Difference between revisions of "Sniper taunts"
(→All-Class: Forgot about the : on "Crickey!" part, oops.) |
(→All-Class: Kind of wanting to put up small fixes and addings.) |
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''Initiating a Conga line'' | ''Initiating a Conga line'' | ||
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:[[Media:Sniper taunt cong fun 01.wav|"He hee!"]] | :[[Media:Sniper taunt cong fun 01.wav|"He hee!"]] | ||
:[[Media:Sniper taunt cong fun 02.wav|"Yah, look at me go, ha ha ha ha!"]] | :[[Media:Sniper taunt cong fun 02.wav|"Yah, look at me go, ha ha ha ha!"]] | ||
:[[Media:Sniper taunt cong fun 03.wav|"It's conga time in Oz!"]] (slang for Australia) | :[[Media:Sniper taunt cong fun 03.wav|"It's conga time in Oz!"]] (slang for Australia) | ||
+ | :[[Media:Sniper taunt cong fun 06.wav|"Ay ee oom oom omph ah!"]] | ||
+ | :[[Media:Sniper taunt cong fun 25.wav|"Headshot conga!"]] | ||
+ | |||
+ | ''Dancing to the Conga'' | ||
:[[Media:Sniper taunt cong fun 04.wav|"Ooh, ooh ooh, ah!"]] | :[[Media:Sniper taunt cong fun 04.wav|"Ooh, ooh ooh, ah!"]] | ||
:[[Media:Sniper taunt cong fun 05.wav|"Ooh ooh, umph ah!"]] | :[[Media:Sniper taunt cong fun 05.wav|"Ooh ooh, umph ah!"]] | ||
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:[[Media:Sniper taunt cong fun 10.wav|"Look at me conga!"]] | :[[Media:Sniper taunt cong fun 10.wav|"Look at me conga!"]] | ||
:[[Media:Sniper taunt cong fun 11.wav|"Ha hah!"]] | :[[Media:Sniper taunt cong fun 11.wav|"Ha hah!"]] | ||
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:[[Media:Sniper taunt cong fun 18.wav|"All right ya wankers!"]] | :[[Media:Sniper taunt cong fun 18.wav|"All right ya wankers!"]] | ||
:[[Media:Sniper taunt cong fun 24.wav|"Wha hoo, whoo whoo, ha ha ha ha ha hah!"]] | :[[Media:Sniper taunt cong fun 24.wav|"Wha hoo, whoo whoo, ha ha ha ha ha hah!"]] | ||
− | :[[Media:Sniper taunt cong | + | :[[Media:Sniper taunt cong int 01.wav|"Whoo hoo, ha ha ha!"]] |
+ | :[[Media:Sniper taunt cong int 02.wav|"Ha ha ha hah! Conga!"]] | ||
+ | :[[Media:Sniper taunt cong int 03.wav|"COOOOOOON-GA!"]] | ||
The player will continuously move forward during this taunt, only being able to turn left and right. | The player will continuously move forward during this taunt, only being able to turn left and right. | ||
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:[[Media:Sniper taunt flip int 06.wav|"''Who'' wants a flippin'?"]] | :[[Media:Sniper taunt flip int 06.wav|"''Who'' wants a flippin'?"]] | ||
:[[Media:Sniper taunt flip int 07.wav|"Step right up!"]] | :[[Media:Sniper taunt flip int 07.wav|"Step right up!"]] | ||
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+ | ''Waiting for the player'' | ||
+ | (First response) | ||
:[[Media:Sniper taunt flip int 10.wav|"''I'll'' flip ya!"]] | :[[Media:Sniper taunt flip int 10.wav|"''I'll'' flip ya!"]] | ||
+ | (Second response) | ||
:[[Media:Sniper taunt flip int 11.wav|"I'll flip ya!!"]] | :[[Media:Sniper taunt flip int 11.wav|"I'll flip ya!!"]] | ||
+ | :[[Media:Sniper taunt int 01.wav|"Let's do this!"]] | ||
+ | :[[Media:Sniper taunt int 13.wav|"I haven't got all bloody day!"]] | ||
''Flipping another player'' | ''Flipping another player'' | ||
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''Being flipped'' | ''Being flipped'' | ||
