Difference between revisions of "User:Thevolunteer/sandbox"
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; 기차가 포함된 맵 | ; 기차가 포함된 맵 | ||
− | * | + | * [[Banana Bay/ko|Banana Bay]] |
− | * | + | * [[Cactus Canyon/ko|Cactus Canyon]] |
− | * | + | * [[District/ko|District]] <small>([[w:Subway trains|지하철]])</small> |
− | * | + | * [[Freight/ko|Freight]] |
− | * | + | * [[Frontier/ko|Frontier]] <small>(탑승 가능한 수레 'Lil' Chew Chew')</small> |
− | * | + | * [[Megalo/ko|Megalo]] |
− | * | + | * [[Mossrock/ko|Mossrock]] |
− | * | + | * [[Rotunda/ko|Rotunda]] |
− | * | + | * [[Snowplow/ko|Snowplow]] |
− | * | + | * [[Well (Control Point)/ko|Well (지점 점령)]] |
− | * | + | * [[Well (Capture the Flag)/ko|Well (깃발 탈취전)]] |
{{clr}} | {{clr}} | ||
− | === {{anchor|Pitfall}} | + | === {{anchor|Pitfall}} 구덩이 === |
− | [[File:Environmental_death_Fall.png|300px|thumb|right| | + | [[File:Environmental_death_Fall.png|300px|thumb|right|[[Upward/ko|Upward]] 맵 종점의 구덩이]] |
− | {{Kill notice|extend = yes|width = 45%|weapon = skull|victim = | + | {{Kill notice|extend = yes|width = 45%|weapon = skull|victim = 솔저 <span style="color:#3e3923;">볼품없이 고통스럽게 죽음</span>}} |
− | + | '''구덩이'''는 흔한 환경적 위험 요소로, 구덩이나 절벽 아래로 떨어지면 즉사하게 됩니다. 맵 가장자리의 절벽을 포함한 일반적인 구덩이와, [[Payload/ko|수레]] 선로 끝에 있는 거대한 구덩이, [[#Payload Cart explosion|수레 폭발]] 직전이나 폭발중에 열리는 구덩이 등 맵에는 다양한 구덩이 함정이 존재합니다. | |
− | + | 플레이어가 어느정도 높이에서 바닥으로 착지했는지 판단하여 계산하는 [[fall damage/ko|낙하 피해]]와는 다르게, 구덩이는 추락한 거리나 땅이나 사물과의 접촉 여부와는 상관 없이 플레이어를 즉사시킵니다. 구덩이는 {{ent|trigger_hurt}} 개체로서 구역에 존재하는 플레이어에게 끊임없이 빠르게 피해를 입히는 방식으로 즉사시킵니다. | |
− | + | 구덩이에 의한 사망의 지점이나 깊이는 플레이어가 볼 수 있는 바닥면이 아닐 수도 있습니다. 구덩이에 의한 사망 판정은 플레이어의 시체, [[gibs/ko|토막]], 무기와 [[Ammo/ko|탄약 상자]] 등이 계속 떨어지는 보이지 않는 평면에 설정될 수도 있기 때문입니다. | |
− | + | 구덩이의 사망 판정 구간에 도달하게 되면, 플레이어가 [[ÜberCharge/ko|우버차지]] 상태라도 무조건 즉사합니다. 구덩이 구역을 완전히 피하지 않는 이상, [[Jumping/ko|점프]]하거나 [[B.A.S.E. Jumper/ko|낙하산]] 등의 추락을 지연시키거나 느리게 만드는 효과도 죽음을 늦출 뿐 피할 수는 없습니다. | |
− | + | 일부 아이템은 한번 구덩이에 빠지면 다시 회수할 수 없기 때문에, 소유자가 구덩이에 의해 사망했을 시 다르게 취급됩니다. [[Capture the Flag/ko|기밀 서류 가방]]은 소유자가 구덩이에 의해 사망하면 원래 위치로 돌아가며, 이는 [[Mann vs. Machine/ko|Mann 대 기계]]에서의 폭탄이나, [[Special Delivery (game mode)/ko|특급 배달]]의 서류 가방, [[Robot Destruction/ko|로봇 파괴]]의 노심, [[PASS Time/ko|'패스' 시간]]의 잭 역시 같은 방식으로 작동합니다. [[Credits/ko|자금]]은 구덩이로 떨어지면 획득한 것으로 처리되어 즉시 플레이어에게 들어옵니다. [[Ball-Kicking Boots/ko#Soccer Ball|축구공]]은 구덩이로 떨어지면 라운드가 끝날 때까지 그곳에 남아있게 됩니다. | |
