | '''{{Patch name|6|23|2014}}''' | ||
+ | * Fixed being able to taunt with enemies between spawn room doors. | ||
+ | |||
+ | '''{{Patch name|7|8|2014}}''' | ||
+ | * Fixed a bug where players that are taunting would not use the correct animation. | ||
+ | |||
+ | '''{{Patch name|7|17|2014}}''' | ||
+ | * Updated the Conga taunt to play sounds on the client instead of the server. | ||
+ | |||
+ | '''{{Patch name|7|30|2014}}''' | ||
+ | * Updated the target ID to be hidden while taunting. | ||
+ | |||
+ | '''{{Patch name|01|27|2015}}''' | ||
+ | * Fixed some taunt sound effects that were clipping the [[Responses#Class responses|character lines]]. | ||
+ | |||
+ | '''{{Patch name|3|12|2015}}''' | ||
+ | * Added 3 new taunts: | ||
+ | ** Scout taunt: The Boston Breakdance | ||
+ | ** Sniper taunt: The Killer Solo | ||
+ | ** Sniper taunt: Most Wanted | ||
+ | |||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * Some kill taunts are affected by [[Damage#Distance and randomness modifier|random damage spread]] and have a chance of not dealing 450+ damage, meaning an overhealed [[Heavy]] has a possibility of surviving a Kill taunt. | ||
+ | * Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty). | ||
+ | * If the server variable <code>tf_allow_taunt_switch</code> is set to 1 or 2, the effects of [[lunchbox]] items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again. | ||
+ | ** Using primary fire to consume such an item does not cause this to occur. | ||
+ | * It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model will be facing one direction, while the kill taunt's effects occur in a different direction. | ||
+ | * If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead. | ||
+ | * If a player without the Conga taunt plays the taunt via another player into a wall, the player without the taunt will continue to taunt until they are killed. | ||
+ | |||
+ | == Unused content == | ||
+ | * There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm. | ||
+ | |||
+ | == Trivia == | ||
+ | * If a player enables <code>tf_allow_taunt_switch 2</code> on a server, then taunts with any [[Pyro]] weapon and switch to the [[Rainblower]] while taunting, the Pyro will, instead of the Rainblower itself, have a bubble wand in his hand. | ||
+ | ** This is because the Pyro uses what [[Pyroland|he sees]] as a bubble wand during the [[Armageddon]] taunt. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Unused Victory Mug Taunt.png|The unused "V for Victory" mug model. | ||
+ | File:Unused Serving Platter Taunt.png|The unused serving platter model. | ||
+ | </gallery> | ||
− | == | + | == References == |
− | + | <references/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | == See also == |
− | *[[Responses | + | *[[Responses]] |
− | *[[Voice commands | + | *[[Voice commands]] |
{{Taunt Nav}} | {{Taunt Nav}} | ||
− | [[Category:Taunts | + | [[Category:Taunts| ]] |
− | [[Category:Gameplay | + | [[Category:Gameplay]] |
Revision as of 11:33, 30 August 2015
“ | Yeah, why don't you come over and say that to my face, tough guy?
Klikněte pro poslech
— Scout's final words to an angry Heavy
|
” |
Každá třída má svou sérii tauntů. Tyto taunty lze předvést stiskem defaultní klávesy: G na PC a OS X, na Xboxu 360, Pravého Bumperu na Sixense/Razer Hydra Motion Controlu a na PS3 s většinou zbraní, které mají své vlastní unikátní animace a dialogy, některé taunty však mohou být použity u více zbraní. Dialogy jsou určeny v napůl náhodném systému během tauntu, s jedním náhodně vybraným a dalšími vybrány podle jistého řádu. Taunty jsou obvykle použity k škodolibému radování se z oponentovy smrti, k oslavení vítěství, k provokování žijících nepřátel nebo pro pobavení, taunty nemají přímý efekt na hru. Nicméně, některé taunty mají efekt jako léčení hráče a spoluhráčů, omráčení, poškození a obvykle i zabití nepřítele. Taunty které zabíjí hráče jsou známy jako "Útočné taunty" nebo "Smrtelné taunty". Použití tauntů vyžaduje i několik achievementů. I když lze taunty použít během zesměšnění a za patu, související achievementy nejsou uděleny. Hráč by měl používat taunty s obezřetností, při provádění tauntu je zranitelný a pohled je přepnut z první osoby do třetí a hráč je tak neschopný činu dokud není taunt ukončen (vyjma Demomana, který je schopný odpálit stickybomby během tauntu).