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:[[Media:Sniper taunt flip fun 06.wav|"Hah ha ha!"]] | :[[Media:Sniper taunt flip fun 06.wav|"Hah ha ha!"]] | ||
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:[[Media:Sniper taunt admire 19.wav|"Good on ya!"]] | :[[Media:Sniper taunt admire 19.wav|"Good on ya!"]] | ||
:[[Media:Sniper taunt admire 20.wav|"Have a good one!"]] | :[[Media:Sniper taunt admire 20.wav|"Have a good one!"]] | ||
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+ | ''After being flipped'' | ||
+ | :[[Media:Sniper taunt flip fun 05.wav|"And a little something extra!"]] | ||
}} | }} | ||
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:[[Media:Sniper taunt rps int 05.wav|"Let's throw 'em!"]] | :[[Media:Sniper taunt rps int 05.wav|"Let's throw 'em!"]] | ||
:[[Media:Sniper taunt rps int 06.wav|"''Let's throw 'em!''"]] | :[[Media:Sniper taunt rps int 06.wav|"''Let's throw 'em!''"]] | ||
+ | |||
+ | ''Waiting for the player'' | ||
:[[Media:Sniper taunt rps int 07.wav|"Who wants a throw?"]] | :[[Media:Sniper taunt rps int 07.wav|"Who wants a throw?"]] | ||
:[[Media:Sniper taunt rps int 11.wav|"Give us a throw!"]] | :[[Media:Sniper taunt rps int 11.wav|"Give us a throw!"]] | ||
''Starting the throw'' | ''Starting the throw'' | ||
+ | :[[Media:Sniper taunt rps exert 17.wav|"On three!"]] | ||
:[[Media:Sniper taunt rps exert 01.wav|"One!"]] | :[[Media:Sniper taunt rps exert 01.wav|"One!"]] | ||
:[[Media:Sniper taunt rps exert 02.wav|"Two!"]] | :[[Media:Sniper taunt rps exert 02.wav|"Two!"]] | ||
:[[Media:Sniper taunt rps exert 16.wav|"Three!"]] | :[[Media:Sniper taunt rps exert 16.wav|"Three!"]] | ||
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''Win'' | ''Win'' | ||
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:[[Media:Sniper taunt rps win 15.wav|"Yes!"]] | :[[Media:Sniper taunt rps win 15.wav|"Yes!"]] | ||
(Condition-specific) | (Condition-specific) | ||
+ | :[[Media:Sniper taunt rps win 14.wav|"That was a rip-snorter!"]] | ||
:[[Media:Sniper taunt rps win 18.wav|"Rock beats scissors!"]] | :[[Media:Sniper taunt rps win 18.wav|"Rock beats scissors!"]] | ||
:[[Media:Sniper taunt rps win 20.wav|"Scissors cuts paper!"]] | :[[Media:Sniper taunt rps win 20.wav|"Scissors cuts paper!"]] | ||
+ | (Ending) | ||
+ | :[[Media:Sniper taunt rps win 02.wav|"Ah ha ha ha!"]] | ||
''Loss'' | ''Loss'' | ||
− | :[[Media:Sniper taunt rps lose 04.wav|"Bah | + | :[[Media:Sniper taunt rps lose 22.wav|"Bah! Who needs it?"]] |
+ | :[[Media:Sniper taunt rps lose 04.wav|"Bah!"]] | ||
:[[Media:Sniper taunt rps lose 06.wav|"Aaah!"]] | :[[Media:Sniper taunt rps lose 06.wav|"Aaah!"]] | ||
+ | (Ending) | ||
:[[Media:Sniper taunt rps lose 13.wav|"Bloody, stupid game!"]] | :[[Media:Sniper taunt rps lose 13.wav|"Bloody, stupid game!"]] | ||
:[[Media:Sniper taunt rps lose 15.wav|"You sneaky rat-bag!"]] | :[[Media:Sniper taunt rps lose 15.wav|"You sneaky rat-bag!"]] | ||
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}} | }} | ||
Revision as of 03:38, 21 January 2021
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: Some taunts are still missing associated sound effects and voice lines, such as Burstchester (creature roaring, still missing lines) and the Yeti ones (Yeti's roars, Yeti cutout being destroyed). |
Taunts are character-specific animations that can be manually triggered in-game. The Sniper has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include voice responses or voice commands.
