Difference between revisions of "Engineer match-ups"
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{{Match-Up|forclass=engineer | {{Match-Up|forclass=engineer | ||
− | | scout-strategy = If you’re alone, a Scout is a dangerous opponent; he’s like you, but faster and armed with a [[Scattergun|better Shotgun]]. Pepper him with your [[Pistol]] from far away and try to land [[Shotgun]] blasts once he inevitably gets up close. | + | | scout-strategy = If you’re alone, a Scout is a dangerous opponent; he’s like you, but faster and armed with a [[Scattergun|better Shotgun]]. Pepper him with your [[Pistol]] from far away and try to land [[Shotgun]] blasts once he inevitably gets up close. If you're defending a position, however, your [[Sentry Gun]] can track his movements and completely deny him access to an area. An experienced Scout can duck in and out of cover to deal chip damage before your Sentry Gun can turn on him, so you still need to supervise your buildings. The Scout can arrive before you can set up your buildings in game modes such as King of the Hill. The best way to immediately deal with him one-on-one is to equip the [[Gunslinger]] and deploy a [[Combat Mini-Sentry Gun]]. A Scout may use [[Bonk! Atomic Punch]] to become invulnerable and distract your Sentry Gun for his teammates; this can be countered by using the [[Wrangler]] to manually target other enemies. |
− | | soldier-strategy = It is unwise to directly face a Soldier. If you encounter one, try to lead him into your Sentry Gun or simply retreat. A smart Soldier will use his [[Rocket Launcher]] to take out your Sentry Gun from outside its range, take cover between shots, or simply target you first. | + | | soldier-strategy = It is unwise to directly face a Soldier, as two shots from his Rocket Launcher are enough to end you. If you do encounter one, try to lead him into your Sentry Gun or simply retreat. A smart Soldier will use his [[Rocket Launcher]] to take out your Sentry Gun from outside its range, take cover between shots, or simply target you first. Against such a pesky Soldier, you can use the [[Wrangler]] to fight back, fire the [[Short Circuit]] to destroy his rockets, or simply [[haul]] your buildings to a better position. If holding your current location is too important, ask teammates for help or engage the Soldier yourself. |
| pyro-strategy = If you are alone, a Pyro can deal with you with either the [[Flame Thrower]] or [[Shotgun]], thanks to his higher health pool. With good Sentry Gun placement, you can deny the Pyro entrance to a wide area. While it may seem like your Sentry Gun can gun down an approaching Pyro before it's too late, you must be wary of his [[compression blast]], which can be used to send your Sentry Gun's rockets right back at you. If your Sentry Gun is in a poor position, a Pyro can use the [[Flame Thrower]]'s wide spread to attack from around a corner. The [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] is particularly less effective against a Pyro, as it is easily circle strafed or destroyed during deployment. | | pyro-strategy = If you are alone, a Pyro can deal with you with either the [[Flame Thrower]] or [[Shotgun]], thanks to his higher health pool. With good Sentry Gun placement, you can deny the Pyro entrance to a wide area. While it may seem like your Sentry Gun can gun down an approaching Pyro before it's too late, you must be wary of his [[compression blast]], which can be used to send your Sentry Gun's rockets right back at you. If your Sentry Gun is in a poor position, a Pyro can use the [[Flame Thrower]]'s wide spread to attack from around a corner. The [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] is particularly less effective against a Pyro, as it is easily circle strafed or destroyed during deployment. | ||
| demoman-strategy = A Demoman can fire explosive projectiles to attack you and your buildings from behind cover. Multiple Stickybombs, in particular, are capable of destroying your buildings in just one explosion, rendering you unable to repair them. Avoid placing your Sentry Gun out in the open or right around corners, where a Demoman can easily place a carpet of Stickybombs. Rather than sit behind and continuously repair your buildings, take the fight to an aggressive Demoman with your [[Shotgun]] at close range. His ranged weapons inflict self-damage, giving you the advantage once you’re near him. Lay down suppressive fire with your [[Pistol]] or [[Wrangler]] to stop him from continuously bombarding your buildings. If you are overwhelmed, pick up and [[haul]] your Sentry Gun away. | | demoman-strategy = A Demoman can fire explosive projectiles to attack you and your buildings from behind cover. Multiple Stickybombs, in particular, are capable of destroying your buildings in just one explosion, rendering you unable to repair them. Avoid placing your Sentry Gun out in the open or right around corners, where a Demoman can easily place a carpet of Stickybombs. Rather than sit behind and continuously repair your buildings, take the fight to an aggressive Demoman with your [[Shotgun]] at close range. His ranged weapons inflict self-damage, giving you the advantage once you’re near him. Lay down suppressive fire with your [[Pistol]] or [[Wrangler]] to stop him from continuously bombarding your buildings. If you are overwhelmed, pick up and [[haul]] your Sentry Gun away. | ||
