Difference between revisions of "Grenade (taunt)"
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{{Quotation|'''The Soldier'''|C'mere, pumpkin.|sound=Soldier_PickAxeTaunt05.wav}} | {{Quotation|'''The Soldier'''|C'mere, pumpkin.|sound=Soldier_PickAxeTaunt05.wav}} | ||
− | Upon | + | Upon taunting with the [[Equalizer]] equipped, the [[Soldier]] throws his weapon over his shoulder dramatically, cracks his knuckles, rips a '''grenade''' from his bandolier and pulls the pin. The resulting explosion will [[gib]] the Soldier and any enemy slow, unaware, or simply unfortunate enough to be within range. |
This move will destroy any enemy players and [[buildings]] that are within approximately six feet of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier will be credited with a Kamikaze kill. | This move will destroy any enemy players and [[buildings]] that are within approximately six feet of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier will be credited with a Kamikaze kill. | ||
Performing the Kamikaze taunt with the [[Lumbricus Lid]] equipped will cause the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the ''Worms'' games to play while using the Holy Hand Grenades. | Performing the Kamikaze taunt with the [[Lumbricus Lid]] equipped will cause the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the ''Worms'' games to play while using the Holy Hand Grenades. | ||
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+ | The Kamikaze can be used to kill enemy players during [[Humiliation]] and [[Stalemate]]s. | ||
== Damage == | == Damage == | ||
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}} | }} | ||
− | == | + | ==Update History== |
'''[[August 26, 2010 Patch]]''' | '''[[August 26, 2010 Patch]]''' | ||
* Fixed the new Worms gear not playing the correct sound during the Equalizer taunt. | * Fixed the new Worms gear not playing the correct sound during the Equalizer taunt. | ||
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* Despite the fact that the Soldier only carries two frag grenades, this taunt has no "ammo" and can be performed many times with the Rocket Jumper equipped. His model also continues to show two grenades, even after the taunt has been performed and a grenade is clearly used (as the Soldier was not expected to be able to survive the blast.) | * Despite the fact that the Soldier only carries two frag grenades, this taunt has no "ammo" and can be performed many times with the Rocket Jumper equipped. His model also continues to show two grenades, even after the taunt has been performed and a grenade is clearly used (as the Soldier was not expected to be able to survive the blast.) | ||
* The grenades on the Soldier's bandolier resemble MK2 hand grenades but with an oversized safety lever and a more blocky body. | * The grenades on the Soldier's bandolier resemble MK2 hand grenades but with an oversized safety lever and a more blocky body. | ||
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* The Equalizer that the Soldier throws away vanishes once he does so. This was put in place because the Soldier used to drop two Equalizers - one during the taunt and one on death. | * The Equalizer that the Soldier throws away vanishes once he does so. This was put in place because the Soldier used to drop two Equalizers - one during the taunt and one on death. | ||
Revision as of 12:57, 9 January 2011
“ | C'mere, pumpkin.
Click to listen
— The Soldier
|
” |
Upon taunting with the Equalizer equipped, the Soldier throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion will gib the Soldier and any enemy slow, unaware, or simply unfortunate enough to be within range.
This move will destroy any enemy players and buildings that are within approximately six feet of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier will be credited with a Kamikaze kill.
Performing the Kamikaze taunt with the Lumbricus Lid equipped will cause the "Hallelujah" sound clip from the Worms games to play while using the Holy Hand Grenades.
The Kamikaze can be used to kill enemy players during Humiliation and Stalemates.
Contents
Damage
- Self damage: 320
- Point Blank: 500+
- 6 ft: 500+
- 12 ft: None
- Critical hit: N/A
Damages are approximate and determined by community testing.
Function Times
- Attack Interval: 4
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
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Update History
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.
- Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
- Players can no longer survive the taunt kill by equipping the Gunboats.
- The Lumbricus Lid Kamikaze taunt kill received a unique kill icon.
Bugs
- When a player with the Rocket Jumper equipped performs this taunt, the Soldier will take no damage from the explosion and will instead be launched into the sky, taking only fall damage. However, any enemies caught in the blast will still die instantly.
- An overhealed Soldier under the effect of the Battalion's Backup can also survive the taunt.
- The kill icon for the Lumbricus Lid currently does not work for some players.
Trivia
- Despite the fact that the Soldier only carries two frag grenades, this taunt has no "ammo" and can be performed many times with the Rocket Jumper equipped. His model also continues to show two grenades, even after the taunt has been performed and a grenade is clearly used (as the Soldier was not expected to be able to survive the blast.)
- The grenades on the Soldier's bandolier resemble MK2 hand grenades but with an oversized safety lever and a more blocky body.
- The Equalizer that the Soldier throws away vanishes once he does so. This was put in place because the Soldier used to drop two Equalizers - one during the taunt and one on death.