Contents
Primary
Associated items | Description | |
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The Sniper waves with a cocky smile and says: |
Associated items | Description | Kill Icon | |
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Main article: Skewer
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely while holding it for about a second, before bringing the arrow back to his bow again, killing the victim. While thrusting the arrow, the Sniper says: |
Secondary
Associated items | Description | |
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The Sniper jumps, kicking his heels together, punches the air upon landing and yells: |
Melee
Associated items | Description | |
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The Sniper takes off his hat, holds it across his chest with a solemn expression and mumbles: |
Special
Sniper-exclusive
Associated item | Description | |
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The Sniper will pull out a didgeridoo and spin it in his hand before sitting down and playing a tune, which will continue until the player taunts again or jumps. The Sniper will then stand up and compliment his performance.
Intro Outro
Associated sound effects |
Associated item | Description | |
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The Sniper will point two fingers towards his eyes, then points his finger outwards in the gesture of pointing at someone while saying: |
Associated item | Description | |
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The Sniper will take out a saxophone and starts to play one of the tunes below: (All the tunes are based on "Seduce Me!") |
Associated item | Description | |
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The Sniper will take out a pad and a pen while saying:
Then after crossing a name on the pad, he will laugh in several different ways: |
All-Class
Associated item | Description | |
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A creature resembling a Bread monster partially comes out of the Sniper's chest. He looks at it in shock until the creature goes back inside, and then checks his chest and stomach before shivering.
Looking at monster
Shivering |
Associated item | Description | |
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The Sniper bounces in rhythm to the Latin beats and points both of his index fingers to the sky while occasionally kicking his feet out while saying:
Initiating a Conga line
Dancing to the Conga The player will continuously move forward during this taunt, only being able to turn left and right. |
Associated item | Description | |
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The Sniper puts his arms out and forms a square with his fingers, trying to visualize the scene in front of him in a frame or a screen. |
Associated item | Description | |
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The Sniper punches the air with his right hand before turning sideways, extending his arm forward, and inviting others for a fist bump.
Intro While waiting, he looks to the left and flicks his left hand while saying: The Sniper then quickly stomps the ground while spinning to his left and shaking his hands before punching the other player's fist. Bumping
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Associated item | Description | |
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The Sniper bends down a bit and interlocks a few of his fingers to form a platform for another player to flip off of.
Preparing to flip Waiting for the player (First response) (Second response) Flipping another player Being flipped After flipping
After being flipped |
Associated item | Description | |
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The Sniper gives a little slap and a kick in the air before raising his hand while saying: He then slightly bends his knees and calls the other player over to him with his fingers before slapping their hand. He then does a little punch in excitement of the successful high five. |
Associated item | Description | |
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The Sniper bends his knees and kicks forward while swinging his arms back and forth. Eventually he claps once, cracks his fingers, and shakes his hands on his sides. |
Associated item | Description | |
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The Sniper goes through an aerobics routine with the option of a class-specific animation.
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Associated item | Description | |
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The Sniper engages in an intense battle of Rock, Paper, Scissors.
