Difference between revisions of "Fire Axe"
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'''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
* Converted the Fire Axe models to use the <code>c_models</code> system. | * Converted the Fire Axe models to use the <code>c_models</code> system. | ||
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+ | '''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]]) | ||
+ | * Added [[Festive]] variant. | ||
== Gallery == | == Gallery == |
Revision as of 16:55, 27 December 2016
“ | Murr hurr mphuphurrur, hurr mph phrr.
Click to listen
— The Pyro
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” |
The Fire Axe is the default melee weapon for the Pyro. It is a stereotypical fireman's axe with a red axe head, silver edge, and a wooden handle.
Contents
[hide]Damage and function times
See also: Damage
[collapse]Damage and function times | ||
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Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
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Related achievements
Pyro
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Update history
- Fixed occasional misreporting of Fire Axe damage distances to the stats system.
April 29, 2008 Patch (Gold Rush Update)
- Added new swing animations.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- [Undocumented] Added Strange quality.
June 18, 2014 Patch (Love & War Update)
- Converted the Fire Axe models to use the
c_models
system.
December 21, 2016 Patch (Smissmas 2016)
- Added Festive variant.
Gallery
See also
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[expand]Weapons |
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