Difference between revisions of "Obtaining Engineer achievements"
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{{Show achievement|Engineer|Battle Rustler | {{Show achievement|Engineer|Battle Rustler | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = Always | + | | obtain-text = Always have a [[Teleporter]] system active, even if the distance it covers is relatively short. The more useful a Teleporter is, the more frequently it is used, so place the [[Teleporter Exit]] close to areas of conflict. If the distance between the Entrance and Exit is too short, points will not be awarded towards this achievement. |
}} | }} | ||
{{Show achievement|Engineer|Best Little Slaughterhouse in Texas | {{Show achievement|Engineer|Best Little Slaughterhouse in Texas | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = This | + | | obtain-text = This achievement will naturally be obtained after a large amount of time playing as the Engineer, as the Sentry Gun makes up a majority of his firepower. |
}} | }} | ||
{{Show achievement|Engineer|Breaking Morant | {{Show achievement|Engineer|Breaking Morant | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = If you | + | | obtain-text = If you can harass an enemy Sniper using your Wrangler, they can likely return fire. Keep moving as you aim to avoid being [[headshot]]. |
}} | }} | ||
{{Show achievement|Engineer|Building Block | {{Show achievement|Engineer|Building Block | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = | + | | obtain-text = The Wrangler only reduces the damage that a Sentry Gun takes and does not increase its maximum health. Repair your Sentry Gun in between enemy attacks and [[haul]] it away if it is under risk of being destroyed. |
}} | }} | ||
{{Show achievement|Engineer|Built to Last | {{Show achievement|Engineer|Built to Last | ||
| obtain-level = Hard | | obtain-level = Hard | ||
− | | obtain-text = | + | | obtain-text = Out of all of the Engineer's buildings, a level 3 [[Sentry Gun]] has the most health, making it the best candidate to attempt this achievement with. Use it to hold contested areas and do not hesitate to [[haul]] it away if the situation becomes too dangerous. |
}} | }} | ||
{{Show achievement|Engineer|Circle the Wagons | {{Show achievement|Engineer|Circle the Wagons | ||
− | | obtain-level = Easy | + | | obtain-level = Easy |
− | | obtain-text = | + | | obtain-text = Help out your allied Engineers by repairing their buildings, especially when they are under fire. |
}} | }} | ||
{{Show achievement|Engineer|Death Metal | {{Show achievement|Engineer|Death Metal | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = | + | | obtain-text = When your buildings are destroyed, pick up the resulting debris to get a head start towards constructing more. |
}} | }} | ||
{{Show achievement|Engineer|Deputized | {{Show achievement|Engineer|Deputized | ||
− | | obtain-level = Easy | + | | obtain-level = Easy |
− | | obtain-text = | + | | obtain-text = Coordinate with friendly Engineers to protect key areas or chokepoints. Do not hesitate to defend an ally's Sentry Gun by assisting with your Shotgun. |
}} | }} | ||
{{Show achievement|Engineer|Doc Holiday | {{Show achievement|Engineer|Doc Holiday | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = | + | | obtain-text = Deploy a Dispenser at the front lines, where there are bound to be many injured teammates. |
}} | }} | ||
{{Show achievement|Engineer|Doc, Stock and Barrel | {{Show achievement|Engineer|Doc, Stock and Barrel | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = This | + | | obtain-text = This achievement coincides with "Midwife Crisis," a corresponding achievement for the Medic. When you are repairing a Sentry Gun that is under fire, ask for a Medic to heal you to negate any residual damage. |
}} | }} | ||
{{Show achievement|Engineer|Drugstore Cowboy | {{Show achievement|Engineer|Drugstore Cowboy | ||
− | | obtain-level = Easy | + | | obtain-level = Very Easy |
− | | obtain-text = | + | | obtain-text = Frequently place Dispensers close to the front lines, where there are bound to be many injured teammates. Move your buildings up as your team moves forward. |
}} | }} | ||
{{Show achievement|Engineer|Fistful of Sappers | {{Show achievement|Engineer|Fistful of Sappers | ||
| obtain-level = Easy-Medium | | obtain-level = Easy-Medium | ||
− | | obtain-text = | + | | obtain-text = Guard friendly buildings from enemy Spies, especially if their owners are not nearby. |
