Difference between revisions of "Huntsman"
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** Players with this bug active causes the third-person animation to be in his zoom-pose, and the charging time function on the Sniper Rifles works even if the Sniper does not zoom-in with the Weapon. On the first time, the charging beep plays, but after one shot, it doesn't play it anymore when fully charged, though, it's still possible to deliver more damage, as the charging is technically working in background. When using with the [[Sydney Sleeper]], the Jarate effect is not applied, but the damage bonus of the charge is still delivered, when used with the Classic, nothing happens, since the weapon has a different scoping mechanic than the other Sniper primaries. Jumping while having the bug active does also work, but it causes the charge to reset in background. Finally, when doing this with a Fortified Compound or a Huntsman which was found on the ground, the charging bow third-person animation will be used, along with the speed-penalty. | ** Players with this bug active causes the third-person animation to be in his zoom-pose, and the charging time function on the Sniper Rifles works even if the Sniper does not zoom-in with the Weapon. On the first time, the charging beep plays, but after one shot, it doesn't play it anymore when fully charged, though, it's still possible to deliver more damage, as the charging is technically working in background. When using with the [[Sydney Sleeper]], the Jarate effect is not applied, but the damage bonus of the charge is still delivered, when used with the Classic, nothing happens, since the weapon has a different scoping mechanic than the other Sniper primaries. Jumping while having the bug active does also work, but it causes the charge to reset in background. Finally, when doing this with a Fortified Compound or a Huntsman which was found on the ground, the charging bow third-person animation will be used, along with the speed-penalty. | ||
* The Skewer taunt can actually be aimed at any direction, despite the animation showing the Sniper stabbing foward. This means that the user can stun and kill players that are right below or even over the player's head. | * The Skewer taunt can actually be aimed at any direction, despite the animation showing the Sniper stabbing foward. This means that the user can stun and kill players that are right below or even over the player's head. | ||
− | * | + | * The Huntsman has no class selection animation, causing the [[Sniper]] to appear idle on the class selection screen.. This also applies to the [[Fortified Compound]]. |
== Trivia == | == Trivia == |
Revision as of 21:52, 5 November 2020
“ | "Now, hold on," you keep saying. "Aren't bows and arrows primitive and harmless?"
Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death. — Huntsman publicity blurb
|
” |
The Huntsman is an unlockable primary weapon for the Sniper. It is a hardwood recurve bow held together with black tape. When equipped, the Sniper will carry arrows in the quiver strapped to his back.
In exchange for decreased damage at longer ranges compared to the Sniper Rifle, as well as a smaller ammo count, the Huntsman requires less time to achieve a fully-charged, maximum damage shot and allows the Sniper to move at a faster speed while charging; 45% compared to other rifles 27%. The weapon can be charged whilst the Sniper is falling or jumping, and can be fired in midair. Since the Huntsman is not fitted with a scope, the Sniper must have skilled arcing Projectile aiming or get closer to his target to use it effectively.
Pressing primary fire button draws the bow and begins quickly charging the shot. Releasing primary fires the arrow. The longer the primary fire is pressed the greater the charge and the more damage the arrow does on hit when released. Full charge occurs in about 2 seconds, and the player can hold that charge by keeping the primary charge pressed. However, if the bow is drawn too long (about 5 seconds of draw) the bow begins to slightly shake with the tension and the arrow flies wide of the crosshair if then fired. Pressing and holding the alternate fire button and then releasing the primary fire releases the draw and lowers the weapon (and cancels the charge) without shooting the arrow.
Arrows, being projectiles, have a tendency to arc over long distances, yet this effect is reduced based on the strength of the charge behind the shot. Arrows travel around 1875 Hammer units per second (about 80 miles an hour, 128 km per hour) in a snap-shot; fully charging the Huntsman for 1 second therefore increases speed by around 25%. They also have a tendency to headshot enemies more, as projectiles have a larger hitbox than bullets, making headshots much easier.
The Huntsman has an added cosmetic effect; enemies killed with an arrow, if near a map object, will be pinned to it via the arrow. Arrows embedded in objects or enemies cannot be retrieved for additional ammunition. The Huntsman's arrows can clash with hostile projectiles or throwable items.
In addition, headshot kills scored with the Huntsman will net a total of 2 points, as compared to the 1.5 points obtained from a headshot kill using the Sniper Rifle.
Like other projectiles, arrows can be deflected by a Pyro using the Compression blast. In addition, a friendly Pyro can set fire to the Huntsman's arrows with any of their flame throwers. If the arrow hits an enemy, or even barely misses, the enemy is set on fire. However, Pyros do not get kill assists for lighting a Sniper's arrow. The arrow can be lowered without losing the lit arrow, ready for a later shot; switching weapons, however, douses the arrow. The torches on DeGroot Keep also light Sniper's arrows on fire. Water does not extinguish the lit arrow.
Taunting with the Huntsman equipped performs the Skewer kill taunt.
The Huntsman is automatically given to any player who obtains 5 Sniper achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 50100%: 120
|
Critical | 0%: 150100%: 360
| |
Mini-crit | 0%: 68100%: 162
| |
Function times | ||
Attack interval | 1.94 s | |
Maximum charge time | 1.0 s | |
Aim fatigue | 5.0 s | |
Values are approximate and determined by community testing. |
Note: Distance from the target affects damage values, except for critical hits.