− | ; | + | ; 구덩이가 포함된 맵<!-- Note to translators: Don't forget to translate the side notes. --> |
<div style=display:inline-table><!-- 15 maps per column --> | <div style=display:inline-table><!-- 15 maps per column --> | ||
− | * | + | * [[Altitude/ko|Altitude]] |
− | * | + | * [[Asteroid/ko|Asteroid]] |
− | * | + | * [[Bigrock/ko|Bigrock]] |
− | * | + | * [[Bloodwater/ko|Bloodwater]] |
− | * | + | * [[Brazil/ko|Brazil]] |
− | * | + | * [[Bread Space/ko|Bread Space]] |
− | * | + | * [[Cactus Canyon/ko|Cactus Canyon]] |
− | * | + | * [[Carnival of Carnage/ko|Carnival of Carnage]] |
− | * | + | * [[Cashworks/ko|Cashworks]] |
− | * | + | * [[Cauldron/ko|Cauldron]] |
− | * | + | * [[Chilly/ko|Chilly]] |
− | * | + | * [[Coal Town/ko|Coal Town]] |
− | * | + | * [[Cursed Cove/ko|Cursed Cove]] <small>(데비 존스의 사물함)</small> |
− | * | + | * [[DeGroot Keep/ko|DeGroot Keep]] |
− | * | + | * [[Double Cross/ko|Double Cross]] |
</div><div style=display:inline-table> | </div><div style=display:inline-table> | ||
− | * | + | * [[Doublefrost/ko|Doublefrost]] |
− | * | + | * [[Doomsday/ko|Doomsday]] |
− | * | + | * [[Enclosure/ko|Enclosure]] |
− | * | + | * [[Erebus/ko|Erebus]] |
− | * | + | * [[Frontier/ko|Frontier]] |
− | * | + | * [[Ghost Fort/ko|Ghost Fort]] |
− | * | + | * [[Ghost Town/ko|Ghost Town]] |
− | * | + | * [[Gorge Event/ko|Gorge Event]] |
− | * | + | * [[Gravestone/ko|Gravestone]] |
− | * | + | * [[Graveyard/ko|Graveyard]] |
− | * | + | * [[Hardwood/ko|Hardwood]] |
− | * | + | * [[Hassle Castle/ko|Hassle Castle]] |
− | * | + | * [[Hellstone/ko|Hellstone]] |
− | * | + | * [[Helltower/ko|Helltower]] |
− | * | + | * [[Hightower/ko|Hightower]] |
</div><div style=display:inline-table> | </div><div style=display:inline-table> | ||
− | * | + | * [[Hydro/ko|Hydro]] <small>(동력 장치와 레이더 안테나 사이)</small> |
* {{map link|Lazarus}} | * {{map link|Lazarus}} | ||
* {{map link|Los Muertos}} | * {{map link|Los Muertos}} |
Revision as of 01:25, 3 August 2023
“ | (비명) 이런 젠장, 끝없이 떨어지네
Click to listen
— 스카웃
|
” |
환경적 사망은 맵의 환경 요소에 의한 사망으로, 각각의 맵에 있는 다양한 위험 요소에 따라 다른 모습을 보입니다. 위험 요소는 적을 상대하기 위한 무기나 저지 수단으로 사용할 수 있으며, 대부분은 전술적으로 상당한 이점을 줍니다. 이들을 알아두고 있는 것은 의미 없는(혹은 부끄러운) 죽음을 방지할 뿐만 아니라, 적을 속이거나 밀어서 빠르게 처치함으로써 이점을 챙길 수도 있습니다.