− | | heavy-strategy = It's unlikely that you can survive a direct encounter with a Heavy, even with the extra firepower your Sentry Gun provides. Instead, stay behind and repair your Sentry Gun as it does your dirty work, crouching between your buildings to minimize the damage you take. At medium range or beyond, a level 3 Sentry Gun under constant repair can tank a Heavy's fire for the full duration of an [[ÜberCharge]]. At point blank range, however, a Heavy can easily destroy any Sentry Gun, no matter how fast it's being repaired. If the [[knock back]] from your Sentry Gun can't keep him at bay, flee. Consider using the [[Wrangler]] to take advantage of the Heavy’s slow speed and counter his massive firepower. If a Heavy is not spun up and not paying attention, you can attempt to circle-strafe him and bring him down with 2 or 3 well-placed Shotgun shots. This is best done with a Combat Mini-Sentry, as it may provide a vital distraction | + | | heavy-strategy = It's unlikely that you can survive a direct encounter with a Heavy, even with the extra firepower your Sentry Gun provides. Instead, stay behind and repair your Sentry Gun as it does your dirty work, crouching between your buildings to minimize the damage you take. At medium range or beyond, a level 3 Sentry Gun under constant repair can tank a Heavy's fire for the full duration of an [[ÜberCharge]]. At point blank range, however, a Heavy can easily destroy any Sentry Gun, no matter how fast it's being repaired. If the [[knock back]] from your Sentry Gun can't keep him at bay, flee. Consider using the [[Wrangler]] to take advantage of the Heavy’s slow speed and counter his massive firepower. If a Heavy is not spun up and not paying attention, you can attempt to circle-strafe him and bring him down with 2 or 3 well-placed Shotgun shots. This sort of direct fight is best done with a Combat Mini-Sentry, as it may provide a vital distraction as you and pump the Heavy full of lead. |
| engineer-strategy = Because of your defensive nature, you’re unlikely to come up against another Engineer unless one of you is moderately aggressive. More often than not, both of you will have a full nest of buildings up that will deter the other from attacking, so leave taking out enemy Engineer buildings to your teammates. If he’s near his Sentry Gun, the best you’ll probably be able to do is harass him at range with your [[Pistol]]. In a one-on-one fight, an Engineer with a [[Gunslinger]] and the ability to place Combat Mini-Sentry Guns for quick support will have an extreme advantage. If you are part of an offensive push, hauling your standard Sentry Gun up to a chokepoint can give you zone control against the enemy Engineer. | | engineer-strategy = Because of your defensive nature, you’re unlikely to come up against another Engineer unless one of you is moderately aggressive. More often than not, both of you will have a full nest of buildings up that will deter the other from attacking, so leave taking out enemy Engineer buildings to your teammates. If he’s near his Sentry Gun, the best you’ll probably be able to do is harass him at range with your [[Pistol]]. In a one-on-one fight, an Engineer with a [[Gunslinger]] and the ability to place Combat Mini-Sentry Guns for quick support will have an extreme advantage. If you are part of an offensive push, hauling your standard Sentry Gun up to a chokepoint can give you zone control against the enemy Engineer. | ||
− | | medic-strategy = A lone Medic is fodder for your Sentry Gun and about even with you if fighting one-on-one. | + | | medic-strategy = A lone Medic is fodder for your Sentry Gun and about even with you if fighting one-on-one. He will generally be found with teammates, so you probably won't get to pick him off. The main threat brought by a Medic is his ÜberCharge, which will render a chosen teammate immune to your Sentry Gun's firepower. While invulnerable, he will generally run in front of his patient to draw fire and [[knock back]] from the Sentry Gun, allowing his patient to get close and easily destroy it. If you think your team can hold the position, crouch behind your Sentry Gun while repairing to minimize the damage you take. If you choose to use the Wrangler, you can switch between it and your Wrench to maintain the shield and still repair your Sentry Gun. If you know you can't remain in the area, haul one building out and prepare for the next fight. |
