Difference between revisions of "Anti-Engineer strategy"
m (→Buildings: Shortening to 1 bullet point. There's no need to mention the RTR here, as the page's intention is for general counters.) |
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== Buildings == | == Buildings == | ||
* [[Buildings]] are unaffected by critical hits, including those from sources like the Soldier's [[Buff Banner]] and Medic's [[Kritzkrieg]]. | * [[Buildings]] are unaffected by critical hits, including those from sources like the Soldier's [[Buff Banner]] and Medic's [[Kritzkrieg]]. | ||
− | * The Spy’s Sapper causes buildings to cease | + | * The Spy’s Sapper causes buildings to cease functioning, but can be removed by the Engineer's Wrench. Coordinate with a friendly Spy to take out troublesome buildings. |
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200"| Building | ! class="header" colspan="1" width="200"| Building | ||
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* Dealing with a nest that has multiple Sentry Guns usually requires a team effort. | * Dealing with a nest that has multiple Sentry Guns usually requires a team effort. | ||
** The Medic can use his invincibility-granting [[ÜberCharge]] on a Heavy or Demoman to break a stalemate. | ** The Medic can use his invincibility-granting [[ÜberCharge]] on a Heavy or Demoman to break a stalemate. | ||
− | ** If an allied Spy saps the | + | ** If an allied Spy saps the Sentry Gun to disable it, the rest of your team can push in. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | [[File:Lvl1dispenser.png|100px|Dispensers]]<br />'''[[Dispenser]]''' | | align="center" valign="center" style="padding:0.5em" | [[File:Lvl1dispenser.png|100px|Dispensers]]<br />'''[[Dispenser]]''' | ||
| | | | ||
− | * The Dispenser | + | * The Dispenser can be an easier building to destroy, as an Engineer will usually prioritize repairing his Sentry Gun. |
− | * If destroying a Sentry Gun isn't possible, target the Dispenser to cut off the Engineer's supply of metal | + | * If destroying a Sentry Gun isn't possible, target the Dispenser to cut off the Engineer's supply of metal. |
* Destroying a Dispenser will reduce the entire enemy team’s health regeneration, especially if there is no enemy Medic. | * Destroying a Dispenser will reduce the entire enemy team’s health regeneration, especially if there is no enemy Medic. | ||
* You can use an enemy Dispenser as cover from an enemy Sentry Gun; Sentry Guns cannot attack you through Dispensers. | * You can use an enemy Dispenser as cover from an enemy Sentry Gun; Sentry Guns cannot attack you through Dispensers. | ||
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* You will often need to decide whether to target the Mini-Sentry Gun or its Engineer in the heat of battle. | * You will often need to decide whether to target the Mini-Sentry Gun or its Engineer in the heat of battle. | ||
** If the Engineer places down a Mini-Sentry midcombat, decide whether you have the firepower to fight, then whether to first target the Engineer or Mini-Sentry. | ** If the Engineer places down a Mini-Sentry midcombat, decide whether you have the firepower to fight, then whether to first target the Engineer or Mini-Sentry. | ||
− | * The fast build time of Mini-Sentries helps them be placed in unexpected places. After you destroy | + | * The fast build time of Mini-Sentries helps them be placed in unexpected places. After you destroy one, watch out for its builder. |
* If an Engineer is deploying Mini-Sentry Guns near ammo supplies, destroying them may be pointless considering how easily they're replaced. Don't let him distract you from the main fight or high priority targets. | * If an Engineer is deploying Mini-Sentry Guns near ammo supplies, destroying them may be pointless considering how easily they're replaced. Don't let him distract you from the main fight or high priority targets. | ||
* Like a normal Sentry Gun, the Mini-Sentry can be sapped by a Spy. | * Like a normal Sentry Gun, the Mini-Sentry can be sapped by a Spy. |
Revision as of 11:25, 30 September 2022
“ | Did ze Fräuleins have zeir Mittelschmerz?
Click to listen
— The Medic
|
” |
The Engineer is a defensive support class who primarily helps his team by constructing various buildings. The bulk of his firepower comes from his Sentry Gun, which is capable of fighting almost any enemy head-on when fully upgraded. For utility, his Dispenser keeps his team supplied, while a Teleporter system saves travel time from spawn to the front lines. Generally, an Engineer will build a "base", consisting of a Sentry Gun, Dispenser, and Teleporter Exit, that acts as a rallying point for his team. His buildings are extremely useful for either helping his team advance or holding a strategic position. If the Engineer is caught alone or without his Sentry Gun, he has below-average direct combat and mediocre health, although there are a few loadout options that drastically enhance his solo combat, such as the Gunslinger and Southern Hospitality.
Contents
General
Attributes | Anti-Engineer strategy |
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Role |
|
Health |
|
Speed |
|
Power |
|
Weapon-specific
Primary weapons
Weapon | Anti-Engineer strategy |
---|---|
Shotgun + reskins |
|
Frontier Justice + reskins |
|
Widowmaker |
|
Pomson 6000 |
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Rescue Ranger |
|
Panic Attack |
|
Secondary weapons
Weapon | Anti-Engineer strategy |
---|---|
Pistol + reskins |
|
Wrangler + reskins |
|
Short Circuit |
|
Melee weapons
Weapon | Anti-Engineer strategy |
---|---|
Wrench + reskins |
|
Gunslinger |
|
Southern Hospitality |
|
Jag |
|
Eureka Effect |
|
Buildings
- Buildings are unaffected by critical hits, including those from sources like the Soldier's Buff Banner and Medic's Kritzkrieg.
- The Spy’s Sapper causes buildings to cease functioning, but can be removed by the Engineer's Wrench. Coordinate with a friendly Spy to take out troublesome buildings.
Building | Anti-Engineer strategy |
---|---|
Sentry Gun |
|
Dispenser |
|
Teleporter |
|
Combat Mini-Sentry Gun |
|
See also
|