Taunt nemůže být proveden pod vodou nebo ve vzduchu. Efekt odhození bude okamžitě přerušen jakýmkoliv tauntem. Všechny taunty, zahrnující útočné taunty, lze provést v omráčení.
Minimum zbraní jako jsou Engineerovy PDA, Jarate, a Sapper nemají taunty. Heavyho jídlo a Scoutovy nápoje fungují při aktivaci jako konzumní zboží i jako taunt, přesunutím hráče do pohledu z třetí osoby. Heavyho konzumní taunt lze spustit tauntovací klávesou, kdežto Scoutův konzumní taunt lze spustit pouze primární klávesou palby. Všechny zbraně, které jsou vydány v Komunitních aktualizacích nemají specifický taunt, místo toho využívají existujících tauntů nebo ničeho.
Na serverech s proměnnou tf_allow_taunt_switch
nastavenou na 1 je možno vyměnit zbraně po zmáčknutí tauntovací klávesy, ale předtím než se přehraje animace tauntu. Výsledkem toho je charakter předvádí taunt pro zbraň, která byla používána před stisknutím klávesy taunt, ale drží novou zbraň. Toto chování bylo původně chyba, která byla neúmyslně opravena v Mann-Conomy Aktualizaci a později zařazena do možností serveru po komunitní žádosti. Nastavení proměnně na 2 vyústí v možnost přepínat zbraně během tauntu. S proměnnou nastavenou na 0, jakýkoliv pokus o výměnu zbraně zapříčiní, že hráč automaticky a okamžitě přepne na zbraň, pro kterou je prováděn taunt.
Obsah
Taunty tříd
- Scoutuvy taunty
- Soldierovy taunty
- Pyrovy taunty
- Demomanovy taunty
- Heavyho taunty
- Engineerovy taunty
- Medicovy taunty
- Sniperovy taunty
- Spyovy taunty
Speciální taunty
Několik speciálních tauntů, také známých jako "Smrtelné taunty" nebo "Útočné taunty", udělují 500+ poškození a tím mají potenciál zabít oponenta jednou ranou.
Class | Kill Taunt | Kill Icons | Weapons | Damage | Duration | Details |
---|---|---|---|---|---|---|
Grand Slam |
Sandman Atomizer |
500 (Instant kill) | 5 seconds | Sends the enemy flying Slowest kill taunt | ||
Grenade |
Equalizer Escape Plan |
500 (Instant kill) | 4 seconds | 6ft blast radius Kills player upon completion. Destroys buildings | ||
(Lumbricus Lid) | ||||||
Hadouken |
Shotgun Flare Gun Detonator Reserve Shooter Manmelter |
500 (Instant kill) | 3 seconds | Kills with fire effect Can kill more than one opponent at once Slightly slower than Showdown Destroys buildings Knocks enemy back a few feet | ||
Armageddon |
Rainblower | 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 60 (afterburn) |
5 seconds | Deals heavy damage with fire effect within 6ft radius Applies afterburn Slight knockback | ||
(Afterburn) | ||||||
Execution |
Scorch Shot | 400 (Close range) 15 (Medium to long range) |
4 seconds | Deals heavy damage with fire effect at point blank or close range At longer ranges or on miss it will act like a normal flare Consumes ammo | ||
Barbarian Swing |
Eyelander Horseless Headless Horsemann's Headtaker Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie's Nine Iron |
500 (Instant kill) | 5 seconds | Adds a head to the killer's head count when wielding the Eyelander, Nessie's Nine Iron, and the Horseless Headless Horsemann's Headtaker. Counts as an honourable kill with the Half-Zatoichi and allows you to sheath the weapon | ||
High Noon |
Fists Saxxy Apoco-Fists Holiday Punch |
400-500 (Instant kill) | 3 seconds | Has medium range and a wide bullet spread Fastest kill taunt | ||
Guitar Smash |
Frontier Justice | 500 (Instant kill) | 4 seconds | Will smash the target's head in, so it appears their neck has been broken | ||
Arm Blender |
Gunslinger | 1 per hit (Stun, 14 fast hits) 500 (Instant kill) |
4 seconds | Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning | ||
Uberslice |
Ubersaw | 1 (Swing, stun effect) 500 (Instant kill) |
4 seconds approx | Initial stab has stun effect (1 damage, adds 25% to ÜberCharge meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole) | ||
Arrow Stab |
Huntsman Fortified Compound |
None (Stab, stun effect) 500 (Instant kill) |
4 seconds | Arrow stab with stun effect, followed by arrow removal, causing death Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal | ||
Fencing |
Knife Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Black Rose |
50 (Swings) 500 (Instant kill) |
5 seconds | The Spy will swing the weapon twice doing regular melee damage, then finishing them off with a finishing thrust of the weapon. Can kill multiple opponents in a single thrust. Destroys buildings. |
Other taunts will grant the user and/or their teammates special abilities.
