Difference between revisions of "December 19, 2024 Patch"
m (Moved bot link) |
(Added localization change. Added links. Added sic to "blue" and "red") |
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Line 12: | Line 12: | ||
* Updated [[Battle Music|The Battle Music]] | * Updated [[Battle Music|The Battle Music]] | ||
** Added missing Hat [[Styles|style]] | ** Added missing Hat [[Styles|style]] | ||
− | ** Fixed the [[vdc:Model|model]]s due to clipping on Heavy's ears and misalignment on [[Engineer]] | + | ** Fixed the [[vdc:Model|model]]s due to clipping on [[Heavy]]'s ears and misalignment on [[Engineer]] |
** Improved and strengthen the Noise Cancellation | ** Improved and strengthen the Noise Cancellation | ||
** Updated the [[vdc:VMT|material]]s to fix it not being shiny | ** Updated the [[vdc:VMT|material]]s to fix it not being shiny | ||
** Updated the backpack icon to reflect the materials change | ** Updated the backpack icon to reflect the materials change | ||
* Updated {{code|[[Coal Pit|cp_gravelpit_snowy]]}} | * Updated {{code|[[Coal Pit|cp_gravelpit_snowy]]}} | ||
− | ** Fixed potential incompatibility with external VScript files (thanks Le Codex!) | + | ** Fixed potential incompatibility with external [[VScript]] files (thanks Le Codex!) |
** Re-implemented cubemap reflections in ice cave | ** Re-implemented cubemap reflections in ice cave | ||
** Fixed perch spots | ** Fixed perch spots | ||
Line 26: | Line 26: | ||
** Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy) | ** Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy) | ||
** Removed area-of-effect of Hale's normal punches (thanks Wendy) | ** Removed area-of-effect of Hale's normal punches (thanks Wendy) | ||
− | ** Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable | + | ** [[Demoman]] shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable |
− | ** Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky) | + | ** Fixed Hale taking [[Critical hits#Mini-Crits|mini-crits]] from [[Direct Hit]] and [[Reserve Shooter]] while underwater (thanks Bradasparky) |
** Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky) | ** Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky) | ||
** Fixed Hale being able to stomp while underwater (thanks Bradasparky) | ** Fixed Hale being able to stomp while underwater (thanks Bradasparky) | ||
** Fixed Sweeping Charge not working against underwater opponents | ** Fixed Sweeping Charge not working against underwater opponents | ||
− | ** Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky) | + | ** Fixed the bug that prevented [[Quick-Fix]] from mirroring a patient's wall climbing (thanks Bradasparky) |
** Fixed Hale's faulty ground detection (thanks Bradasparky) | ** Fixed Hale's faulty ground detection (thanks Bradasparky) | ||
− | ** Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72) | + | ** Fixed [[Baby Face's Blaster]]'s loss of boost not applying correctly (thanks Whurr and MilkMaster72) |
** Fixed the voice lines refusing to play sometimes | ** Fixed the voice lines refusing to play sometimes | ||
* Updated {{code|[[Patagonia|pl_patagonia]]}} | * Updated {{code|[[Patagonia|pl_patagonia]]}} | ||
** Stage 1 | ** Stage 1 | ||
*** Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) | *** Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) | ||
− | *** Fixed sometimes hearing outside [[vdc:Soundscape|soundscape]]s inside blue spawn | + | *** Fixed sometimes hearing outside [[vdc:Soundscape|soundscape]]s inside blue{{sic}} spawn |
*** Fixed being able to build in a very high rooftop after point A | *** Fixed being able to build in a very high rooftop after point A | ||
− | *** Fixed being able to build in blue spawn | + | *** Fixed being able to build in blue{{sic}} spawn |
*** Cart elevator is no longer the glitchiest thing in the universe | *** Cart elevator is no longer the glitchiest thing in the universe | ||
*** Fixed cart not rolling back after completing the elevator descent sequence | *** Fixed cart not rolling back after completing the elevator descent sequence | ||
− | *** Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener). | + | *** Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue{{sic}}. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener). |
** Stage 2 | ** Stage 2 | ||
*** Removed rollback from the train container ramp in last point (Thanks b4nny) | *** Removed rollback from the train container ramp in last point (Thanks b4nny) | ||
− | *** Gave blue more high ground for last point | + | *** Gave blue{{sic}} more high ground for last point |
− | *** Added an additional dropdown for blue for last point | + | *** Added an additional dropdown for blue{{sic}} for last point |
− | *** Fixed being able to be teleported into red spawn as blue after capping point A | + | *** Fixed being able to be teleported into red{{sic}} spawn as blue{{sic}} after capping point A |
*** Removed long hill rollback before point C | *** Removed long hill rollback before point C | ||
*** Fixed [[bots]] getting stuck on the closed train doors after cap B | *** Fixed [[bots]] getting stuck on the closed train doors after cap B | ||
− | *** Fixed being able to leave stickies inside blue last spawn | + | *** Fixed being able to leave stickies inside blue{{sic}} last spawn |
− | *** Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you. | + | *** Fixed being able to get stuck in the point C shortcut door for red{{sic}}. If you get trapped, it will kill you. |
− | *** Fixed a pop-in issue relating to areaportals below point B | + | *** Fixed a pop-in issue relating to [[vdc:Areaportal|areaportals]] below point B |