Contents
즉사 위험 요소
아래의 위험 요소는 플레이어의 체력과 상관없이 즉사시킵니다. 봉크! 원자맛 음료나 우버차지 등을 통해 무적 상태를 얻은 플레이어에게도 영향을 끼칩니다.
톱날
톱날은 중립 개체로 공식적으로 Sawmill 맵에서 최초로 공개되었고, 이후 Trainsawlaser 등의 수많은 커스텀 맵에서도 나타났습니다. 이들은 지정된 경로를 따라 앞뒤로 움직이며 접촉한 모든 사람을 즉사시킵니다. 장식적인 면에서, 톱날이 누군가를 즉사시켰다면 영구적으로 피로 뒤덮히게 되며, 이는 새로운 라운드가 시작될 때까지 지속됩니다.
새로운 형태인 비행 톱날은 Gravestone 맵에서 등장합니다. 이들은 제재소를 관통해 다양한 경로로 비행하며, 누군가에게 접근할 시 짧은 소리 신호를 준 후 접촉한 플레이어를 즉사시킵니다. 누군가를 즉사시켰다면 그 톱날은 피로 뒤덮히게 됩니다.
- 톱날이 포함된 맵
- Bonesaw (맵) (지하 세계)
- Gravestone
- Sawmill
- Soul-Mill
기차
기차는 중립 개체로 선로 위에 서있던 모든 사람을 즉사시킵니다. 기차가 도착할 때 선로 양 끝에있는 불빛이 깜빡거리고 벨 소리가 재생됩니다. 또한 기차가 지나가기 직전에 종종 경적 소리를 내며 플레이어에게 선로에서 빠져나오라는 마지막 경고를 합니다. 이 소리들은 플레이어가 충분히 가까이 있을 때 들을 수 있습니다. 이 기차의 차종은 EMD GP38-2로 보여지며, 도색은 이 차종을 실제로 운영했던 Southern Pacific의 것과 매우 유사합니다.
유의해야 할 점으로, 기차의 옆면에 있는 플레이어는 피해를 입지 않으며, 기차 위에 안전하게 올라탈 수도 있습니다. 이 사실은 상황에 따라 엄폐물 역할을 하는 두 화물 열차가 운행되는 Freight 맵에서 아주 중요하게 작용합니다. 화물 열차는 기차 자체와 같은 크기를 가진 컨테이너 혹은 플레이어가 올라탈 수 있는 평평한 수레 등의 두 가지 형태로 나타납니다.
현저하게 다른 형태로 'Lil' Chew-Chew'가 있는데, 이는 특이하게도 Frontier 맵에서 탑승할 수 있는 수레입니다. 만약 세 명 이상의 블루팀 플레이어가 호송중일 경우, 이 기차 앞에 있던 불행한 플레이어들은 소속 팀과 상관 없이 '씹혀서' 즉사합니다.
- 기차가 포함된 맵
- Banana Bay
- Cactus Canyon
- District (지하철)
- Freight
- Frontier (탑승 가능한 수레 'Lil' Chew Chew')
- Megalo
- Mossrock
- Rotunda
- Snowplow
- Well (지점 점령)
- Well (깃발 탈취전)
구덩이
구덩이는 흔한 환경적 위험 요소로, 구덩이나 절벽 아래로 떨어지면 즉사하게 됩니다. 맵 가장자리의 절벽을 포함한 일반적인 구덩이와, 수레 선로 끝에 있는 거대한 구덩이, 수레 폭발 직전이나 폭발중에 열리는 구덩이 등 맵에는 다양한 구덩이 함정이 존재합니다.