Class | Taunt Effects | Weapons | Duration | Details |
---|---|---|---|---|
Drinking |
Bonk! Atomic Punch Crit-a-Cola |
1.2 seconds | Bonk! Atomic Punch grants the user invulnerability for 8 seconds. The user will also go into 3rd perspective for the duration of the time. Crit-a-Cola will allow the user to give out Mini-crits for 8 seconds as well as increase speed by 25% at the cost of an extra 10% damage intake. | |
Mmmph |
Phlogistinator | 2 seconds | Fills all health, enables a primary weapon crit boost, and gives 75% damage resistance for the duration of the taunt, once Mmmph bar is full when the Phlogistinator is equipped. Can protect the user from Telefrag. | |
Nomming |
Sandvich Buffalo Steak Sandvich Dalokohs Bar Fishcake Robo-Sandvich |
4.3 seconds | The Sandvich will gradually restore all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger the cooldown if health is already full. The Buffalo Steak Sandvich restricts the user to their melee weapon, causes them to dish out Mini-crit attacks and take an additional 25% damage, and grants a 35% movement speed increase; this effect lasts 15 seconds, and has a cooldown that activates under the same conditions as the Sandvich. The Dalokohs Bar and Fishcake will grant the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Unlike the other lunchbox items, it has no cooldown bar. | |
Eureka Effect Taunt |
Eureka Effect | 2 seconds | Teleports player to teleporter exit or back to spawn and replenishes all health, metal, and ammo | |
Oktoberfest |
Kritzkrieg | 4 seconds | Heals player for 11 health | |
Medicating Melody |
Amputator | 4 seconds | Heals nearby teammates |
Action taunts
These are separate taunts that can be equipped in 8 different slots. Pressing G will bring up the taunt menu, allowing them to perform the taunt of their choice.
Taunt | Class | Duration | Details |
---|---|---|---|
Battin' a Thousand |
5 seconds | When equipped, the Scout spins his melee weapon around while phasing effects like from Bonk! Atomic Punch surround him, throws it in the air, and balances it on his hand. | |
Deep Fried Desire |
4 seconds | When taunting, the Scout takes out a bucket of fried chicken, selects a piece, says a quote, then throws it away, similar to the Training Scene as seen in Expiration Date. | |
Boston Breakdance |
When taunting, the Scout breakdances. | ||
Fresh Brewed Victory |
5 seconds | When initiated, the Soldier puts a foot on a bag of coffee beans, says a quote, and drinks victoriously from a coffee mug. | |
Party Trick |
7 seconds | When executed, the Pyro takes out a long balloon, ties it into a Balloonicorn similarly to a clown, sets it ablaze with a lighter, and then claps and laughs (similarly to the aftermath of a High Five partner taunt), as the Balloonicorn does some aerial flips while burning. With Pyrovision equipped, this taunt is different. | |
Pool Party |
As long as the taunt is held. | When executed, the Pyro will inflate a small team-colored kiddie pool, containing a yellow rubber ducky. The Pyro pours a container of gasoline into the pool, sits down in the pool's center, and pushes the rubber ducky back and forth. The taunt continues until canceled by the player, in which case the Pyro will exit the pool and destroy it by dropping a cigarette lighter into the center, or upon being hit by an enemy. | |
Spent Well Spirits |
10 seconds | When used, the Demoman bites the top off of a grenade, pours a bottle of alcohol and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter which creates a small mushroom cloud inches in front of the Demoman's face. | |
Oblooterated |
4 seconds | After pressing the Action button with this taunt equipped, the Demoman takes out a crate of lime-flavored beers, holds a bottle up, and cheers wildly progressively getting less loud with cheer, exactly as shown in Expiration Date. | |
Proletariat Posedown |
7 Seconds | When used, the Heavy will perform 4 different flexing poses and shout each time he flexes his muscles. | |
Rancho Relaxo |
As long as taunt is held. | When executed, the Engineer drops his toolbox (similarly to constructing a building), which unfolds into a reclining lawn chair. He lies back in the chair, and drinks from a beer bottle or burps occasionally as well as says some quotes. Taunting again or jumping will fold up the chair and end the taunt. | |
