Difference between revisions of "Tough Break Update/fr"
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La '''Tough Break Update''' est une mise à jour majeure ajoutée lors de la saison Smissmas 2015. | La '''Tough Break Update''' est une mise à jour majeure ajoutée lors de la saison Smissmas 2015. | ||
− | La mise à jour introduit 4 nouvelles armes | + | La mise à jour introduit 4 nouvelles collection d'armes, 4 nouvelles cartes [[Steam workshop/fr|communautaire]], et 3 nouvelles railleries. Elle ajoute aussi la [[Tough Break Campaign/fr|Tough Break Campaign]], un contrat de trois mois qui permet aux joueurs de compléter 26 défis basés sur la technique pour débloquer des armes [[Decorated/fr|one-of-a-kind]] et des caisses d'armes exclusives et d'objets cosmétiques. Pour participer à la Tough Break Campaign, les joueurs doivent acheter le [[Tough Break Campaign Pass/fr|Pass de la Campagne Touch Break]]. |
Du contenu additionnel à été ajouté lors du {{Patch name|12|22|2015}}, introduisant le [[Gun Mettle and Tough Break Festivizer]]. | Du contenu additionnel à été ajouté lors du {{Patch name|12|22|2015}}, introduisant le [[Gun Mettle and Tough Break Festivizer]]. | ||
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! style="background: #F2D9AD;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] | ! style="background: #F2D9AD;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] | ||
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} Éteindre un coéquipier rend 20 de vie au Pyro. |
|- | |- | ||
| {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | | {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | ||
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Les dégâts de base du lance-flamme sont diminué avec la distance, resulting in higher damage output at range |
|- | |- | ||
! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] | ! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] | ||
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| {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | | {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | ||
|- | |- | ||
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} Chargée supprime désormais les effet subis par le Demoman (Saignement, Feu, Lait Frelaté, Jaraté) |
|- | |- | ||
| {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | | {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | ||
|- | |- | ||
! style="background: #F2D9AD;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] | ! style="background: #F2D9AD;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] | ||
− | | {{c|-|Added:}} | + | | {{c|-|Added:}} Aprés avoir détruit un saboteur, il y a maintenant 0,5s de délais avant que la Mitrailleuse ne soit de nouveau active |
|- | |- | ||
| {{c|+|Changed:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | | {{c|+|Changed:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | ||
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| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient | | {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient | ||
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Pendant le temp de configuration, les ÜberCharge de Medic se font 3 fois plus rapidement. |
|- | |- | ||
! style="background: #F2D9AD;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]] | ! style="background: #F2D9AD;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]] | ||
− | | {{c|=|Added:}} | + | | {{c|=|Added:}} La barre d'Invis' est maintenant remplacé par 'MOTION' et 'FEIGN' quand la Cloak and Dagger ou la Dead Ringer sont respectivement équipé. |
|- | |- | ||
! style="background: #F2D9AD;" rowspan="2" | {{icon class|All classes}}<br/>[[Classes{{if lang}}|{{class name|all classes}}]] | ! style="background: #F2D9AD;" rowspan="2" | {{icon class|All classes}}<br/>[[Classes{{if lang}}|{{class name|all classes}}]] |
Revision as of 17:35, 21 February 2016
Cette page est en cours de traduction en français. Si vous parlez français, écrivez sur la page de discussion ou contactez ceux qui ont déjà contribué à cette page (en regardant l'historique). |
Cet article traite du contenu sorti lors de la mise à jour. Pour le patch en lui-même, voir Patch du 17 décembre 2015.
La Tough Break Update est une mise à jour majeure ajoutée lors de la saison Smissmas 2015.
La mise à jour introduit 4 nouvelles collection d'armes, 4 nouvelles cartes communautaire, et 3 nouvelles railleries. Elle ajoute aussi la Tough Break Campaign, un contrat de trois mois qui permet aux joueurs de compléter 26 défis basés sur la technique pour débloquer des armes one-of-a-kind et des caisses d'armes exclusives et d'objets cosmétiques. Pour participer à la Tough Break Campaign, les joueurs doivent acheter le Pass de la Campagne Touch Break.
Du contenu additionnel à été ajouté lors du Patch du 22 décembre 2015, introduisant le Gun Mettle and Tough Break Festivizer.
