Difference between revisions of "Hitman's Heatmaker"

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(Added the part about non-full meter to say 1-10 sec duration based on charge.)
(Changed 'meter' to bar. Also added laser SMG trivia.)
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The '''Hitman's Heatmaker''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a somewhat stubby {{botignore|sniper rifle}}, fitted with a sleek scope, a wooden stock with a brown leather rest, and a suppressor attached to its barrel. A laser sight with a small metal switch on its rear can be seen just below the scope.
 
The '''Hitman's Heatmaker''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a somewhat stubby {{botignore|sniper rifle}}, fitted with a sleek scope, a wooden stock with a brown leather rest, and a suppressor attached to its barrel. A laser sight with a small metal switch on its rear can be seen just below the scope.
  
The weapon features a "Focus" bar, which begins empty and can be completely filled with 3 kills, 9 assists, or a combination thereof; kills or assists made with other weapons still contribute to the bar. Once the bar is filled (with at least one assist), pressing the reload key (default {{key|R}}) will activate Focus mode for 1 to 10 seconds based on the amount of the meter filled. At full Focus, this is signified by the Sniper's weapons crackling as if crit-boosted but without the glow. While focused, the weapon charges 25% faster, does not need to unscope between shots (allowing it to continue charging while reloading), and fires tracer rounds similar to the [[Machina]]. Kills or assists made while focused continue to add to the bar as it drains, making it possible to extend indefinitely. Unlike the majority of mechanics that feature a chargable bar, focus can be activated at any time, without requiring the bar to be filled to completion.
+
The weapon features a "Focus" bar, which begins empty and can be completely filled with 3 kills, 9 assists, or a combination thereof; kills or assists made with other weapons still contribute to the bar. Once the bar is filled (with at least one assist), pressing the reload key (default {{key|R}}) whilst it is your active weapon will activate Focus mode for 1 to 10 seconds based on the amount of the bar filled. At full Focus, this is signified by the Sniper's weapons crackling as if crit-boosted but without the glow. While focused, the weapon charges 25% faster, does not need to unscope between shots (allowing it to continue charging while reloading), and fires tracer rounds similar to the [[Machina]]. Kills or assists made while focused continue to add to the bar as it drains, making it possible to extend indefinitely. Unlike the majority of mechanics that feature a chargable bar, focus can be activated at any time, without requiring the bar to be filled to completion.
  
 
As a downside, the weapon deals 20% less damage on bodyshots and unscoped shots, meaning it is not guaranteed to kill any default full-health class with a fully-charged bodyshot. Cosmetically, successful headshot kills will decapitate the victim.  The noise produced when firing is greatly reduced, making it harder for your target to find you by ear, and reducing the chance that one of his teammates will hear and come to his aid.
 
As a downside, the weapon deals 20% less damage on bodyshots and unscoped shots, meaning it is not guaranteed to kill any default full-health class with a fully-charged bodyshot. Cosmetically, successful headshot kills will decapitate the victim.  The noise produced when firing is greatly reduced, making it harder for your target to find you by ear, and reducing the chance that one of his teammates will hear and come to his aid.
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* The item's description, "Heads will roll," is an idiom meaning that someone will be punished. The phrase alludes to decapitation as a historical punishment.
 
* The item's description, "Heads will roll," is an idiom meaning that someone will be punished. The phrase alludes to decapitation as a historical punishment.
 
* Similar to the [[Demoman]]'s swords, the Hitman's Heatmaker shrinks the victim's head and spawns a head gib upon decapitation.
 
* Similar to the [[Demoman]]'s swords, the Hitman's Heatmaker shrinks the victim's head and spawns a head gib upon decapitation.
 
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* The SMG and Cleaner's Carbine also fire lasers when the Focus bar is activated.
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>

Revision as of 16:59, 15 January 2016

You better hold on to your head, mate!
The Sniper on gruesome decapitation

The Hitman's Heatmaker is a community-created primary weapon for the Sniper. It is a somewhat stubby sniper rifle, fitted with a sleek scope, a wooden stock with a brown leather rest, and a suppressor attached to its barrel. A laser sight with a small metal switch on its rear can be seen just below the scope.

