Difference between revisions of "Anti-Engineer strategy"
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{{Quotation|'''The Medic'''|Did ze Fräuleins have zeir Mittelschmerz?|sound=Medic_specialcompleted08.wav}} | {{Quotation|'''The Medic'''|Did ze Fräuleins have zeir Mittelschmerz?|sound=Medic_specialcompleted08.wav}} | ||
− | The '''[[Engineer]]''' is a defensive support class who primarily helps his team by constructing various buildings. The bulk of his firepower comes from his [[Sentry Gun]], which is capable of fighting almost any enemy head-on when fully upgraded. For utility, his [[Dispenser]] keeps his team supplied, while a [[Teleporter]] system saves travel time from spawn to the front lines. Generally, an Engineer will build a "base", consisting of a Sentry Gun, Dispenser, and Teleporter Exit, that acts as a rallying point for his team. His buildings are extremely useful for either helping his team advance or holding a strategic position. By himself, however, the Engineer has mediocre weapons and little health, although he has a few loadout options that drastically enhance his solo combat capabilities, such as the [[Gunslinger]] and [[Southern Hospitality]]. | + | The '''[[Engineer]]''' is a defensive support class who primarily helps his team by constructing various buildings. The bulk of his firepower comes from his [[Sentry Gun]], which is capable of fighting almost any enemy head-on when fully upgraded. For utility, his [[Dispenser]] keeps his team supplied, while a [[Teleporter]] system saves travel time from spawn to the front lines. Generally, an Engineer will build a "base", consisting of a Sentry Gun, Dispenser, and Teleporter Exit, that acts as a rallying point for his team. His buildings are extremely useful for either helping his team advance or holding a strategic position. By himself, however, the Engineer has mediocre weapons and little health, although he has a few loadout options that drastically enhance his solo combat capabilities, such as the [[Gunslinger]] and [[Southern Hospitality]]. If you can destroy his Sentry Gun, he should be an easy kill. |
== General == | == General == |
Revision as of 05:36, 24 August 2022
“ | Did ze Fräuleins have zeir Mittelschmerz?
Click to listen
— The Medic
|
” |
The Engineer is a defensive support class who primarily helps his team by constructing various buildings. The bulk of his firepower comes from his Sentry Gun, which is capable of fighting almost any enemy head-on when fully upgraded. For utility, his Dispenser keeps his team supplied, while a Teleporter system saves travel time from spawn to the front lines. Generally, an Engineer will build a "base", consisting of a Sentry Gun, Dispenser, and Teleporter Exit, that acts as a rallying point for his team. His buildings are extremely useful for either helping his team advance or holding a strategic position. By himself, however, the Engineer has mediocre weapons and little health, although he has a few loadout options that drastically enhance his solo combat capabilities, such as the Gunslinger and Southern Hospitality. If you can destroy his Sentry Gun, he should be an easy kill.
Contents
General
Attributes | Anti-Engineer strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
Weapon | Anti-Engineer strategy |
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Shotgun + reskins |
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Frontier Justice + reskins |
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Widowmaker |
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Pomson 6000 |
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Rescue Ranger |
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Panic Attack |
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Secondary weapons
Weapon | Anti-Engineer strategy |
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Pistol + reskins |
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Wrangler + reskins |
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Short Circuit |
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Melee weapons
Weapon | Anti-Engineer strategy |
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Wrench + reskins |
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Gunslinger |
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Southern Hospitality |
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Jag |
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Eureka Effect |
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Buildings
Buildings are unaffected by critical hits, including those from sources like the Soldier's Buff Banner and Medic's Kritzkrieg.
Building | Anti-Engineer strategy |
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Sentry Gun |
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Dispenser |
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Teleporter |
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Combat Mini-Sentry Gun |
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See also
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