플레이어가 어느정도 높이에서 바닥으로 착지했는지 판단하여 계산하는 낙하 피해와는 다르게, 구덩이는 추락한 거리나 땅이나 사물과의 접촉 여부와는 상관 없이 플레이어를 즉사시킵니다. 구덩이는 trigger_hurt
개체로서 구역에 존재하는 플레이어에게 끊임없이 빠르게 피해를 입히는 방식으로 즉사시킵니다.
구덩이에 의한 사망의 지점이나 깊이는 플레이어가 볼 수 있는 바닥면이 아닐 수도 있습니다. 구덩이에 의한 사망 판정은 플레이어의 시체, 토막, 무기와 탄약 상자 등이 계속 떨어지는 보이지 않는 평면에 설정될 수도 있기 때문입니다.
구덩이의 사망 판정 구간에 도달하게 되면, 플레이어가 우버차지 상태라도 무조건 즉사합니다. 구덩이 구역을 완전히 피하지 않는 이상, 점프하거나 낙하산 등의 추락을 지연시키거나 느리게 만드는 효과도 죽음을 늦출 뿐 피할 수는 없습니다.
일부 아이템은 한번 구덩이에 빠지면 다시 회수할 수 없기 때문에, 소유자가 구덩이에 의해 사망했을 시 다르게 취급됩니다. 기밀 서류 가방은 소유자가 구덩이에 의해 사망하면 원래 위치로 돌아가며, 이는 Mann 대 기계에서의 폭탄이나, 특급 배달의 서류 가방, 로봇 파괴의 노심, '패스' 시간의 잭 역시 같은 방식으로 작동합니다. 자금은 구덩이로 떨어지면 획득한 것으로 처리되어 즉시 플레이어에게 들어옵니다. 축구공은 구덩이로 떨어지면 라운드가 끝날 때까지 그곳에 남아있게 됩니다.
- 구덩이가 포함된 맵
- Hydro (동력 장치와 레이더 안테나 사이)
- Lazarus
- Los Muertos
- Lumberyard
- Mann Manor
- Megalo
- Mercenary Park
- Moldergrove (Underworld)
- Monster Bash
- Mossrock
- Mountain Lab
- Nightfall (third stage)
- Nucleus
- Offblast
- Phoenix
- Pit of Death
- Polar
- Precipice
- Rottenburg
- Sinshine
- Sinthetic
- Slasher
- Snowplow
- Snowycoast
- Steel
- Suijin
- Thunder Mountain (first and third stages)
- Upward
- Wutville
Lava
Lava is a hazard that appears on a few maps, mostly Halloween-themed.
Infernal Lava: Introduced in Helltower, except for the lava flow animation, Lava is indistinguishable from a Pitfall in most cases. Death is instant for most Lava, regardless of how short the fall may be. The death animation can be the same as for a Pitfall, but can vary with the particular map.
Hellfire Lava: In Hellfire, which is not Halloween-themed, the Lava death is not instant for players at full health, but does occur within a very few seconds, allowing a slim chance to grapple out of the Lava. The Hellfire Lava animation also includes small flares and Fireballs, the player and resulting ragdoll are set aflame, and, rarely, the killfeed can indicate a fire kill.
- Maps with Lava (excluding the extended Halloween Pitfalls, e.g. Ghost Fort)
Deadly waters
Certain waters in some maps are deadly to the touch. The kill mechanics are similar to a Pitfall, but, like Lava, no great fall height is necessarily part of the kill zone design. The death animation is a corpse bobbing in the water.
Stygian waters surround islands in some Underworld locations.
Whitewater rapids instantly kill anyone stepping or jumping in.
- Maps with deadly waters
- Maps with whitewater
Crocodiles
Crocodiles, introduced in Mercenary Park, are an animated water hazard with sound effects.
Coming in contact with water swarming with Crocodiles causes certain death, as a Crocodile leaps out of the water and chomps down, instantly gibbing the player regardless of their health or if under the influence of an ÜberCharge from a Medic.
- Maps with Crocodiles*
- Mercenary Park
- Laughter
- Skirmish
- Terror (inside of GONZO's mouth)
- * excluding maps with inaccessible crocodile props.