Initiating a throw Waiting for the player Starting the throw Win (Condition-specific) (Ending) Loss (Ending) |
Associated item | Description | |
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The Sniper points and laughs. |
Associated item | Description | |
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The Sniper takes out a staff with a skull on its top and a tag reading "99¢". He attempts to cast a Blast Jump spell with his left hand while kicking the ground, failing to create anything but green sparkles. He then angrily breaks the staff over his knee before returning to his original position. |
Associated item | Description | |
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The Sniper summons a guitar and plays an intense solo as flames and lightning spout from behind. |
Associated item | Description | |
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The Sniper reaches a hand out and taps his hat with the other hand while saying:
Initiating a head butt
Head-butting After a head butt |
Associated item | Description | |
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The Sniper swings his partner 'round and 'round while saying:
Starting a dance
During the dance
Dance's end |
Associated item | Description | |
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The Sniper jumps into a team-colored bumper car. Pressing MOUSE1 makes him honk the car's horn. The player can freely move around, albeit slowly, during this taunt. |
Associated item | Description | |
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A wooden cutout of a Yeti appears in front of the Sniper. He looks at it from head to toe, holds his hand close to the cutout Yeti's head for a moment, and hits it with just his finger, which destroys the entire cutout. He then slaps his hands one against the other in a cleaning fashion.
Before hitting the cutout After hitting the cutout |
Associated item | Description | |
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The Sniper turns into a Yeti, beats his chest while roaring, and slams the ground with his fist; he then turns back to normal and stands back up while laughing or saying "Holy dooley". |
Associated item | Description | |
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The Sniper pulls out a witch's broom and proceeds to ride it, hovering above the ground. The player can freely move around, albeit slowly, during this taunt. |
Update history
- [Undocumented] Added a taunt used by the Huntsman.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added an unused "high-five" taunt.
May 5, 2011 Patch (Replay Update)
- Added Director's Vision taunt.
- [Undocumented] Added a voice response for the Skewer taunt.
- [Undocumented] Added laughing animations.
June 23, 2011 Patch (Über Update)
- Added Schadenfreude taunt.
October 13, 2011 Patch (Manniversary Update & Sale)
- Taunting with a Saxxy no longer play lines that reference a knife
- Added High Five! taunt.
- Added Shred Alert taunt.
June 18, 2014 Patch (Love & War Update)
- Added Conga, Square Dance, Skullcracker, Flippin' Awesome, Rock, Paper, Scissors, and I See You taunts.
December 8, 2014 Patch (End of the Line Update)
- Fixed The Swagman's Swatter not being held by the Sniper during the melee taunt
- Fixed The Swagman's Swatter not being held by the Sniper for lower LOD settings during the melee taunt.
- Added Most Wanted and Killer Solo
July 2, 2015 Patch (Gun Mettle Update)
- The Kazotsky Kick was added to the game.
October 6, 2015 Patch (Invasion Community Update)
- The Burstchester was added to the game.
October 28, 2015 Patch (Scream Fortress 2015)
- The Zoomin' Broom was added to the game.
- Updated taunts to prevent movement during the pre-round period when players are frozen
December 17, 2015 Patch (Tough Break Update)
- Added Mannrobics taunt.
- Updated several hats to fix the Sniper not removing the hats while taunting
July 7, 2016 Patch #1 (Meet Your Match Update)
- Updated several hats to fix the Sniper not removing them while taunting.
- Fixed a bug related to the Sniper's zoom and taunting.
October 21, 2016 Patch (Scream Fortress 2016)
- Added Second Rate Sorcery taunt.
- Added Victory Lap taunt.
December 21, 2016 Patch (Smissmas 2016)
- The Didgeridrongo was added to the game.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added 2 official taunts: Yeti Punch and Yeti Smash.
Bugs
- When taunting with a melee weapon, certain hats may not be taken off, but will instead remain on the Sniper's head.
- Sometimes no mouth animation is shown when taunting with the SMG.
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