Difference between revisions of "Iron Curtain"

From Team Fortress Wiki
Jump to: navigation, search
m (Applied filters to Iron Curtain (Review RC#208777))
m (Apparently someone edited the Slot out.)
Line 4: Line 4:
 
| unused      = yes
 
| unused      = yes
 
| image        = Iron_Curtain_Guy.png
 
| image        = Iron_Curtain_Guy.png
 +
| slot        = Primary
 
| used-by      = [[Heavy]]
 
| used-by      = [[Heavy]]
 
| availability = Promotional
 
| availability = Promotional

Revision as of 01:39, 23 November 2010

For the achievement of a similar name, please see Heavy achievements.
The Heavy has spared no expense in crafting this historic tribute to the mother land. Forged from Soviet iron and inlaid with the remaindered mahogany from Alexander II's favorite chair, each kill is not only for "pride of team," but for the Republic.
— Official Description

The Iron Curtain is a promotional primary weapon for the Heavy. It appears to be a Minigun made partially out of wood, with identifiable features such as a Communist Hammer and Sickle emblem visible on the ammo casing and a smoking vent on the side. This weapon was supposedly crafted by the Heavy himself. The weapon functions in exactly the same way as the standard Minigun.

It is awarded to players of Template:W for defeating the Heavy during a special bonus round.[1]

Damage

See also: Damage
Range Damage per 1 ammo Critical damage Damage per second
Point Blank 50-54 108 500-540 (Crit: 1080)
Medium 5-30 27/54/81/108 50-300 (Crit: 540)
Long 5-10 27/54 50-100 (Crit: 270)
  • Base: 9 per bullet
  • Max Ramp Up: 150% (13.5 damage per bullet)
  • Max Fall Off: 50% (4.5 damage per bullet)
  • Bullet Count: 4 per ammo
  • Mini-Crit: 12 per bullet
  • Critical hit: 27 per bullet

Base damage is subject to distance-based damage falloff.

Note: The Critical hit DPS; long range assumes 1 Crit bullet hits per 1 ammo, medium range assumes 2 Crit bullets hit per 1 ammo, point blank range assumes all 4 bullets hit per 1 ammo. Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.1
  • Windup Time: .87

All times are in seconds. Times are approximate and determined by community testing.

Previous Changes

November 19, 2010 Patch

  • In the first part of the patch the Iron Curtain was marked as craftable and could be found via the item drop system. The second patch on this day removed these attributes. All items crafted were then marked as untradeable.

Bugs

  • The Iron Curtain has a quick switch effect between weapons by ignoring the spin-down time. Considering that the Iron Curtain is a promotional item, this is likely to be an unintended side-effect.
  • The bullet flash coming from the end of the Iron Curtain is further out than the actual end.

Trivia

  • The Iron Curtain is canonically the Heavy's first Minigun before Sasha. Telltale initially revealed that the Heavy would wager Sasha in the bonus round.
  • The name of this weapon is a reference to a quote from British Prime Minster Winston Churchill, in which he said the "Iron Curtain" would divide the Soviet Union's territory from the Western Democracies.
  • The Iron Curtain has team-colored paint in Poker Night at the Inventory.

Gallery

See also

Related Achievements

Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

References

External links