Difference between revisions of "Sniper Rifle"
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The '''Sniper Rifle''' is the default [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath. | The '''Sniper Rifle''' is the default [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath. | ||
− | The rifle has | + | The rifle has no spread, no damage ramp-up or fall-off, and is one of eight weapons with a zoom sight, the others being the [[Sydney Sleeper]], [[Machina]], [[Bazaar Bargain]], [[Hitman's Heatmaker]], [[AWPer Hand]], [[Shooting Star]], and [[Classic]]. The zoom display features a charge meter and a small, faded team-colored laser dot in the center. When zoomed in, the charge meter increases gradually from 0% to 100% over 3.3 seconds, indicating the amount of damage that will be done by the shot. The charge meter resets to 0% after a shot is fired or when the scope is unzoomed. Firing the Sniper Rifle when not zoomed will deal the same damage as at 0% charge. While zoomed, the Sniper's movement [[Classes#Speed|speed]] is reduced to 27%, and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling after jumping, however, falling off a ledge without jumping or getting knocked into the air will not inhibit scoping. |
− | The Sniper Rifle does not deliver | + | The Sniper Rifle does not deliver [[Critical hits|random crits]]; however, if the player delivers a shot to an enemy's head while zoomed in, a [[headshot]] will occur which will deliver a guaranteed critical hit. Headshots cannot be scored while unscoped. Unlike other [[hitscan]] weapons, the Sniper Rifle and the Sniper's [[Sniper#Primary|other primaries]] are able to penetrate friendly players. |
While scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. The dot becomes larger and clearer as the charge meter increases. This can serve as a warning to other players of the Sniper's position. Resourceful Snipers can circumvent this problem by deliberately aiming at objects or other surfaces in the foreground to hide the laser from enemies. | While scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. The dot becomes larger and clearer as the charge meter increases. This can serve as a warning to other players of the Sniper's position. Resourceful Snipers can circumvent this problem by deliberately aiming at objects or other surfaces in the foreground to hide the laser from enemies. |
Revision as of 16:35, 18 June 2021
“ | You'll be needin' another use for that neck!
Click to listen
— The Sniper
|
” |
The Sniper Rifle is the default primary weapon for the Sniper. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath.
The rifle has no spread, no damage ramp-up or fall-off, and is one of eight weapons with a zoom sight, the others being the Sydney Sleeper, Machina, Bazaar Bargain, Hitman's Heatmaker, AWPer Hand, Shooting Star, and Classic. The zoom display features a charge meter and a small, faded team-colored laser dot in the center. When zoomed in, the charge meter increases gradually from 0% to 100% over 3.3 seconds, indicating the amount of damage that will be done by the shot. The charge meter resets to 0% after a shot is fired or when the scope is unzoomed. Firing the Sniper Rifle when not zoomed will deal the same damage as at 0% charge. While zoomed, the Sniper's movement speed is reduced to 27%, and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling after jumping, however, falling off a ledge without jumping or getting knocked into the air will not inhibit scoping.
The Sniper Rifle does not deliver random crits; however, if the player delivers a shot to an enemy's head while zoomed in, a headshot will occur which will deliver a guaranteed critical hit. Headshots cannot be scored while unscoped. Unlike other hitscan weapons, the Sniper Rifle and the Sniper's other primaries are able to penetrate friendly players.
While scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. The dot becomes larger and clearer as the charge meter increases. This can serve as a warning to other players of the Sniper's position. Resourceful Snipers can circumvent this problem by deliberately aiming at objects or other surfaces in the foreground to hide the laser from enemies.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 68100%: 203
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Zoom-in charging delay | 1.3 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
# of ticks lit | Bodyshot damage | Headshot damage |
---|---|---|
3 | 50 | N/A |
4 | 50 | 150 |
5 | 50 | 150 |
6 | 50 | 150 |
7 | ~60 | ~180 |
8 | ~75 | ~225 |
9 | ~90 | ~270 |
10 | ~105 | ~315 |
11 | ~120 | ~360 |
12 | ~135 | ~405 |
13 | 150 | 450 |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Invalid parameter. See Template:Achiev type link for a list of valid parameters
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Pyro
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Sniper
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Update history
- Fixed occasional Sniper zoom crash.
- Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times.
- Added an option for the Sniper Rifle to the advanced multiplayer options. If disabled, the Sniper Rifle won't re-zoom after firing a zoomed shot.
- Fixed being able to zoom too quickly after firing a zoomed shot.
- Added a small delay (200 ms) before a zoomed Sniper shot can get a critical hit.
- Fixed exploit allowing Snipers to fire faster than intended.
- The Sniper Rifle can now crit while under crit-boosts.
- Fixed this weapon not penetrating friendly players.
- Added a bell when the Sniper Rifle is fully charged.
- [Undocumented] Added Strange Quality.
- Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Festive Sniper Rifles can now be gifted.
March 23, 2012 [Item schema update]
- Marked Sniper Rifle and Festive Sniper Rifle as usable with the Headshot Part.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
December 20, 2012 Patch (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
- Fixed the Botkiller Sniper Rifle using incorrect team materials for the arms.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
June 18, 2014 Patch (Love & War Update)
- Converted the Sniper Rifle models to use the
c_models
system.
- Fixed a server crash related to the Sniper Rifle.
Bugs
- If the player scopes in and pauses their game, the zoom display will be removed, allowing the player to see as if they weren't scoped in while retaining their zoom and charge. Since the game is paused, the player will obviously be unable to shoot or look around during this time.
- The zoom display is brought back up once the player unpauses the game.
Trivia
- The Sniper Rifle has a very similar design to both the M24 rifle and the M40 rifle. The M40 was used during the Vietnam war, and the M24 used during the Gulf War.
Gallery
BLU Festive variant.
RED Festivized variant.
References
See also
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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