Difference between revisions of "Spy Trap"
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− | The '''Spy Trap''' is a scrapped building for the Spy that came with three different modes that could be used. | + | The '''Spy Trap''' is a [[scrapped]] building for the [[Spy]] that came with three different modes that could be used. |
− | * ''Reprogrammer Mode'', an MvM-only mode, would give any bots that enter it's area of effect the unused "Reprogrammed" condition. | + | * ''Reprogrammer Mode'', an [[MvM]]-only mode, would give any bots that enter it's area of effect the unused "Reprogrammed" condition. |
* ''Magnet Mode'' which causes the Spy Trap to attract itself to the nearest player and stun them. | * ''Magnet Mode'' which causes the Spy Trap to attract itself to the nearest player and stun them. | ||
* ''Stealth Mode'' which cloaks the builder provided they are within a 250 unit radius of the Spy Trap. | * ''Stealth Mode'' which cloaks the builder provided they are within a 250 unit radius of the Spy Trap. | ||
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Revision as of 21:59, 11 October 2021
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
The Spy Trap is a scrapped building for the Spy that came with three different modes that could be used.
- Reprogrammer Mode, an MvM-only mode, would give any bots that enter it's area of effect the unused "Reprogrammed" condition.
- Magnet Mode which causes the Spy Trap to attract itself to the nearest player and stun them.
- Stealth Mode which cloaks the builder provided they are within a 250 unit radius of the Spy Trap.
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