Sharks
Sharks, introduced in Sharkbay, are an animated water hazard with sound effects.
Similar to crocodiles, when players attempt to jump into the water, they are killed immediately and gibbed.
- Maps with Sharks
Gator
A Gator cutout can be found underwater. Contacting the Gator's mouth causes instant death.
- Maps with Gator
- Moonshine Event (beneath the Bayou Shipping House)
Payload Cart explosion
During the final (or sole) round of any Payload or Payload Race map, the Payload Cart explodes either when it reaches the final point, or shortly after, triggering a Payload Cart explosion which kills all players in the surrounding area. In some maps, the resulting explosion creates a crater; falling into it results in a Pitfall death.
- Maps with Payload Cart explosions
Crushing
Crushing causes instant death to any players unfortunate enough to be trapped between two hard surfaces.
The gate of DeGroot Keep, which opens when points A and B are both captured, closes after a certain amount of time, provided the last point isn't captured. If a player is standing underneath the gate when it lowers or is too close to the gate when it opens, they are crushed to death.
On Stage 3 of Dustbowl, if the BLU team captures the first control point, the spawn gate in the left spawn leading out to the first control point crushes all players unlucky enough to be caught underneath.
On Doomsday and Carnival of Carnage, the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.
On Egypt, all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.
On Hightower and Helltower, if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform falls down and crushes any player below it.
On Carnival of Carnage, if a player walks over the red strongman button, the giant hammer is swung down on top of it, crushing any players too slow to move away in time. The hammer strike also causes a shock wave that launches nearby players into the air, possibly causing a death by fall damage.
In Mann vs. Machine, the Tank Robots can crush any players that are unlucky enough to be caught between it and a wall or prop as it turns.
On Snowplow, the large device used to damage the train can crush players standing below it.
On Enclosure, Gate 01 can crush players when it closes after Capture point (B) is captured.
On Megalo, standing under the turntable while it is lowering crushes players.
- Maps with crushing
- Bigrock
- Carnival of Carnage
- Coal Town
- Decoy
- DeGroot Keep
- Doomsday
- Dustbowl (third stage)
- Egypt
- Enclosure (Gate 01)
- Farmageddon (Gourdon closing)
- Ghost Town
- Helltower
- Hightower
- Mannworks
- Megalo
Cauldron fire
The cauldron is an environmental hazard specific to Foundry, located next to each team's first spawns. Any player who steps into it is instantly killed while aesthetically on fire. A player that manages to push an enemy into the cauldron receives the Terminated, Too achievement.
- Maps with cauldron fires
Rocket exhaust path
The map Doomsday features a path where, at the end of the round, the exhausts of the rocket pushes a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit receives the Lift-offed achievement.
On Steel, if RED successfully defends point E until the end of the game, the rocket above the final point ignites and kills anyone underneath its exhaust.
- Maps with Rocket exhaust paths
Grinder
The Grinder is an environmental death that happens when a player gets sucked into a grinding machine. Players killed in this way cause one of two loud sounds of flesh being crushed to play.
On Mannhattan, this death can also happen to Robots, which causes one of three unique death sounds of grinding metal to play. Additionally, the Manhattan and Distillery grinders feature an inconspicuous banana peel positioned near the machine; stepping on it causes a slipping sound effect and pushes players (or robots) directly into the grinder.
- Maps with Grinders
- Distillery
- Enclosure (hidden under the plants in the "raptor" enclosure)
- Farmageddon (Combine Harvester reel)
- Mannhattan
- Snowplow
- Sinthetic
Tyrannosaurus Rex
Tyrannosaurus Rex is an environmental death specific to the final point "T-REX" of the third stage of Enclosure. When the cart has been pushed a short distance onto the platform in front of the Tyrannosaurus Rex enclosure's gate, an immediate Payload Cart explosion is triggered. A second or so later, the T-Rex slams the gate open, killing and knocking back anyone who has rushed up to see Rexxy. T-Rex steps halfway into the room, amidst smoke and flames, killing any close players and letting out a climatic roar. Any player that then runs up to the Tyrannosaurus Rex during Humiliation is instantly killed and knocked back.