}} | }} | ||
{{Show achievement|Engineer|Frontier Justice | {{Show achievement|Engineer|Frontier Justice | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = | + | | obtain-text = Enemies may occasionally target you instead of your Sentry Gun. After you are dead, hope your Sentry Gun can finish the job. |
}} | }} | ||
{{Show achievement|Engineer|Get Along! | {{Show achievement|Engineer|Get Along! | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = | + | | obtain-text = Even if you are a fair distance away from your buildings when they are sapped, do your best to maneuver to them and remove the Spy's sappers. |
}} | }} | ||
{{Show achievement|Engineer|Honky Tonk Man | {{Show achievement|Engineer|Honky Tonk Man | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = | + | | obtain-text = Find an unaware enemy, such as a scoped Sniper, and perform the [[Frontier Justice]]'s taunt on them. The process is slow and relatively quiet until the Engineer smashes the guitar. |
}} | }} | ||
{{Show achievement|Engineer|How the Pests was Gunned | {{Show achievement|Engineer|How the Pests was Gunned | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = | + | | obtain-text = Use any of your weapons to remove Stickybombs placed near friendly buildings to prevent their destruction. |
}} | }} | ||
{{Show achievement|Engineer|If You Build It, They Will Die | {{Show achievement|Engineer|If You Build It, They Will Die | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = | + | | obtain-text = Construct a level 3 Sentry Gun, then [[haul]] it to an area of conflict. Protect and repair the Sentry Gun as it is redeployed. |
}} | }} | ||
{{Show achievement|Engineer|Land Grab | {{Show achievement|Engineer|Land Grab | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = | + | | obtain-text = Help construct a friendly building by hitting it with your melee weapon. |
}} | }} | ||
{{Show achievement|Engineer|No Man's Land | {{Show achievement|Engineer|No Man's Land | ||
| obtain-level = Easy-Medium | | obtain-level = Easy-Medium | ||
− | | obtain-text = | + | | obtain-text = Place your Sentry Gun in a position where it can cover multiple routes to the [[Control Point]] or [[Payload]] cart. Use the [[Wrangler]] to pick off any enemies that are out of range. |
}} | }} | ||
{{Show achievement|Engineer|(Not So) Lonely Are the Brave | {{Show achievement|Engineer|(Not So) Lonely Are the Brave | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = | + | | obtain-text = This achievement partially coincides with "Factory Worker," a corresponding achievement for the Heavy. Deploy your Dispenser near areas of conflict to allow the Heavy to remain near the front lines; the replenishment offered will turn him into a slightly more mobile Sentry Gun. |
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}} | }} | ||
{{Show achievement|Engineer|Patent Protection | {{Show achievement|Engineer|Patent Protection | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = | + | | obtain-text = When on the offensive, [[haul]] your Sentry Gun into a position where you will easily be able to attack an enemy Engineer's Sentry Gun from a distance.. Destroying a Combat Mini-Sentry will not count towards this achievement. |
}} | }} | ||
{{Show achievement|Engineer|Pownd on the Range | {{Show achievement|Engineer|Pownd on the Range |
Revision as of 05:40, 8 March 2011
Battle Rustler Teleport 100 team members into battle. Difficulty: Easy How to obtain: Always have a Teleporter system active, even if the distance it covers is relatively short. The more useful a Teleporter is, the more frequently it is used, so place the Teleporter Exit close to areas of conflict. If the distance between the Entrance and Exit is too short, points will not be awarded towards this achievement. |
Best Little Slaughterhouse in Texas Rack up 5000 kills with your sentry guns. Difficulty: Easy How to obtain: This achievement will naturally be obtained after a large amount of time playing as the Engineer, as the Sentry Gun makes up a majority of his firepower. |
Breaking Morant Kill 10 Snipers with a sentry gun under the control of your Wrangler. Difficulty: Medium How to obtain: If you can harass an enemy Sniper using your Wrangler, they can likely return fire. Keep moving as you aim to avoid being headshot. |
Building Block Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed. Difficulty: Medium How to obtain: The Wrangler only reduces the damage that a Sentry Gun takes and does not increase its maximum health. Repair your Sentry Gun in between enemy attacks and haul it away if it is under risk of being destroyed. |