Item set
Dual-Purpose Fruit | |
---|---|
Effect |
Reduces the chance of hunger by up to 13%. |
- Note: The attributes are hidden until both items are equipped.
- This set does not affect gameplay, as its description is meant to be a joke.
Demonstration
Crafting
Blueprint
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Huntsman | Reclaimed Metal | Sydney Sleeper | ||
+ | = |
Huntsman | Dead Ringer | Tribalman's Shiv | ||
+ | = |
Huntsman | Scrap Metal | Crusader's Crossbow | ||
+ | x2 | = |
Huntsman | Refined Metal | Fruit Shoot | ||
+ | x4 | = |
Huntsman | Reclaimed Metal | Bazaar Bargain | Classic | |||
+ | + | = |
Strange variant
Related achievements
Sniper
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|
Update history
- The Huntsman was added to the game.
- Fixed players killed by flaming arrows not showing the appropriate kill icon.
- Fixed the Huntsman drawing a muzzle flash under lagged conditions.
- Critical arrows now have a trail and correctly deal enhanced damage.
- The Huntsman now defaults to be right handed.
- Friendly arrows will no longer trigger the near miss sound on you.
August 13, 2009 Patch (Classless Update)
- Fixed a couple of issues with the way critboosts affected the Huntsman.
- Fixed an exploit where you could reload this weapon faster than intended.
- Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses.
- Fixed Huntsman not firing crit arrows when the Sniper is critboosted.
- Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.
- Fixed a client crash related to arrows.
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- [Undocumented] The Huntsman was added in the crafting blueprint for the Tribalman's Shiv.
- [Undocumented] The Huntsman was added in the crafting blueprint for the Sydney Sleeper.
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
December 17, 2010 Patch (Australian Christmas)
- Fixed the arrow burning effect getting stuck on if player changed class in a respawn room with arrow lit.
- [Undocumented] The Huntsman was added to the crafting blueprint for the Crusader's Crossbow.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired.
- Updated model with optimizations and LODs.
- [Undocumented] The crafting cost for the Crusader's Crossbow was reduced from two Reclaimed Metal and Huntsman to two Scrap Metal and Huntsman.
- [Undocumented] Added a voice response for the Skewer taunt.
- Added new community contributed response rules to the Huntsman.
- Refined Huntsman recoil forces.
- [Undocumented] Added Strange Quality.
- [Undocumented] Added the Dual-Purpose Fruit set.
- [Undocumented] The Huntsman was added to the crafting blueprint for the Fruit Shoot.
- Fixed floating arrows on carried objects.
December 20, 2012 Patch (Mecha Update)
- Added Festive variant.
- Fixed Festive Huntsman arrows using incorrect hit boxes.
- Fixed Festive Huntsman not completing a set when equipped.
- Added The Festive Huntsman to the list of items allowed in Medieval Mode.
- Fixed the Huntsman charge bar being misaligned.
- Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload.
- Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- [Undocumented] Snipers can now fire the Huntsman mid-air.
- Fixed the afterburn duration for the Huntsman.
Unknown patch
- The Huntsman can now fire underwater
Bugs
- Although going underwater with a lit arrow will visibly extinguish it, it is still considered lit and capable of setting enemies on fire.
- Lighting a Huntsman arrow will change its damage type from bullet to fire; this is notable on DeGroot Keep where lit arrows do significantly lesser damage to enemies with fire resistances such as the Chargin' Targe and the Darwin's Danger Shield.
- Switching the Huntsman to another fallen weapon with a charged bow causes the Sniper still having the speed penalty, independent of having the Sniper Rifle zoom-in or not. It's possible to fix by zoom in and out or simply by switching the equipped weapons. This also applies to getting a new Huntsman or a Fortified Compound from the ground.
- Players with this bug active causes the third-person animation to be in his zoom-pose, and the charging time function on the Sniper Rifles works even if the Sniper does not zoom-in with the Weapon. On the first time, the charging beep plays, but after one shot, it doesn't play it anymore when fully charged, though, it's still possible to deliver more damage, as the charging is technically working in background. When using with the Sydney Sleeper, the Jarate effect is not applied, but the damage bonus of the charge is still delivered, when used with the Classic, nothing happens, since the weapon has a different scoping mechanic than the other Sniper primaries. Jumping while having the bug active does also work, but it causes the charge to reset in background. Finally, when doing this with a Fortified Compound or a Huntsman which was found on the ground, the charging bow third-person animation will be used, along with the speed-penalty.
- The Skewer taunt can actually be aimed at any direction, despite the animation showing the Sniper stabbing foward. This means that the user can stun and kill players that are right below or even over the player's head.
- The Huntsman has no class selection animation, causing the Sniper to appear idle on the class selection screen.. This also applies to the Fortified Compound.
Trivia
- The Huntsman's view model was originally left-handed.
- When first revealed, the Huntsman was to have eighteen arrows. Five were removed, however, it is unknown why.[1]
- The concept of lighting the Huntsman's arrows on fire was not in the original design. The ability was added after the item was shown to the public based on community feedback.[2]
- In the files, the Huntsman is referred to as
tf_weapon_compound_bow
. This is incorrect, as the Huntsman is not a compound bow, but rather a recurve bow.
Gallery
BLU Festive variant.
References
See also
External links
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|