- Maps with Tyrannosaurus Rex
Big Mama
Big Mama is an environmental death specific to the final point of Bread Space that causes causes intant gibs on contact (see map page).
- Maps with Big Mama
Bubbling Cauldron
Bubbling Cauldron is a Halloween environmental death hazard. Any player that steps around the Bubbling Cauldron suffers health drain, while falling into the Bubbling Cauldron suffers instant death and knock back. When the Bubbling Cauldron is used as the final point on a Payload map, the Bubbling Cauldron has a unique killing explosion.
In Cauldron, standing on or jumping into the Cauldron as it is spewing out Fireballs instantly kills the player.
- Maps with a Bubbling Cauldron
Pendulum Blades
Pendulum Blades are neutral entities that were officially introduced on Monster Bash. They swing back and forth and instantly kill anyone that comes in contact with them. Cosmetically, a blade gets permanently coated in blood if it kills someone, which persists until a new round starts.
- Maps with a Pendulum Blade
Fire Pit
Fire Pit is a Halloween environmental death hazard found on Cauldron. Any player that steps into it is instantly killed.
- Maps with a Fire Pit
Falling Elevator
Elevator is a environmental death hazard found on Bread Space. It is a malfunctioning elevator falling down at high speeds. Any player that is hit by the bottom of the elevator instantly dies from the impact, and standing on the elevator drags the player down into a death pit.
- Maps with a Falling Elevator
Non-instant death hazards
These environmental hazards do not kill players instantly, but can eventually cause environmental death.
Boiling waters
Boiling water emits steam and bubbles from its surface, and slowly harms the player until killing them.
- Maps with Boiling waters
Lasers
Lasers are an environmental death specific to Asteroid that move up and down along a designated path. Players who come into contact with them let off visible "sparks" and have 200 damage dealt to them, though it can partially be resisted with the Battalion's Backup buff to deal less damage.
They can also be harmlessly passed through while under the effects of the standard ÜberCharge or Bonk! Atomic Punch.
- Maps with Lasers
Fire
Environmental fire is different from flamethrower fire or other fire damage produced by players, as it does not result in an afterburn effect. Instead, environmental fire slowly damages the player's health only as long as they stand directly in the hazardous zone.
Environmental fire does not ignite Sniper arrows.
- Maps with environmental fires
Fireballs
Fireballs, introduced in Hellfire, are rising plumes of Flame that cause fire damage to any player coming in contact with it.
The amount of damage a player receives from a Fireball broadly corresponds to the player's base class health; that is, each player that stands in full contact with the center of the entire plume loses over half of its health regardless of class. Each class (except Pyro) also suffers brief afterburn from even the slightest contact with the plume.
Fireballs do not ignite Sniper arrows.
Another type of Fireball, introduced in Cauldron, has a chance of spewing out of the cauldron when the point is capped. These Fireballs rain over a large portion of the map, dealing large amounts of damage to unsuspecting players. However, these Fireballs do not cause afterburn.
- Maps with Fireballs
Drowning
Players under deep water (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water causes them to continually lose 5 health every second until they drown. Any health lost by suffocation slowly regenerates at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, ceases health regeneration until the player surfaces again.
- Maps with deep water
- Sawmill
- Thunder Mountain (second stage)
- Watergate
- Well (Control Point)
Health drain
Health drain is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain Halloween maps. The effect is also experienced inside the flying saucer in Probed. The drain is a damage-over-time effect similar to the effects of bleeding or afterburn; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.
- Maps with Health drain
- Bloodwater (Purgatory)
- Brimstone (Hell Island)
- Cauldron (Underworld)
- Eyeaduct (Purgatory)
- Erebus (Underworld)
- Gravestone (Underworld and Cauldron Edge)
- Hellstone (Underworld)
- Los Muertos (Underworld)
- Monster Bash (Underworld)
- Moonshine Event (Underworld)
- Pit of Death (Underworld)
- Probed (Flying Saucer)
- Slasher (Underworld)
- Spookeyridge (Underworld)
- Terror (Underworld)
Steam
Steam, volcanic gas, or poison gas is a damage-over-time effect introduced on Brimstone. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with Pumpkin bomb explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.
