Difference between revisions of "Ambassador"
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==Previous Changes== | ==Previous Changes== | ||
+ | '''[[May 29, 2009 Patch]]''' | ||
+ | * Fixed the Ambassador not doing damage to buildings. | ||
'''[[June 8, 2009 Patch]]''' | '''[[June 8, 2009 Patch]]''' | ||
* Fixed the Ambassador not shooting enemy sticky bombs. | * Fixed the Ambassador not shooting enemy sticky bombs. |
Revision as of 15:41, 24 December 2010
“ | There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
— Ambassador publicity blurb
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The Ambassador is an unlockable primary weapon for the Spy class. It is a relatively large Revolver which consists of a shiny metallic barrel and deep red rosewood grip. Inscribed on the barrel is a likeliness of the Scout's mother.
Despite having the same ammo count, this weapon deals less damage and fires at a slower rate than the default Revolver, which can make the Ambassador a less effective in open combat. The main advantage of the weapon is that its accuracy is akin to the Sniper Rifle. A direct headshot made with the Ambassador will result in a guaranteed Critical hit, otherwise the weapon will never deal random Critical hits. After each shot the accuracy is temporarily decreased, as indicated by an enlarged crosshair in the HUD. During this period the weapon will be unable to score a critical headshot even if fired at point-blank range. Players must therefore choose their shots wisely.
Contents
Damage
- Base: 34
- Max Ramp Up: 150% (51 damage)
- Max Fall Off: 52% (18 damage)
- Point-Blank: 46-56
- Medium Range: 31-37
- Long Range: 15-19
- Mini-Crit: 46
- Critical hit (headshot only): 102
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.696
- Reload: 1.16
- Cooldown: 0.95
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
As a Crafting Ingredient
Ambassador | Scrap Metal | Southern Hospitality | ||
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= | ![]() |
Related Achievements
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Previous Changes
- Fixed the Ambassador not doing damage to buildings.
- Fixed the Ambassador not shooting enemy sticky bombs.
- Headshots by the weapon no longer deal Mini-Crits, but Critical hits instead.
- The weapon now only Crits when fully accurate (after cooldown) and no longer penetrates enemies.
- The weapon no longer has the lack of damage falloff.
- The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.
Bugs
- Like L'Etranger, the weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber (which is visible at a high viewmodel FOV setting) nor does its hammer move. This specific problem is also prevalent with the Big Kill and L'Etranger.
- Unlike the default Revolver, the Spy does not actually "reload" this weapon; instead he simply opens the cylinder and then closes it again. No bullets are ejected or replaced and no hand comes up to reload the weapon. Like the other graphical bugs, this issue persists on both the Big Kill and L'Etranger.
Trivia
- A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
- Two team-colored Ambassadors appear as the backpack icon for the Dueling Mini Game.
- There is an alternate reload animation for this weapon as seen here.
Gallery
- Ambassador 1st person red cropped.png
RED 1st person view.
- Ambassador 1st person blu cropped.png
BLU 1st person view.
See also
External links