Difference between revisions of "Pistol/ko"

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{{Weapon infobox
 
{{Weapon infobox
 
| weapon-image = Pistol.png
 
| weapon-image = Pistol.png
| 사용 병과 = [[Scout/ko|스카웃]], [[Engineer/ko|엔지니어]]
+
| 사용 병과 = [[스카웃]], [[엔지니어]]
| 무기슬롯 = [[Secondary/ko|보조무기]]
+
| 무기슬롯 = [[보조]]
 
| availability = Stock
 
| availability = Stock
 
| ammo-loaded = 12
 
| ammo-loaded = 12

Revision as of 12:49, 16 November 2010

Template:Weapon infobox

Bang! I make it look easy!
The Scout

The Pistol is the secondary weapon for the Scout and Engineer classes. It is a typical Pistol sidearm, apart from being fully automatic, that fires bullets from a cartridge magazine.

The weapon's accuracy, while not exceptional, is superior to that of the Scattergun or Shotgun, making it useful for hitting targets at medium or long range or when the primary weapon is out of ammunition. The accuracy also makes it very useful for destroying Sticky bombs and taking out unsupervised Sentry Guns from outside of their firing range.

The Pistol suffers from medium damage falloff, and combined with its relatively weak damage per hit, it is often neglected by many players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player.

In combination with the First Blood buff or Crit boost, the Pistol is an incredibly lethal tool that can kill any enemy, over-healed or otherwise, in a single magazine.

Like the Revolver and SMG, the Pistol fires a single, perfectly-accurate shot before 'bullet spread' goes into effect, so long as the player has waited at least 1.25 seconds since firing the last shot.

데미지

Template:참조

  • 기본: 15
  • Max Ramp Up: 150% (22 데미지)
  • Max Fall Off: 50% (8 데미지)
  • 근거리: 20-22
  • 중거리: 10-15
  • 장거리: 8-9
  • 최소 치명타: 20
  • 치명타: 45

Medium range is defined as length of the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. 데미지는 커뮤니티 시험에 의해 결정됩니다.

작동 시간

  • 공격시간: 0.17 (6 발/초)
  • 장전: 1.36 (엔지니어) 와 1.25 (스카웃)
  • Spread Recovery: 1.25

모든 시간은 초 단위이며 시간은 커뮤니티 실험에 의하여 결정됩니다.

관련 도전과제

스카웃

총격
총격
권총을 사용하여 작동 중인 센트리 건을 파괴하십시오.

Previous Changes

  • Originally, the rate of fire was determined by how fast players could press the fire button, leading to very crazy firing. The weapon was then patched to fire at a set rate.

버그

  • Neither the hammer nor slide on the Pistol model move when the gun is fired, even in world view. In fact, the Pistol's firing animation is just a recoil.
  • When the Scout reloads, the player view shows him flipping the Pistol around and slotting in the new magazine mid-flip. This is not shown in the world view. Furthermore, such reloading is extremely dangerous as there may still be a live round in the chamber.
  • When the Engineer reloads, he puts the magazine in backwards and without removing the previous magazine.

Trivia

  • The closest real-life equivalent to the Pistol is the PSM, the featherweight Soviet self-defense Pistol firing a tiny 5.45mm cartridge and not intended for any serious use beyond point blank range. The Pistol also shares similarities to the Walther PP Series.

겔러리

See also


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