Difference between revisions of "Buildings"
(CMS drops 28 scrap, just tested.) |
(I don't know the best place to put this.) |
||
Line 19: | Line 19: | ||
Buildings are erected automatically after being deployed, but can be built twice as fast by hitting it repeatedly with the Engineer's [[Wrench]] during construction. Having more than one Engineer hitting a building under construction stacks the effect. A Building can be deliberately destroyed by using the destroy menu (default: 5). This is useful for recollecting metal, as a building will explode into broken metal pieces upon destruction. | Buildings are erected automatically after being deployed, but can be built twice as fast by hitting it repeatedly with the Engineer's [[Wrench]] during construction. Having more than one Engineer hitting a building under construction stacks the effect. A Building can be deliberately destroyed by using the destroy menu (default: 5). This is useful for recollecting metal, as a building will explode into broken metal pieces upon destruction. | ||
+ | [[Image:Killicon tool chest.png|thumb|right|When an Engineer is killed carrying a building, it is destroyed along with the Engineer.]] | ||
As of the [[July 8, 2010 Patch]], buildings can be packed up and moved by pressing the Right Mouse Button while looking at and standing next to your buildings. Players are unable to use any weapons while moving the building, and the building will have to go through all its building and upgrading animations (albeit at a faster rate) before it is ready for use again. Movement speed while walking with a building is that of the [[Soldier]]. This allows for redeployment without having to completely reconstruct the hardware, saving metal and time, and also preserving any score tallies a building may have. | As of the [[July 8, 2010 Patch]], buildings can be packed up and moved by pressing the Right Mouse Button while looking at and standing next to your buildings. Players are unable to use any weapons while moving the building, and the building will have to go through all its building and upgrading animations (albeit at a faster rate) before it is ready for use again. Movement speed while walking with a building is that of the [[Soldier]]. This allows for redeployment without having to completely reconstruct the hardware, saving metal and time, and also preserving any score tallies a building may have. | ||
Revision as of 05:48, 9 July 2010
“ | ...designed by me, built by me, and you'd best hope....not pointed at you.
— The Engineer
|
” |
Buildings are machines that can be constructed by the Engineer using his Build Tool PDA. The five available buildings are as follows:
By default, an Engineer may not construct more than one building of each type at a time, unless the server permits multiple buildings via a console command. Engineers require Metal to create, upgrade, and repair buildings.
Like players, buildings have health, and are destroyed when their health is reduced to zero. Critical hits do not cause extra damage to buildings. Weapons also do not suffer from damage drop off on buildings; regardless of distance, every hit does the same amount of damage (excluding splash). Damaged buildings will emit smoke and sparks. The Spy can disable and slowly damage buildings over time using his Electro Sapper. The Demolish PDA cannot be used to destroy buildings that are in the process of being sapped.
Buildings are erected automatically after being deployed, but can be built twice as fast by hitting it repeatedly with the Engineer's Wrench during construction. Having more than one Engineer hitting a building under construction stacks the effect. A Building can be deliberately destroyed by using the destroy menu (default: 5). This is useful for recollecting metal, as a building will explode into broken metal pieces upon destruction.
As of the July 8, 2010 Patch, buildings can be packed up and moved by pressing the Right Mouse Button while looking at and standing next to your buildings. Players are unable to use any weapons while moving the building, and the building will have to go through all its building and upgrading animations (albeit at a faster rate) before it is ready for use again. Movement speed while walking with a building is that of the Soldier. This allows for redeployment without having to completely reconstruct the hardware, saving metal and time, and also preserving any score tallies a building may have.
Water does not have any effect on buildings. All buildings in Team Fortress 2 work just as well underwater as they do on dry land. However, a sentry built underwater will not shoot anyone on land (even if they are in range), and vice versa.
Building | Build Time | Cost in metal | Health points | Scrap metal when destroyed | |
---|---|---|---|---|---|
Sentry | Regular | 10 seconds | 130 (200 to upgrade) | 150/180/216 | 60 |
Combat Mini | 2.5 seconds | 100 | 216 | 28 | |
Dispenser | 20 seconds | 100 (200 to upgrade) | 150/180/216 | 50 | |
Teleporter (entrance or exit) | 20 seconds | 125 (200 to upgrade) | 150/180/216 | 60 |
Languages: | English · čeština · dansk · Deutsch · español · suomi · français · italiano · 日本語 · 한국어 · Nederlands · norsk · polski · português · português do Brasil · русский · svenska · Türkçe · 中文(简体) · 中文(繁體) |