Difference between revisions of "Ambassador"
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{{Quotation|Ambassador publicity blurb|There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.}} | {{Quotation|Ambassador publicity blurb|There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.}} | ||
− | The '''Ambassador''' is an unlockable [[primary]] weapon for the [[Spy]] class. It is a relatively large [[Revolver]] | + | The '''Ambassador''' is an unlockable [[primary]] weapon for the [[Spy]] class. It is a relatively large [[Revolver]]. It consists of a shiny metallic barrel and deep red rosewood grip. Inscribed on the barrel is a likeliness of the [[NPC#BLU Scout's Mother|Scout's mother]]. |
− | Despite having the same ammo count | + | Despite having the same ammo count this weapon deals less damage and fires at a slower rate than the default Revolver. Thus, making it a disadvantaged weapon during open combat. The main advantage of the weapon is that its accuracy is akin to the [[Sniper Rifle]]. A direct [[headshot]] made with the Ambassador will result in a guaranteed [[Critical hit]]; otherwise, the weapon will never deal random Critical hits. After each shot the accuracy is temporarily decreased shown by an enlarged crosshair in the [[HUD]]. During this period the weapon will be unable to score a critical headshot. Even if it is fired at point blank range. Players must therefore choose their shots wisely. |
== Damage == | == Damage == | ||
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==Bugs== | ==Bugs== | ||
* Like [[L'Etranger]], the weapon does not have a modeled or textured barrel, which can be seen during reload. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber (which is visible at a high viewmodel FOV setting) nor does its hammer move. This specific problem is also prevalent with the [[Big Kill]] and [[L'Etranger]]. | * Like [[L'Etranger]], the weapon does not have a modeled or textured barrel, which can be seen during reload. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber (which is visible at a high viewmodel FOV setting) nor does its hammer move. This specific problem is also prevalent with the [[Big Kill]] and [[L'Etranger]]. | ||
− | * Unlike the default Revolver | + | * Unlike the default Revolver the Spy does not actually "reload" this weapon; instead, he simply opens the cylinder and then closes it again. No bullets are ejected or replaced and no hand comes up to reload the weapon. Like the other graphical bugs this issue persists on both the [[Big Kill]] and [[L'Etranger]]. |
== Trivia == | == Trivia == | ||
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* The Ambassador somewhat resembles the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC revolver] and the [http://www.gunblast.com/images/Taurus_500/MVC-768F.jpg Taurus Raging Bull 500] (accounting, of course, for the customized barrel and rosewood inlays). | * The Ambassador somewhat resembles the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC revolver] and the [http://www.gunblast.com/images/Taurus_500/MVC-768F.jpg Taurus Raging Bull 500] (accounting, of course, for the customized barrel and rosewood inlays). | ||
[[Image:Killicon ambassadorhs unused.png|framed|right|Unused headshot kill icon]] | [[Image:Killicon ambassadorhs unused.png|framed|right|Unused headshot kill icon]] | ||
− | * An unused alternate version of the Ambassador headshot icon appears in the game files | + | * An unused alternate version of the Ambassador headshot icon appears in the game files. It can be seen to the right. |
* Two Team-Colored Ambassadors appear as the backpack icon for the [[Dueling Mini Game]]. | * Two Team-Colored Ambassadors appear as the backpack icon for the [[Dueling Mini Game]]. | ||
Revision as of 01:00, 22 November 2010
“ | There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
— Ambassador publicity blurb
|
” |
The Ambassador is an unlockable primary weapon for the Spy class. It is a relatively large Revolver. It consists of a shiny metallic barrel and deep red rosewood grip. Inscribed on the barrel is a likeliness of the Scout's mother.
Despite having the same ammo count this weapon deals less damage and fires at a slower rate than the default Revolver. Thus, making it a disadvantaged weapon during open combat. The main advantage of the weapon is that its accuracy is akin to the Sniper Rifle. A direct headshot made with the Ambassador will result in a guaranteed Critical hit; otherwise, the weapon will never deal random Critical hits. After each shot the accuracy is temporarily decreased shown by an enlarged crosshair in the HUD. During this period the weapon will be unable to score a critical headshot. Even if it is fired at point blank range. Players must therefore choose their shots wisely.
Contents
Damage
- Base: 34
- Max Ramp Up: 150% (51 damage)
- Max Fall Off: 52% (18 damage)
- Point-Blank: 46-56
- Medium Range: 31-37
- Long Range: 15-19
- Mini-Crit: 46
- Critical hit (headshot only): 102
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.696
- Reload: 1.16
- Cooldown: 0.95
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
As a Crafting Ingredient
Ambassador | Scrap Metal | Southern Hospitality | ||
+ | = |
Related Achievements
|
|
Previous Changes
- The weapon no longer has the lack of damage falloff.
- Shots no longer have the ability to penetrate targets.
- Headshots by the weapon no longer deal Mini-Crits, but Critical hits instead.
- The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.
Bugs
- Like L'Etranger, the weapon does not have a modeled or textured barrel, which can be seen during reload. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber (which is visible at a high viewmodel FOV setting) nor does its hammer move. This specific problem is also prevalent with the Big Kill and L'Etranger.
- Unlike the default Revolver the Spy does not actually "reload" this weapon; instead, he simply opens the cylinder and then closes it again. No bullets are ejected or replaced and no hand comes up to reload the weapon. Like the other graphical bugs this issue persists on both the Big Kill and L'Etranger.
Trivia
- The bore of this weapon has been estimated to be .885 cal., although the cylinder size is smaller and suggests a .450 round.
- The Ambassador somewhat resembles the Dan Wesson PPC revolver and the Taurus Raging Bull 500 (accounting, of course, for the customized barrel and rosewood inlays).
- An unused alternate version of the Ambassador headshot icon appears in the game files. It can be seen to the right.
- Two Team-Colored Ambassadors appear as the backpack icon for the Dueling Mini Game.
Gallery
- Ambassador 1st person red cropped.png
RED 1st person view.
- Ambassador 1st person blu cropped.png
BLU 1st person view.
See also
External links