Meet the Medic |
5 seconds | When used, the Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to the Team Fortress 2 video of the same name). | |
Results Are In |
When activated, the Medic takes out an X-ray chart showing Heavy's skeleton with a bomb stuck in his ribs, examines it while saying a quote, then crumples it up and tosses it away. | ||
I See You |
3 seconds | When executed, the Sniper brings two fingers to his eyes along with a sound file, then points ahead. | |
Killer Solo |
When executed, the Sniper will play a saxophone. | ||
Most Wanted |
4 seconds | When executed, the Sniper brings out a notepad and marker, and crosses a name off. | |
Buy A Life |
5 seconds | When executed, the Spy takes a stack of dollar bills with Saxton Hale's face on them, counts a few, tosses out an insult, and "makes it rain" in front of him. | |
Box Trot |
As long as taunt is held. | When executed, the Spy places a box over himself and crawls across the ground as directed by the player. | |
Director's Vision |
5 Secoonds | An all class taunt which features the player's selected class putting their hands and arms out in front of them to forms a square with their fingers, as to suggest a camera. Similarly to the "Meet the Director" comic. | |
Schadenfreude |
Variable | When initialized, the player laughs at your opponents'('s) demise and utter failure. | |
High Five! |
As long as taunt is held. | When executed, the player holds one hand up and waits for another player to taunt in front of them. The players will high five as the name suggest and express each other's enthusiasm to slap hands. Taunting again or jumping before another player accepts will end the taunt. | |
Shred Alert |
4 seconds | When equipped, the player summons an epic electric guitar and plays an wicked solo on it as fireworks and lightning spout from behind to symbolize the epicness of the achievement you've just made. | |
Conga |
As long as taunt is held. | When used, the player will indefinitely perform a dance while slowly walking forward. Other players will be able to join in by taunting near a dancing player. The player cannot stop slowly walking forward, but can turn with the keys used to strafe left and right. Taunting again or jumping will end the taunt. | |
Square Dance |
When executed, the player begins dancing indefinitely, until another player taunts in front of them, at which point the two will perform a square dance while folk music is played. Taunting again or jumping before another player accepts will end the taunt. | ||
Skullcracker |
When executed, the player taps their head or helmet, and wait for another player to taunt in front of them, at which point the two will bash their heads together. Taunting again or jumping before another player accepts will end the taunt. | ||
Flippin' Awesome |
When executed, the player crouches and waits indefinitely for a player to taunt in front of them. The initiator will then help the receiver perform a backflip. Taunting again or jumping before another player accepts will end the taunt. Different classes perform this taunt differently (i.e.: Heavy will flip with one finger and fall over when flipped, etc...) | ||
Rock, Paper, Scissors |
When executed, the player puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two players will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. Taunting again or jumping before another player accepts will end the taunt. | ||
Kazotsky Kick |
When executed, the player performs a russian dance. Other players will be able to join in by taunting near a dancing player. The player can stop in place while dancing. Taunting again or jumping will end the taunt. |
Thriller taunt
During Halloween events, or if the server has Halloween Mode turned on, all classes can do the Thriller taunt, which references a dance move from the hit song "Thriller" by Michael Jackson. The taunt has a 60% random chance upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation, e.g. Jarate or the Sapper. This taunt will not activate if a player taunts with an item that possesses a special taunt.
Notes
- All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up, the Demoman will look straight forward without moving his head, and the Pyro will stretch his fingers to two sides.