| sniper-strategy = The two of you will likely meet away from your Sentry Gun, as Snipers tend to stay out of its targeting range. If either of you is approaching the other, harass him with your [[Pistol]] from far away. Once you’re close, your [[Shotgun]] or Combat Mini-Sentry Gun can make short work of him. A Sniper is most deadly to you on more open maps. A Sentry Gun that is placed in too forward of a position can be easily picked off at a distance. If you use your Pistol or Wrangler to fight back, you’ll end up exposed. In this case, it’s best to just find a more concealed spot for your Sentry Gun; if the Sniper kills you, he is then free to pick off your structures at his leisure. If you’re desperate, use your Sentry Gun as impromptu cover as you continuously repair it. | | sniper-strategy = The two of you will likely meet away from your Sentry Gun, as Snipers tend to stay out of its targeting range. If either of you is approaching the other, harass him with your [[Pistol]] from far away. Once you’re close, your [[Shotgun]] or Combat Mini-Sentry Gun can make short work of him. A Sniper is most deadly to you on more open maps. A Sentry Gun that is placed in too forward of a position can be easily picked off at a distance. If you use your Pistol or Wrangler to fight back, you’ll end up exposed. In this case, it’s best to just find a more concealed spot for your Sentry Gun; if the Sniper kills you, he is then free to pick off your structures at his leisure. If you’re desperate, use your Sentry Gun as impromptu cover as you continuously repair it. | ||
| spy-strategy = The Spy is your natural predator. A [[disguise]]d Spy doesn’t draw your Sentry Gun’s fire, allowing him to use [[Sapper]]s to disable all of your buildings. If your buildings aren't under enemy fire, stay busy by looking for enemy Spies. Use your Shotgun to [[Spy-check]] anyone that comes within range of your Sentry Gun and listen carefully for the Spy’s [[cloak|decloaking]] sound. If a Spy saps your equipment, you’ll want to eliminate the Spy first, as he can place Sappers faster than you can remove them. To prevent [[backstab]]s as you work, glance over your shoulder between swings of your [[Wrench]] to check for any approaching “teammates.” Refrain from standing on your [[Teleporter Exit]] at all times, as even an undisguised Spy can come through to [[telefrag]] you. The [[Southern Hospitality]] inflicts [[bleed]], which can help track down a Spy trying to sneak away. Consider calling over a friendly [[Pyro]] to guard your buildings. | | spy-strategy = The Spy is your natural predator. A [[disguise]]d Spy doesn’t draw your Sentry Gun’s fire, allowing him to use [[Sapper]]s to disable all of your buildings. If your buildings aren't under enemy fire, stay busy by looking for enemy Spies. Use your Shotgun to [[Spy-check]] anyone that comes within range of your Sentry Gun and listen carefully for the Spy’s [[cloak|decloaking]] sound. If a Spy saps your equipment, you’ll want to eliminate the Spy first, as he can place Sappers faster than you can remove them. To prevent [[backstab]]s as you work, glance over your shoulder between swings of your [[Wrench]] to check for any approaching “teammates.” Refrain from standing on your [[Teleporter Exit]] at all times, as even an undisguised Spy can come through to [[telefrag]] you. The [[Southern Hospitality]] inflicts [[bleed]], which can help track down a Spy trying to sneak away. Consider calling over a friendly [[Pyro]] to guard your buildings. |
Revision as of 22:33, 24 April 2016
“ | Son, I'm gonna' blow that dumb look right off your stupid face!
Click to listen
— The Engineer on his battle plan
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” |
Class | Strategy | ||
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![]() Engineer |
vs. | ![]() Scout |
If you’re alone, a Scout is a dangerous opponent; he’s like you, but faster and armed with a better Shotgun. Pepper him with your Pistol from far away and try to land Shotgun blasts once he inevitably gets up close. If you're defending a position, however, your Sentry Gun can track his movements and completely deny him access to an area. An experienced Scout can duck in and out of cover to deal chip damage before your Sentry Gun can turn on him, so you still need to supervise your buildings. The Scout can arrive before you can set up your buildings in game modes such as King of the Hill. The best way to immediately deal with him one-on-one is to equip the Gunslinger and deploy a Combat Mini-Sentry Gun. A Scout may use Bonk! Atomic Punch to become invulnerable and distract your Sentry Gun for his teammates; this can be countered by using the Wrangler to manually target other enemies. |
![]() Engineer |
vs. | ![]() Soldier |
It is unwise to directly face a Soldier, as two shots from his Rocket Launcher are enough to end you. If you do encounter one, try to lead him into your Sentry Gun or simply retreat. A smart Soldier will use his Rocket Launcher to take out your Sentry Gun from outside its range, take cover between shots, or simply target you first. Against such a pesky Soldier, you can use the Wrangler to fight back, fire the Short Circuit to destroy his rockets, or simply haul your buildings to a better position. If holding your current location is too important, ask teammates for help or engage the Soldier yourself. |
![]() Engineer |
vs. | ![]() Pyro |
If you are alone, a Pyro can deal with you with either the Flame Thrower or Shotgun, thanks to his higher health pool. With good Sentry Gun placement, you can deny the Pyro entrance to a wide area. While it may seem like your Sentry Gun can gun down an approaching Pyro before it's too late, you must be wary of his compression blast, which can be used to send your Sentry Gun's rockets right back at you. If your Sentry Gun is in a poor position, a Pyro can use the Flame Thrower's wide spread to attack from around a corner. The Combat Mini-Sentry Gun is particularly less effective against a Pyro, as it is easily circle strafed or destroyed during deployment. |