- Maps with steam
Shake
Shake, tremor, or earthquake is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On Eyeaduct, shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the Skeleton King on Helltower, while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish steam on Brimstone.
- Maps with shaking
- Bloodwater (Horsemann charging, MONOCULUS spawning)
- Brimstone (Horsemann charging, Skeleton spawnings, Steam release cue)
- Carnival of Carnage (end of play)
- Doomsday (rocket launch and crash after play)
- Eyeaduct (MONOCULUS spawning)
- Gorge Event (skeleton spawnings)
- Gravestone (Horsemann charging)
- Hellstone (Horsemann charging, Skeleton spawnings)
- Helltower (map-wide Skeleton King cue)
- Mann Manor (Horsemann charging)
- Pit of Death (localized cue of the Underworld portal opening or closing)
- Slasher (Horsemann charging, MONOCULUS spawning)
Shrinking Water
Shrinking Water is a fast-moving wall of water that closes in, shrinking the playable space. When entered, the player starts to drown at a rapid rate; if not acted upon quickly, the player soon drowns.
- Maps with Shrinking Water
Acid
Acid is a bright green liquid that damages players standing in it over time.
- Maps with Acid
Saw Blade Cart
Saw Blade Carts are a type of Payload cart equipped with a saw blade on its front. While the sides of the saw blades are harmless (as well as the rest of the cart), the front and top deal 45 damage per tick to any players who make contact with them, regardless of their teams.
A player who is hurt by a cart's saw blade causes it to become bloodied (a purely cosmetic effect), and those who die from it are turned into gibs.
- Maps with Saw Blade Carts
Toxic Waste
Toxic Waste is a bright green liquid that damages players standing in it over time, similar to acid. Unlike acid, however, toxic waste is also able to harm the player in the form of puddles and spills.
Damage taken increases exponentially based on time spent in contact with toxic waste as opposed to a fixed amount over time. This accumulated damage per tick persists even after having left the toxic waste, meaning that entering the toxic waste again continues dealing damage from where the amount stopped.
- Maps with Toxic Waste
Bosses/Event-specific Hazards
These environmental hazards are unique to Halloween and Invasion event maps.
Pumpkin Bombs
Pumpkin Bombs and reskins are special objects found on all Halloween maps except Ghost Town (Mann vs. Machine) and Monster Bash. On Cursed Cove and Laughter, they are replaced by Explosive Barrels and Dynamite Balloons, respectively. Additionally, exploding Alien Walker part reskins appear on 2Fort Invasion. Pumpkin Bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Their detonators occasionally glow.
Once a Pumpkin Bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the Rocket Jumper's projectiles and Mad Milk), it triggers an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive jump.
Pumpkin Bombs should not be confused with Halloween pumpkins. A simple way to tell them apart is that Pumpkin Bombs do not move, whereas Halloween Pumpkins rotate similar to Health packs or Ammo crates. Pumpkin Bombs always spawn in the same spots, while Halloween Pumpkins drop where a player is killed.
Pumpkin Bombs should also not be confused with Pumpkin MIRV, a magic spell.
- Maps with Pumpkin Bombs
Dynamite Balloons
Dynamite Balloons or TNT Bombs appear in Laughter. They explode when damaged, similar to the Pumpkin bombs and produce the sound of children laughing when destroyed.
- Maps with Dynamite Balloons
Explosive Barrels
Explosive Barrels appear in Cursed Cove. They explode when damaged, similar to the Pumpkin bombs. However, their damage is much greater, capable of instantly killing anyone albeit in a smaller range. Jumping from the explosion is only possible under the effects of Invulnerability.
Maps with Explosive Barrels
Alien Walkers
Alien Walkers are placed around the Invasion maps, which explode after being damaged, similar to Pumpkin bombs.