Built to Last Help a single building tank over 2000 damage without being destroyed. Difficulty: Hard How to obtain: Out of all of the Engineer's buildings, a level 3 Sentry Gun has the most health, making it the best candidate to attempt this achievement with. Use it to hold contested areas and do not hesitate to haul it away if the situation becomes too dangerous. |
Circle the Wagons Repair 50,000 damage to friendly buildings constructed by other players. Difficulty: Easy How to obtain: Help out your allied Engineers by repairing their buildings, especially when they are under fire. |
Death Metal Pick up 10,000 waste metal from pieces of destroyed buildings. Difficulty: Easy How to obtain: When your buildings are destroyed, pick up the resulting debris to get a head start towards constructing more. |
Deputized Get 10 assists with another Engineer where a sentry gun was involved in the kill. Difficulty: Easy How to obtain: Coordinate with friendly Engineers to protect key areas or chokepoints. Do not hesitate to defend an ally's Sentry Gun by assisting with your Shotgun. |
Doc Holiday Have a dispenser heal three teammates at the same time. Difficulty: Very Easy How to obtain: Deploy a Dispenser at the front lines, where there are bound to be many injured teammates. |
Doc, Stock, and Barrel Repair a sentry gun under fire while being healed by a Medic. Difficulty: Very Easy How to obtain: This achievement coincides with "Midwife Crisis," a corresponding achievement for the Medic. When you are repairing a Sentry Gun that is under fire, ask for a Medic to heal you to negate any residual damage. |
Drugstore Cowboy Have dispensers you created dispense a combined amount of 100,000 health over your career. Difficulty: Very Easy How to obtain: Frequently place Dispensers close to the front lines, where there are bound to be many injured teammates. Move your buildings up as your team moves forward. |
Fistful of Sappers Destroy 25 sappers on buildings built by other team members. Difficulty: Easy-Medium How to obtain: Guard friendly buildings from enemy Spies, especially if their owners are not nearby. |
Frontier Justice Have your sentry kill the enemy that just killed you within 10 seconds. Difficulty: Medium How to obtain: Enemies may occasionally target you instead of your Sentry Gun. After you are dead, hope your Sentry Gun can finish the job. |
Get Along! Manage to get to, and then remove, a sapper placed on your building while you were several meters away. Difficulty: Medium How to obtain: Even if you are a fair distance away from your buildings when they are sapped, do your best to maneuver to them and remove the Spy's sappers. |
Honky Tonk Man Smash an enemy player's head in with your guitar. Difficulty: Medium-Hard How to obtain: Find an unaware enemy, such as a scoped Sniper, and perform the Frontier Justice's taunt on them. The process is slow and relatively quiet until the Engineer smashes the guitar. |
How the Pests Was Gunned Destroy 50 enemy stickybombs lying in range of friendly buildings. Difficulty: Medium How to obtain: Use any of your weapons to remove Stickybombs placed near friendly buildings to prevent their destruction. |
If You Build It, They Will Die Haul a level 3 sentry gun into a position that achieves a kill shortly after being redeployed. Difficulty: Medium How to obtain: Construct a level 3 Sentry Gun, then haul it to an area of conflict. Protect and repair the Sentry Gun as it is redeployed. |
Land Grab Help a teammate construct a building. Difficulty: Very Easy How to obtain: Help construct a friendly building by hitting it with your melee weapon. |
No Man's Land Use a sentry gun to kill 25 enemy players that are capturing a point. Difficulty: Easy-Medium How to obtain: Place your Sentry Gun in a position where it can cover multiple routes to the Control Point or Payload cart. Use the Wrangler to pick off any enemies that are out of range. |
(Not So) Lonely Are the Brave Keep a Heavy healed with your dispenser while he gains five kills. Difficulty: Medium-Hard How to obtain: This achievement partially coincides with "Factory Worker," a corresponding achievement for the Heavy. Deploy your Dispenser near areas of conflict to allow the Heavy to remain near the front lines; the replenishment offered will turn him into a slightly more mobile Sentry Gun. |