![]() Engineer |
vs. | ![]() Demoman |
A Demoman can fire explosive projectiles to attack you and your buildings from behind cover. Multiple Stickybombs, in particular, are capable of destroying your buildings in just one explosion, rendering you unable to repair them. Avoid placing your Sentry Gun out in the open or right around corners, where a Demoman can easily place a carpet of Stickybombs. Rather than sit behind and continuously repair your buildings, take the fight to an aggressive Demoman with your Shotgun at close range. His ranged weapons inflict self-damage, giving you the advantage once you’re near him. Lay down suppressive fire with your Pistol or Wrangler to stop him from continuously bombarding your buildings. If you are overwhelmed, pick up and haul your Sentry Gun away. |
![]() Engineer |
vs. | ![]() Heavy |
It's unlikely that you can survive a direct encounter with a Heavy, even with the extra firepower your Sentry Gun provides. Instead, stay behind and repair your Sentry Gun as it does your dirty work, crouching between your buildings to minimize the damage you take. At medium range or beyond, a level 3 Sentry Gun under constant repair can tank a Heavy's fire for the full duration of an ÜberCharge. At point blank range, however, a Heavy can easily destroy any Sentry Gun, no matter how fast it's being repaired. If the knock back from your Sentry Gun can't keep him at bay, flee. Consider using the Wrangler to take advantage of the Heavy’s slow speed and counter his massive firepower. If a Heavy is not spun up and not paying attention, you can attempt to circle-strafe him and bring him down with 2 or 3 well-placed Shotgun shots. This sort of direct fight is best done with a Combat Mini-Sentry, as it may provide a vital distraction as you and pump the Heavy full of lead. |
![]() Engineer |
vs. | ![]() Engineer |
Because of your defensive nature, you’re unlikely to come up against another Engineer unless one of you is moderately aggressive. More often than not, both of you will have a full nest of buildings up that will deter the other from attacking, so leave taking out enemy Engineer buildings to your teammates. If he’s near his Sentry Gun, the best you’ll probably be able to do is harass him at range with your Pistol. In a one-on-one fight, an Engineer with a Gunslinger and the ability to place Combat Mini-Sentry Guns for quick support will have an extreme advantage. If you are part of an offensive push, hauling your standard Sentry Gun up to a chokepoint can give you zone control against the enemy Engineer. |
![]() Engineer |
vs. | ![]() Medic |
A lone Medic is fodder for your Sentry Gun and about even with you if fighting one-on-one. He will generally be found with teammates, so you probably won't get to pick him off. The main threat brought by a Medic is his ÜberCharge, which will render a chosen teammate immune to your Sentry Gun's firepower. While invulnerable, he will generally run in front of his patient to draw fire and knock back from the Sentry Gun, allowing his patient to get close and easily destroy it. If you think your team can hold the position, crouch behind your Sentry Gun while repairing to minimize the damage you take. If you choose to use the Wrangler, you can switch between it and your Wrench to maintain the shield and still repair your Sentry Gun. If you know you can't remain in the area, haul one building out and prepare for the next fight. |
![]() Engineer |
vs. | ![]() Sniper |
The two of you will likely meet away from your Sentry Gun, as Snipers tend to stay out of its targeting range. If either of you is approaching the other, harass him with your Pistol from far away. Once you’re close, your Shotgun or Combat Mini-Sentry Gun can make short work of him. A Sniper is most deadly to you on more open maps. A Sentry Gun that is placed in too forward of a position can be easily picked off at a distance. If you use your Pistol or Wrangler to fight back, you’ll end up exposed. In this case, it’s best to just find a more concealed spot for your Sentry Gun; if the Sniper kills you, he is then free to pick off your structures at his leisure. If you’re desperate, use your Sentry Gun as impromptu cover as you continuously repair it. |
![]() Engineer |
vs. | ![]() Spy |
The Spy is your natural predator. A disguised Spy doesn’t draw your Sentry Gun’s fire, allowing him to use Sappers to disable all of your buildings. If your buildings aren't under enemy fire, stay busy by looking for enemy Spies. Use your Shotgun to Spy-check anyone that comes within range of your Sentry Gun and listen carefully for the Spy’s decloaking sound. If a Spy saps your equipment, you’ll want to eliminate the Spy first, as he can place Sappers faster than you can remove them. To prevent backstabs as you work, glance over your shoulder between swings of your Wrench to check for any approaching “teammates.” Refrain from standing on your Teleporter Exit at all times, as even an undisguised Spy can come through to telefrag you. The Southern Hospitality inflicts bleed, which can help track down a Spy trying to sneak away. Consider calling over a friendly Pyro to guard your buildings. |
See also
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