Difference between revisions of "Grenade (taunt)"
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As with most kill taunts, this taunt can be used to kill enemy players during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|stalemates]]. | As with most kill taunts, this taunt can be used to kill enemy players during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|stalemates]]. | ||
− | The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage [[skeletons]] and the various means for the Soldier and enemies surviving the taunt and accomplishing [[Jumping#Soldier jumps|jumps]], including [[ÜberCharge|Invulnerabilty]], [[Vaccinator]] blast resistance ÜberCharge, [[Upgrade Station| | + | The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage [[skeletons]] and the various means for the Soldier and enemies surviving the taunt and accomplishing [[Jumping#Soldier jumps|jumps]], including [[ÜberCharge|Invulnerabilty]], [[Vaccinator]] blast resistance ÜberCharge, [[Upgrade Station|blast resistance upgrade]] in [[Mann vs. Machine]], or sufficient [[Healing#Overheal|Overheal]] augmented by some means ([[Battalion's Backup]], Upgrades, etc.). |
[[Compression blast|Airblasting]] the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt. | [[Compression blast|Airblasting]] the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt. | ||
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* The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall. | * The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall. | ||
* If the Soldier explodes near a [[Scout]] who is under the effects of [[Bonk! Atomic Punch]], the game will register that he has killed the Scout, but the Scout will survive. | * If the Soldier explodes near a [[Scout]] who is under the effects of [[Bonk! Atomic Punch]], the game will register that he has killed the Scout, but the Scout will survive. | ||
+ | * Due the explosion is handled by the server and the explosion origin of the taunt is the Soldier's right hand. If the Soldier calls for Medic during the taunt, the server-side animation will override with the call for Medic animation while the client-side continue playing the taunt animation, causing the explosion to occur at the Soldier's server-side right hand position, which can pass though thin walls and setup gates. | ||
== See also == | == See also == |
Revision as of 12:38, 13 March 2023
“ | C'mere, cupcake!
Click to listen
— The Soldier
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” |
The Grenade, also known as Kamikaze, is a kill taunt that activates upon taunting with the Equalizer or Escape Plan. The Soldier throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion gibs the Soldier himself, and any enemy too slow, unaware, or simply unfortunate enough to be within range.
This taunt destroys any enemy players and buildings that are within approximately 1.8 metres (6 feet or 96 Hammer Units) of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion are credited with a Grenade kill.
Performing the Grenade taunt with the Lumbricus Lid equipped causes the "Hallelujah" sound clip from the Worms games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades.
As with most kill taunts, this taunt can be used to kill enemy players during humiliation and stalemates.
The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage skeletons and the various means for the Soldier and enemies surviving the taunt and accomplishing jumps, including Invulnerabilty, Vaccinator blast resistance ÜberCharge, blast resistance upgrade in Mann vs. Machine, or sufficient Overheal augmented by some means (Battalion's Backup, Upgrades, etc.).
Airblasting the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt.
The kill icon for the Lumbricus Lid taunt was contributed by Psyke .
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 500 |
Medium range | N/A | |
Long range | N/A | |
Mini-crit | 677 | |
Self-damage | 320 | |
Function times | ||
Taunt duration | 3.7 s [1] | |
Values are approximate and determined by community testing. |
Related achievements
Soldier
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Update history
- The taunt was added to the game.
- Players can no longer survive the taunt kill by equipping the Gunboats.
Unknown date
- [Undocumented] The Equalizer that the Soldier throws away can no longer be picked up as ammo; it simply disappears.
- [Undocumented] Added an unused unique sound for the Grenade taunt while equipped with the Lumbricus Lid.
- Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
- The Lumbricus Lid Grenade taunt kill received a unique kill icon.
May 5, 2011 Patch (Replay Update)
- [Undocumented] Added a voice response for the Grenade taunt.
- [Undocumented] The Rocket Jumper no longer prevents self-damage from the Grenade kill-taunt.
- [Undocumented] The Rocket Jumper now prevents self-damage from the Grenade kill-taunt.
- Fixed The Escape Plan not using the same taunt as The Equalizer.
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt.
Bugs
- The taunt is recognized as a rocket jump by some achievements. For example, one can earn Death From Above by killing two opponents at once with the taunt.
- The player does not see a Bombinomicon explosion after using the Grenade while wearing the Bombinomicon.
- If the Soldier raises the grenade through a low ceiling during detonation, he will survive and still kill the players above.
- The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall.
- If the Soldier explodes near a Scout who is under the effects of Bonk! Atomic Punch, the game will register that he has killed the Scout, but the Scout will survive.
- Due the explosion is handled by the server and the explosion origin of the taunt is the Soldier's right hand. If the Soldier calls for Medic during the taunt, the server-side animation will override with the call for Medic animation while the client-side continue playing the taunt animation, causing the explosion to occur at the Soldier's server-side right hand position, which can pass though thin walls and setup gates.
See also
References
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