- Maps with Alien Walkers
Snowman Bombs
Snowman Bombs, also know as Snowmenn, appear in some Christmas maps. They explode when damaged, similar to the Pumpkin bombs.
- Maps with Snowman Bombs
Area Explosion
Area Explosion occurs in order to punish players who have stayed for too long in certain Underworlds. A while after the gates to the exit back to the main portion of the map have lowered, the place is engulfed in a series of explosions that instantly kill anyone still there.
- Maps with Area Explosion
- Bloodwater (Skull Island)
- Eyeaduct (Loot Island)
- Ghost Fort (Skull Island)
Bomb Head
During battles against Merasmus, the Bombinomicon turns random players' heads into bombs, forcing their view into third person and temporarily removing their weapons, and instructs them to run into Merasmus to blow him up. If they take too long to run into Merasmus, the bombs on their heads explode, causing a lot of damage and rocketing them skyward if they survive the explosion, which may also cause them to take fall damage once they land. If they manage to run into Merasmus and explode on him, they are still thrown high up, but are granted temporary Invulnerability and Crits.
On Carnival of Carnage or Gravestone, during the bumper cart race picking up Magic spells might give the player a Bomb Head spell which does 50% damage upon exploding to the user and nearby enemies. It explodes either when its timer runs out or the user makes a head-on collision with an enemy.
On Laughter, players who stay too long in the Underworld have their heads turned into bombs as an incentive to speed things up and return to the regular map. If they fail to leave the Underworld, the bomb explodes, gibbing them.
- Maps with Bomb Heads
Horseless Headless Horsemann
The Horseless Headless Horsemann was the first boss enemy in Team Fortress 2. Introduced in Mann Manor, it now appears in other Halloween maps as well. He rises out of the ground or floor and proceeds to hunt down and kill players on both teams. The Horseless Headless Horsemann deals heavy damage to any player or building that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.
On Carnival of Carnage, the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered Necro Smasher. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's Pitfalls.
- Maps with the Horseless Headless Horsemann
- Bonesaw (Hellishly Hollow Horseman)
- Brimstone
- Carnival of Carnage (Falling Platforms and Bumper Car Soccer)
- Gravestone
- Graveyard
- Hellstone
- Mann Manor
- Slasher
Merasmus
Merasmus first appeared as a boss in Ghost Fort, but now can be found in other Halloween maps as well. Merasmus is the former roommate of the RED Soldier on a vendetta since the Soldier ruined his home. On Ghost Fort, Merasmus spawns near the control point after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Any death caused by Merasmus is classed as environmental.
- Maps with Merasmus
MONOCULUS
MONOCULUS is a boss that first appeared in Eyeaduct, but can now be found in other Halloween maps as well. MONOCULUS takes the form of the RED Demoman's missing eye, haunted by the Bombinomicon. MONOCULUS spawns out of the contested control point or other locations under various conditions, which also instantly kills any players unfortunate enough to be standing there at the time. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always critical hits and can kill any class (apart from the Soldier and the Heavy) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Any death caused by MONOCULUS is classed as environmental.
The boss MONOCULUS should not be confused with "invokum monoculus", the magic spell that summons a team-loyal MONOCULUS.
- Maps with MONOCULUS
Skeletons
Skeletons were introduced in Helltower and appear on several other Halloween maps. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone, while team-loyal ones can be summoned by Magic spells. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.
- Maps with skeletons
- Bloodwater
- Brimstone
- Cauldron
- Erebus
- Farmageddon (reskinned as scarecrows)
- Gravestone
- Graveyard
- Gorge Event
- Hassle Castle
- Hellstone
- Helltower
- Los Muertos
- Precipice
- Slasher
- Sinthetic (reskinned as the Toastmaster)
Related achievements
Scout
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Demoman
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Medic
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Scarechievements
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Foundry achievements
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Astro-chievements
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Bereavements
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Merasmachievements
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Mann vs. Machievements
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