Patent Protection Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler. Difficulty: Medium How to obtain: When on the offensive, haul your Sentry Gun into a position where you will easily be able to attack an enemy Engineer's Sentry Gun from a distance.. Destroying a Combat Mini-Sentry will not count towards this achievement. |
Pownd on the Range Kill 10 enemies outside the normal sentry gun range using the Wrangler. Difficulty: Medium How to obtain: Try to deploy your Sentry in an easily defensible position that overlooks a wide-open area. Gravel Pit is a great map for this, as it has a lot of open areas, especially at points A and C. Other than an open area, you'll have to make sure you aim well and, if using a level 3 Sentry Gun, anticipating movement and leading the rockets will also help. Guarding chokepoints with your Wrangler can help, but make sure to keep your laser out of sight. Using the Gunslinger can give you the element of surprise against enemies as it allows you to deploy a Combat Mini-Sentry in less than four seconds. You can also attempt to haul a normal Sentry Gun into an ambushing position and use the Jag to quickly deploy it. |
Quick Draw Kill a Spy and two sappers within 10 seconds. Difficulty: Easy-Medium How to obtain: Try to kill the Spy before you take out the Electro Sappers to avoid being backstabbed as you work; once the Spy is out of the picture, then focus on removing any Electro Sappers around. The timer starts when either the Spy or any Electro Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two Electro Sappers will take about 4 seconds if you are already at your buildings, which is more lenient than removing 2 Electro Sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry Gun while the Spy is undisguised (such as just after killing someone else), the Sentry Gun will kill the Spy and leave you free to save the second building, if you hadn't already. Furthermore, if the Spy has sapped an active Teleporter, you simply need to remove the Electro Sapper from one end and it will automatically remove the second from the other end, allowing you to remove two Electro Sappers very quickly. |
Revengineering Use a revenge crit to kill the enemy player that destroyed your sentry gun. Difficulty: Medium How to obtain: This depends on the class of the player who killed your Sentry Gun, as healthier classes will need more Revenge Crits stocked up in order to take down. If there is a Spy who recently sapped your Sentry Gun, you can sacrifice it and use any Revenge Crits to kill the Spy. Just beware of Spies using the Dead Ringer, as they will almost always survive long enough to escape. Note, you can still get this achievement if the player who destroyed your Sentry Gun dies; you just need to get a kill on that player using the Revenge Crits you got from your Sentry Gun, even after that player respawns. |
Rio Grind Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer. Difficulty: Easy How to obtain: Simply keep an eye out for any Sentry Guns under the control of a Wrangler, and repair and reload them as necessary. Wrangled Sentry Guns cannot be repaired or resupplied by the Engineer who owns it without shutting the gun down, so he or she will appreciate your help. If there are any Wrangled guns in the thick of battle, stick nearby to quickly rack up points. Each whack that adds to the Sentry Gun's health and/or ammo gives you a point, so constantly repairing and reloading one will quickly get you a large number of points. |
Search Engine Kill 3 cloaked Spies with a sentry gun under control of your Wrangler. Difficulty: Medium-Hard How to obtain: Keep a sharp eye out for any shimmering and open fire if you think there is a cloaked Spy somewhere. If a Spy is on fire, bleeding, or coated with Jarate or Mad Milk but is still cloaked, killing that player will be a lot easier and still counts towards this achievement. Also, simply use the Wrangler to randomly sweep areas nearby and sooner or later you'll get lucky. The stronger your Sentry Gun, the easier it will be to actually kill the Spy. Be wary as Spies in the middle of uncloaking do not count towards this achievement. |