The weapon features a "Focus" bar, which begins empty and can be completely filled with 3 kills, 9 assists, or a combination thereof; kills or assists made with other weapons still contribute to the bar. Once the bar is filled (with at least one assist), pressing the reload key (default R) whilst it is your active weapon will activate Focus mode for 1 to 10 seconds based on the amount of the bar filled. At full Focus, this is signified by the Sniper's weapons crackling as if crit-boosted but without the glow. While focused, the weapon charges 25% faster, does not need to unscope between shots (allowing it to continue charging while reloading), and fires tracer rounds similar to the Machina. Kills or assists made while focused continue to add to the bar as it drains, making it possible to extend indefinitely. Unlike the majority of mechanics that feature a chargable bar, focus can be activated at any time, without requiring the bar to be filled to completion.

As a downside, the weapon deals 20% less damage on bodyshots and unscoped shots, meaning it is not guaranteed to kill any default full-health class with a fully-charged bodyshot. Cosmetically, successful headshot kills will decapitate the victim. The noise produced when firing is greatly reduced, making it harder for your target to find you by ear, and reducing the chance that one of his teammates will hear and come to his aid.

The Hitman's Heatmaker was contributed to the Steam Workshop under the name "Feather Duster".

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
40 - 50
100%:
120 - 150
Bodyshot
0%:
40
100%:
120
Critical
0%:
120 - 150
100%:
360 - 450
Mini-crit
0%:
54
100%:
162
Function times
Attack interval 1.5 s
Maximum charge time
Normal:
3.3 s
Focus:
2.8 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Urban Professional
Item icon Urban Professional Bundle.png
Effect

No effect

Demonstration

Strange variant


Crafting

See also: Crafting

Blueprint

Reclaimed Metal Machina Bazaar Bargain Hitman's Heatmaker
Item icon Reclaimed Metal.png + Item icon Machina.png + Item icon Bazaar Bargain.png = Item icon Hitman's Heatmaker.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Related achievements

Achieved.png General

Grey Matter
Grey Matter
Get 25 headshots as a Sniper.

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Update history

June 27, 2012 Patch (Pyromania Update)
  • The Hitman's Heatmaker was added to the game. Focus is used automatically upon being filled.

June 28, 2012 Patch

  • Headshot kills now properly decapitate.
  • Bodyshot damage penalty is properly applied.
  • Fixed sound issues while in focus.

July 2, 2012 Patch

  • Fixed Hitman's Heatmaker headshot not properly getting counted on the scoreboard.
  • Fixed Croc-o-Style Kit’s set bonus not properly protecting against Decapitating Headshots.
  • Fixed tracers being fired for other weapons while in focus.

July 5, 2012 Patch

  • Fixed the Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons.
  • Added recoil forces for the Hitman's Heatmaker.

September 27, 2012 Patch

  • [Undocumented] Adjusted the size and location of the kill icon for the Hitman's Heatmaker.

August 27, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

June 18, 2014 Patch

  • Changed the focus mechanic to press 'reload' to activate focus when it is full.

[Unknown Date]

  • Fixed the bug that cause Focus effect to apply to another Sniper Rifle.
  • Focus bar now reset when touched the Resupply Cabinet.

[Unknown Date]

  • Fixed Focus progress resetting after touching a resupply cabinet.

Bugs

  • Activating focus mode also applies tracer rounds to the Sniper's secondary weapons.

Trivia

  • The Hitman's Heatmaker combines the stock of the WA2000 with the general shape of the VSS Vintorez.
  • The item's description, "Heads will roll," is an idiom meaning that someone will be punished. The phrase alludes to decapitation as a historical punishment.
  • Similar to the Demoman's swords, the Hitman's Heatmaker shrinks the victim's head and spawns a head gib upon decapitation.
  • The SMG and Cleaner's Carbine also fire lasers when the Focus bar is activated.

Gallery

See also