− | *** Fixed being able to enter the last blue spawn as red | + | *** Fixed being able to enter the last blue{{sic}} spawn as red{{sic}} |
*** Birdie (Thanks Explocivo808) | *** Birdie (Thanks Explocivo808) | ||
** Stage 3 | ** Stage 3 | ||
*** Added a fenced section for the long wood cover wall in last point (Thanks b4nny) | *** Added a fenced section for the long wood cover wall in last point (Thanks b4nny) | ||
*** Mirrored the window sniper spot in last point choke | *** Mirrored the window sniper spot in last point choke | ||
− | *** Fixed being able to build behind a displacement rock wall in last point | + | *** Fixed being able to build behind a [[vdc:Displacement|displacement]] rock wall in last point |
*** Removed troll teleport spot in last point ending ramp | *** Removed troll teleport spot in last point ending ramp | ||
** All Stages | ** All Stages | ||
Line 65: | Line 65: | ||
*** Improved skybox transitions | *** Improved skybox transitions | ||
*** The cart no longer tries to defy the law of physics | *** The cart no longer tries to defy the law of physics | ||
− | *** Ninjaneers have more freedom to be ninjas | + | *** [[Glossary of player terms#Ninjaneer|Ninjaneers]] have more freedom to be ninjas |
*** The bots have learned how to play the map | *** The bots have learned how to play the map | ||
*** Gave the cart another coronación de gloria | *** Gave the cart another coronación de gloria | ||
+ | |||
+ | === Undocumented changes === | ||
+ | * Updated the [[localization files]] for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Latin American Spanish, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Thai, Traditional Chinese, Turkish, and Ukrainian. | ||
}} | }} |
Revision as of 02:53, 20 December 2024
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Updated the Brain Cane to fix problems with the texture and phong value
- Updated The Battle Music
- Updated
cp_gravelpit_snowy
- Fixed potential incompatibility with external VScript files (thanks Le Codex!)
- Re-implemented cubemap reflections in ice cave
- Fixed perch spots
- Updated
vsh_distillery
,vsh_maul
,vsh_nucleus
,vsh_outburst
,vsh_skirmish
, andvsh_tinyrock
- Restored Hale's resistance to knockback back to 75%
- Reduced bonus flame damage against Hale from 50% to 25%
- Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
- Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
- Removed area-of-effect of Hale's normal punches (thanks Wendy)
- Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
- Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
- Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
- Fixed Hale being able to stomp while underwater (thanks Bradasparky)
- Fixed Sweeping Charge not working against underwater opponents
- Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
- Fixed Hale's faulty ground detection (thanks Bradasparky)
- Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
- Fixed the voice lines refusing to play sometimes
- Updated
pl_patagonia
- Stage 1
- Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
- Fixed sometimes hearing outside soundscapes inside blue(sic) spawn
- Fixed being able to build in a very high rooftop after point A
- Fixed being able to build in blue(sic) spawn
- Cart elevator is no longer the glitchiest thing in the universe
- Fixed cart not rolling back after completing the elevator descent sequence
- Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue(sic). Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).
- Stage 2
- Removed rollback from the train container ramp in last point (Thanks b4nny)
- Gave blue(sic) more high ground for last point
- Added an additional dropdown for blue(sic) for last point
- Fixed being able to be teleported into red(sic) spawn as blue(sic) after capping point A
- Removed long hill rollback before point C
- Fixed bots getting stuck on the closed train doors after cap B
- Fixed being able to leave stickies inside blue(sic) last spawn
- Fixed being able to get stuck in the point C shortcut door for red(sic). If you get trapped, it will kill you.
- Fixed a pop-in issue relating to areaportals below point B
- Fixed being able to enter the last blue(sic) spawn as red(sic)
- Birdie (Thanks Explocivo808)
- Stage 3
- Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
- Mirrored the window sniper spot in last point choke
- Fixed being able to build behind a displacement rock wall in last point
- Removed troll teleport spot in last point ending ramp
- All Stages
- Slightly lowered sun brightness and slightly raised skylight brightness
- Improved skybox transitions
- The cart no longer tries to defy the law of physics
- Ninjaneers have more freedom to be ninjas
- The bots have learned how to play the map
- Gave the cart another coronación de gloria
- Stage 1
Undocumented changes
- Updated the localization files for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Latin American Spanish, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Thai, Traditional Chinese, Turkish, and Ukrainian.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_latam.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/maps/cp_gravelpit_snowy.bsp
Modified: tf/maps/pl_patagonia.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_maul.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_outburst.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_007.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_spy.mdl
Modified: tf/tf2_textures_032.vpk
Modified: tf/tf2_textures_036.vpk
Modified: tf/tf2_textures_070.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_patagonia.vtf