Related achievements
General Achievements
|
|
Scout
Out of the Park Odpal nepřítele 25 metrů daleko. |
Soldier
|
|
Pyro
|
|
Demoman
|
|
Heavy
|
|
Engineer
|
|
Medic
Autopsy Report Vyfoť se nepříteli jak tauntuješ nad jeho mrtvolou. |
Sniper
|
|
Spy
|
|
Replay achievements
Star of My Own Show Edituj svůj uložený záznam. Odměna: Director's Vision |
Update history
- Fixed taunt exploit.
Patch z 29. dubna 2008 (Gold Rush Update)
- [Nezmíněno] Added sounds to the Medic's melee taunt if he is using the Ubersaw.
Patch z 19. června 2008 (Pyro Update)
- Hadouken taunt now kills people it hits.
- Fixed broken Medi Gun taunt.
Patch z 19. srpna 2008 (A Heavy Update)
- [Nezmíněno] The Heavy's Showdown becomes a taunt attack.
- [Nezmíněno] Added a taunt used by the Killing Gloves of Boxing.
- Demoman's bottle taunt has received a 'burp' sound.
Patch z 24. února 2009 (Scout Update)
- [Nezmíněno] Added Home Run taunt for the Sandman.
- Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
Patch z 21. května 2009 (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added a taunt for the Kritzkrieg, which also heals for 10 points.
- [Nezmíněno] The Spy's Fencing becomes a taunt attack.
- [Nezmíněno] Added Skewer taunt for the Huntsman.
- [Nezmíněno] Added "Spycrab" taunt to the Disguise Kit
- Fixed Dead Ringer damage reduction exploit involving Spy taunting.
- Fixed the Hadouken killing Scouts that had used Bonk! Atomic Punch when contacted.
- Eating a Sandvich using the taunt method now heals a Heavy to full health.
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
Patch z 29. října 2009 (Haunted Halloween Special)
- [Nezmíněno] Added Thriller taunt for all classes.
- Fixed the Heavy's fists being hidden while taunting.
Patch z 17. prosince 2009 (WAR! Update)
- [Nezmíněno] Added taunts used by the Direct Hit, Equalizer and Eyelander.
- [Nezmíněno] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
- [Nezmíněno] Added unused "Hi-five" taunts for the Soldier and Demoman.
- [Nezmíněno] Added unused "Bottle showoff" taunt for the Demoman.
- Fixed a server crash caused by the Demoman's taunt kill.
- Added Medic Ubersaw kill taunt.
Patch z 8. července 2010 (Engineer Update)
- [Nezmíněno] Added taunts used by the Frontier Justice and Gunslinger.
- [Nezmíněno] Added unused "Hi-five" and "Guitar playing" taunts for the Engineer.
- Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.
Patch z 30. září 2010 (Mann-Conomy Update)
- [Nezmíněno] Fixed taunt glitch involving switching weapons quickly.
- [Nezmíněno] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
- [Nezmíněno] Updated the "Hi-five" taunts of the Soldier and Demoman.
- [Nezmíněno] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.
- Added the original Ubersaw taunt to the Vita-Saw.
- Fixed an exploit causing the Amputator to heal teammates non-stop with the Medicating Melody taunt.
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
Patch z 14. dubna 2011 (Hatless Update)
- [Nezmíněno] The Spinal Tap taunt now fills the ÜberCharge meter completely.
Patch z 5. května 2011 (Replay Update)
- Added taunt: Director's Vision.
- [Nezmíněno] Added voice responses to the Kamikaze, Skewer, Oktoberfest, and Spinal Tap taunts.
- [Nezmíněno] Added the Engineer's "Hi-five" taunt back into the game files.
- [Nezmíněno] Added an unused "show" taunt for the Heavy.
- Added community contributed response rules to various taunts.
- [Nezmíněno] Added the Decapitation taunt to the Horseless Headless Horsemann's Headtaker and Claidheamh Mòr.
- [Nezmíněno] Removed the Demoman's taunt from the Pain Train.
- [Nezmíněno] Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.
Patch z 23. června 2011 (Über Update)
- Added taunts: Meet the Medic and Schadenfreude.
- [Nezmíněno] Added laughing taunts to the Scout, Pyro, Engineer, and Spy.
- [Nezmíněno] Added the Home Run taunt for the Atomizer.
- [Nezmíněno] Added the Cocksure taunt, used by the Cow Mangler 5000.
- [Nezmíněno] Added an unused "show" taunt for the Soldier.
- [Nezmíněno] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
- Fixed supply closets regenerating players while they are taunting.