Sommaire
Ajouts
Comsétiques
Article principal : Liste des objets cosmétiques
Railleries
Demoman |
Corne'amuse | |
Engineer |
Rodéo sauvage | |
Toutes les classes |
Mannrobic |
Outils
Article principal : Tools
Cartes
Nom | Miniature | Mode de jeu | Nom du fichier |
---|---|---|---|
Highpass | Roi de la Colline |
koth_highpass
| |
Landfall | Capture de Drapeau |
ctf_landfall
| |
Snowycoast | Charge Utile |
pl_snowycoast
| |
Vanguard | Points de Contrôle |
cp_vanguard
|
Modification des classes
Class | Changes |
---|---|
Pyro |
Added: Éteindre un coéquipier rend 20 de vie au Pyro. |
Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | |
Changed: Les dégâts de base du lance-flamme sont diminué avec la distance, resulting in higher damage output at range | |
Demoman |
Changed: Shield bash now deals damage at all ranges, scaled by distance |
Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | |
Added: Chargée supprime désormais les effet subis par le Demoman (Saignement, Feu, Lait Frelaté, Jaraté) | |
Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | |
Engineer |
Added: Aprés avoir détruit un saboteur, il y a maintenant 0,5s de délais avant que la Mitrailleuse ne soit de nouveau active |
Changed: Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | |
Medic |
Added: Medics now have slightly higher health regeneration when healing a hurt patient |
Changed: Pendant le temp de configuration, les ÜberCharge de Medic se font 3 fois plus rapidement. | |
Spy |
Added: La barre d'Invis' est maintenant remplacé par 'MOTION' et 'FEIGN' quand la Cloak and Dagger ou la Dead Ringer sont respectivement équipé. |
Toutes les classes |
Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds |
Added: Upon spawning, friendly players will show an outline for 10 seconds |
Armes modifiées
Class | Weapon | Changes |
---|---|---|
Scout |
Pistolet de Poche du Beau Gosse |
Changed: Increased health recovered on hit from +3 to +5 |
Lait frelaté |
Added: Extinguishing an ally will now reduce the cool down by 20% | |
Assassin emballé |
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | |
Changed: Ball recharge rate increased by 25% | ||
Changed: Damage penalty reduced from -70% to -65% | ||
Soldier |
Bazooka du mendiant |
Changed: Decreased blast radius by 20% |
Conque-érant |
Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
B.A.S.E. Jumper |
Removed: Removed hidden property of up draft when on fire | |
Jardinier |
Added: Added 20% Attack Speed penalty | |
Frappe aérienne |
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | |
Pyro |
Dégraisseur |
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. |
Removed: Removed damage penalty | ||
Changed: Increased Airblast cost by 25% | ||
Changed: Increased afterburn penalty to from 25% to 66% | ||
Phlogistinateur |
Removed: Removed 10% damage penalty. | |
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
Hachtincteur |
Added: Properties changed | |
100% Chance to crit against burning targets | ||
33% Damage penalty | ||
20% Slower attack speed | ||
75% Slower switch-to speed | ||
Demoman |
Mirage Éblouissant |
Removed: Removed the ability to deal charge impact damage at any range (now native to all shields) |
Added: Now increases recharge rate by 50% | ||
Changed: Increased blast resistance from 15% to 20% | ||
Gouvernail |
Changed: Now grants mini-crit instead of full-crit on charge bash | |
Changed: Reduced resistances to 15% | ||
Bouclier bélier |
Changed: Reduced blast resistance from 40% to 30% | |
Removed: Removed fire immunity | ||
Claidheamh Mòr |
Removed: Removed charge duration bonus | |
Added: Now restores 25 health on kill | ||
Removed: Removed health penalty | ||
Added: Now increases damage taken while active by 15% | ||
Persuasion persane |
Removed: Removed ammo pickups granting health instead of ammo | |
Added: Added penalties of reduced primary and secondary ammo | ||
Added: Ammo pickups now replenish charge | ||
Added: Now gains charge meter on hit | ||
Lanceur de Bombes rapides |
Changed: Fizzle time increased from 2 seconds to 4 seconds | |
Caber d'Ullapool |
Changed: Base melee damage increased from 35 to 55 | |
Added: Added 20% fire rate penalty | ||
Added: Added 100% switch-to time penalty | ||
Danger public |
Changed: Reduced projectile speed (now a visible attribute) | |
Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance. | ||
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
Heavy |
Poings d'Acier |
Removed: Removed deploy time penalty |
Added: Added penalty of increased holster time by 100% | ||
Gants de Retraite Urgente |
Changed: Increased holster time penalty | |
Esprit du Guerrier |
Changed: Now heals 50 health on kill | |
Changed: Damage received and dealt increased by 30% | ||
Removed: Removed health penalty | ||
Avis d'Expulsion |
Added: Now provides 15% move speed bonus | |
Added: Now increases damage taken by 20% | ||
Changed: Firing speed decreased from 50% to 40% | ||
Engineer |
Crochet |
Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. |
Ranger du risque |
Changed: Healing per bolt reduced from 75 to 60 | |
Medic |
Amputateur |
Changed: Taunt can now be activated by alt-fire |
Added: Healing done with the taunt now grants small amounts of ÜberCharge | ||
Vaccinateur |
Removed: Removed 10% health regeneration on proper resist | |
Added: Added slight ÜberCharge build on proper resist | ||
Changed: Increased ÜberCharge rate from +50% to +67% | ||
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
Arbalète du Croisé |
Added: Healing a player with an arrow now grants a small amount of ÜberCharge | |
Secou'rapide |
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | |
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | ||
Sniper |
Huntsman |
Changed: Can be fired while off the ground |
Carabine du Nettoyeur |
Changed: Reduced firing rate penalty from 35% to 20% | |
Added: Added 'CRIKEY' meter which is filled by dealing damage | ||
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
Campeur Aisé |
Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Jaraté |
Added: Extinguishing an ally now reduces the cooldown by 20% | |
Spy |
Dead Ringer |
Changed: Initial damage reduction when feigning death increased to 75% from 50% |
Spy-lactite |
Changed: Fire immunity shield no longer appears when fire immunity is triggered | |
Soldier Pyro Heavy Engineer |
Crise de Panique |
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will. |
Soldier Pyro |
Tireur Réserviste |
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% |
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
Soldier Demoman |
Demi-Zatoichi |
Changed: Now considered a sword (increased holster and deploy time and increased range) |
Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. | ||
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
Added: No random crits |
Galerie
Voir aussi
Liens externes
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