Silent Pardner Upgrade 50 buildings built by other team members. Difficulty: Easy How to obtain: When an Engineer is building a new structure, help upgrade if you have the metal to spare, and keep an eye out for any buildings that are not fully upgraded in general. Teleporter Entrances near the spawn are easy targets because most Engineers will focus on building their forward bases first before upgrading their Teleporters. You will only get a point for this achievement if you land the hit that upgrades the building, so try not to upgrade a building being worked on by another Engineer, or try to get the last hit in. |
Six-String Stinger Provide an enemy player with a freeze cam of your guitar playing skills. Difficulty: Very Easy How to obtain: Taunt with the Frontier Justice after killing an enemy. You do not need to actually kill anyone with the taunt to get this achievement, simply have the guitar appear in the freeze cam shot. |
Texas Ranger Haul buildings 1 km over your career. Difficulty: Easy How to obtain: Just pick up any building, and run around with it until the achievement triggers. This will be a little slow due to the Engineer's reduced speed when hauling a building. The easiest way to accomplish this achievement is to construct a building near spawn, and then haul it to the front lines. Also remember that when playing offense, you can move your buildings forward to continue supporting your team. Just make sure that you're not under enemy fire, as they might be able to kill you and destroy your building in one go. |
Texas Two-Step Use your shotgun to finish off an enemy recently damaged by your sentry gun. Difficulty: Medium How to obtain: Keep on eye on what targets your Sentry Gun is shooting at currently, and focus on that target. You can also use the Wrangler to choose your targets, and switch to your primary weapon after damaging the player. Be aware that if your Sentry Gun is level 2 or 3, it may kill your targets faster than you can kill them yourself. Using the Frontier Justice's Revenge Crits is also a good way to ensure the kill. |
The Extinguished Gentleman Have dispensers you built extinguish 20 burning players. Difficulty: Very Easy How to obtain: Unless there is a Medic or Health Kits nearby, burning teammates will probably fall back to your Dispenser if they see it or know where it is. Put your Dispenser near the front lines so that teammates can easily retreat to put themselves out, as most players will make healing a priority if they are on fire. |
The Wrench Connection Kill a disguised spy with your Wrench. Difficulty: Easy How to obtain: Disguised Spies will always be trying to sap your buildings, and the Wrench will kill any Spy with one Critical hit. Just keep an eye out for suspicious teammates and check your back repeatedly. The Gunslinger, Southern Hospitality, and Jag do not count towards this achievement. |
Trade Secrets Kill 20 players carrying the intelligence. Difficulty: Medium How to obtain: Instead of placing your Sentry Gun directly in the line of sight of the Intelligence, place it (or redeploy it) along common escape routes. Common routes include the spiral staircase in 2Fort, or the path that leads to the center of Turbine, opposite of the stairs that lead to the Spawn area. Other than that, you can also use your normal weapons to kill the players, but most classes will either outrun you or overpower you. Redeploying a building can help you get the drop on enemies, as most of the time they will not expect a Sentry Gun to suddenly appear somewhere that was clear when they passed by on their way to grab the Intelligence. |
Uncivil Engineer Provide an enemy player with a freeze cam of you and the sentry that just killed them. Difficulty: Very Easy How to obtain: Simply tank your Sentry Gun, and if it kills someone, the freeze cam will have both you and the Sentry Gun in it. Remember that the freeze camera angle will point in a direct line from the enemy to your Sentry Gun, so try to stand within that line to ensure that you appear in the freeze cam shot. |
Unforgiven Kill 3 enemies with revenge crits without dying. Difficulty: Medium How to obtain: Equip the Frontier Justice and stay near your Sentry Gun to build up a reasonable amount of Crits, then destroy your gun and go to town. Try to ambush enemies, as you have low health but will do a lot of damage if you hit them at close range with a solid portion of a single shot. Fall back to your team if it starts looking bad, and don't bite off more than you can chew. Try to move around with your secondary or melee weapon equipped and switch to the Frontier Justice once you sight an enemy, as the glowing Critical effect on your weapon will instantly give you away. |
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