Patch z 13. října 2011 (Manniversary Update & Sale)
- Added taunt: High-five.
- Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
- Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
- Taunting with the Pain Train or the Saxxy as Demoman now plays the same taunt as the Grenade Launcher.
- Taunting with the Saxxy as Medic plays the Medi Gun taunt.
- Added a taunt for the Ullapool Caber ("Bottle showoff" taunt).
- Fixed high five taunts applying the wielded weapon's taunt effect.
- Added a taunt for the Tin Soldier set.
- Added a taunt for the FrankenHeavy set.
- Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the Phlogistinator.
- Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
- Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.
Patch z 27. června 2012 (Pyromania Update)
- Added the Armageddon taunt used by the Rainblower.
- Added the Execution taunt used by the Scorch Shot.
- Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.
- Fixed the Armageddon taunt attacking players through walls.
- Fixed the Escape Plan not using the same taunt as the Equalizer.
Patch z 20. prosince 2012 (Mecha Update)
- Added map stamp effect after a player taunts on a map they have donated towards.
- Fixed being able to cross into enemy spawn rooms using the high-five taunt.
- Added taunt: Shred Alert.
- Updated some of the animations for the Shred Alert taunt.
- Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
- Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.
- Fixed taunts with a special purpose being overridden by the Halloween taunt.
- The Beggar's Bazooka has been updated to use the same taunt as the Direct Hit.
- Fixed an exploit where players could move around while using a taunt to attack enemies
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
- Fixed Taunt Kills Strange scores not incrementing properly for the Strange Scorch Shot
- Fixed the Meet the Medic taunt not releasing doves during the taunt
- Updated the Short Circuit to use the Engineer's melee taunt
- Updated the Scotsman's Skullcutter to use the Demoman's secondary taunt[1]
- [Nezmíněno] Added unused "dosido" taunt animations for the Heavy and the Spy.
- [Nezmíněno] Added unused "buy a life" taunt animations for the Spy.
- Fixed taunts not previewing in the character loadout screen after being equipped.
- Fixed the High-Five! taunt not hiding the Engineer's weapon.
- [Nezmíněno] Added localization strings for a currently unused taunt slot and in-game taunt HUD.
- [Nezmíněno] Updated the backpack icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
- [Nezmíněno] Added a prompt above players in the High Five! taunt pose.
- [Nezmíněno] Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
- [Nezmíněno] Moved the Director's Vision from the Action slot to the Taunt slot.
- [Nezmíněno] Added console commands
tf_taunt_move_forward_speed
,tf_allow_sliding_taunt
,eureka_teleport
andtaunt_by_name
. - [Nezmíněno] Fixed a bug that let players move while taunting.
- Fixed not being able to equip the Director's Vision taunt in the Action slot.
Patch z 18. června 2014 (Love & War Update)
- Added 15 taunts.
- Fixed the Director's Vision taunt not playing both variations for the Pyro.
- Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
- Fixed being able to taunt with enemies between spawn room doors.
- Fixed a bug where players that are taunting would not use the correct animation.
- Updated the Conga taunt to play sounds on the client instead of the server.
- Updated the target ID to be hidden while taunting.
- Fixed some taunt sound effects that were clipping the character lines.
- Added 3 new taunts:
- Scout taunt: The Boston Breakdance
- Sniper taunt: The Killer Solo
- Sniper taunt: Most Wanted
Bugs
- Some kill taunts are affected by random damage spread and have a chance of not dealing 450+ damage, meaning an overhealed Heavy has a possibility of surviving a Kill taunt.
- Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
- If the server variable
tf_allow_taunt_switch
is set to 1 or 2, the effects of lunchbox items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.- Using primary fire to consume such an item does not cause this to occur.
- It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model will be facing one direction, while the kill taunt's effects occur in a different direction.
- If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
- If a player without the Conga taunt plays the taunt via another player into a wall, the player without the taunt will continue to taunt until they are killed.
Unused content
- There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm.
Trivia
- If a player enables
tf_allow_taunt_switch 2
on a server, then taunts with any Pyro weapon and switch to the Rainblower while taunting, the Pyro will, instead of the Rainblower itself, have a bubble wand in his hand.- This is because the Pyro uses what he sees as a bubble wand during the Armageddon taunt.
Gallery
References
- ↑ Uses the Grenade Launcher taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.
See also
|