Difference between revisions of "User:PraPor"

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{{Item infobox
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{{infobox class
| type        = Wiki User
+
|image=Soldier.png
| image        =  
+
|class=[[Image:Leaderboard class soldier.png|40px]]
| slot        = [[Weapons#Slot 1 Weapons|Primary]] <small>({{tooltip|Engineer|All classes when renamed or described}})</small><br>[[Weapons#Slot 2 Weapons|Secondary]] <small>(Soldier, Pyro, Heavy)</small>
+
|type=[[Offensive]]
| custom-slot  = yes
+
|health='''200''' <small> / {{tooltip|300|Overhealed by a Medic}}</small>
| availability = Stock
+
|speed='''80%'''
| ammo-loaded  = 6
+
80% <small>with the [[Equalizer]] at above 80% HP.</small>
| ammo-carried = 32
+
<br/>88% <small>with the [[Equalizer]] between 60% and 80% HP.</small>
| reload      = Single
+
<br/>96% <small>with the [[Equalizer]] between 40% and 60% HP.</small>
| loadout      = yes
+
<br/>112% <small>with the [[Equalizer]] between 20% and to 40% HP.</small>
  | quality    = normal
+
<br/>128% <small>with the [[Equalizer]] at 20% HP or below.</small>
  | level      = Level 1 Shotgun
 
 
}}
 
}}
{{Quotation|'''The Engineer'''|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}}
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{{Quotation|'''The Soldier''' on real fear|I have personally killed 6,078 men in cold blood while looking them in the eye; jumped on 1,455 live grenades; and stuffed fourteen feet of my own intestine back into my stomach. <br> If that doesn't scare you out of your frilly pink leotards, guess what: '''You are an idiot and you hate America.'''}}
  
The '''Shotgun''' is the default [[primary]] weapon for the [[Engineer]] and the default [[secondary]] weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. It is a pump action-style sawed-off {{botignore|shotgun}}.
+
A crazed patriot from the heart of America, the '''Soldier''' is the bread and butter general assault unit of the team. Although he's one of the easier to understand classes, he is far from the weakest. Equipped with his [[Rocket Launcher]] and 200 [[Health]] Points to spare, the Soldier is a highly versatile class for both offensive and defensive roles, and a great starter class to get familiar with the game.
  
The weapon fires 10 pellets at a time every 0.6 seconds and can deliver high damage at close range but has a high damage falloff over distance. Usage and strategies will vary between [[class]]es.
+
The Soldier is also well known for his spectacular [[rocket jump]]. In defiance of all good sense and judgment, the Soldier can shoot a rocket at his feet to launch himself skyward at the cost of some health. This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the [[Scout]]'s double-jump.
  
As the Engineer's most powerful weapon, players will use it primarily for defending [[buildings]] from nearby attackers, checking suspicious players, or for helping a low-level [[Sentry Gun]] finish off an enemy. Pyros may use their Shotgun to engage targets outside the range of their [[Flamethrower]]. Soldiers will often rely on the Shotgun if they are out of rockets, cannot take the time to reload, and for closed spaces where explosions would cause self-damage. On the other hand, Heavies will employ the Shotgun where there is no time to use the [[Minigun]] effectively, or when mobility while firing is most crucial.
 
  
Like the [[Scattergun]], [[Shortstop]], and the [[Force-A-Nature]], the Shotgun's first shell will fire at least one pellet straight down the crosshair before "bullet spread" takes effect. When random spread is disabled, the pellets will land forming a three by three grid pattern.
 
  
== Damage and function times ==
 
{{Damage table
 
| type              = [[Hitscan]]
 
  
| damage            = yes
+
=== Bio ===
|  pellet count      = 10
+
{{Class bio
|  base              = 6 / pellet
+
| name = Unknown, uses the alias "Mr. Jane Doe"
|  fall off          = 3 / pellet
+
| birthplace = {{W|Midwest|Midwest, '''USA'''}}
| ramp up          = 9 / pellet
+
| job = {{w|Shock & Awe}}<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
| point blank      = {{tooltip|80-90|133-150 damage / second}}
+
| motto = "I'm a Rocket Man"<ref name="trailer 2" />
| medium range      = {{tooltip|10-30|17-50 damage / second}}
+
| specialability = [[Rocket jump]]
| long range        = {{tooltip|3-10|5-17 damage / second}}
+
| description = Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
| crit              = 18 / pellet
 
| minicrit          = 8.1 / pellet
 
  
| function times    = yes
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| image = Meetthesoldier4.PNG
|  attack interval  = 0.625 s
 
|  reload first      = 1.0 s
 
|  reload more      = 0.5 s
 
 
}}
 
}}
  
{{Weapon Demonstration}}
+
== Basic strategy ==
 +
{{Basic strategy}}
 +
{{clr}}
 +
== Weapons ==
 +
{{main|Weapons}}
 +
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
  
== Related Achievements ==
+
=== Primary ===
=== {{class link|Soldier}} ===
+
{| class="wikitable grid" width="100%"
{{Achievement table
+
! class="header" width="10%" |  Weapon
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
+
! class="header" width="5%"  | Kill Icon
      {{Show achievement|Soldier|For Whom the Shell Trolls}}
+
! class="header" width="7%"  | Ammo<br/>Loaded
| 2 = {{Show achievement|Soldier|Worth a Thousand Words}}
+
! class="header" width="7%"  | Ammo<br/>Carried
}}
+
! class="header" width="11%" | Damage Range
 +
! class="header" width="45%" | Notes / Special Abilities
 +
|-
 +
! {{Table icon|Rocket Launcher|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Rocket Launcher}}
 +
| 4
 +
| 20
 +
| '''Base''': 90
 +
 
 +
'''[[Crit]]''': 270
 +
|
 +
|-
 +
! {{Table icon|Direct Hit|Unlock}}
 +
| align="center" | {{Icon killicon|weapon=Direct Hit}}
 +
| 4
 +
| 20
 +
| '''Base''': 112
 +
 
 +
'''[[Crit]]''': 338
 +
|
 +
{{Pro}}Has 80% faster rocket speed.
 +
 
 +
{{Pro}}Deals 25% more damage.
 +
 
 +
{{Pro}}Guarantees [[Mini-Crit]] damage on [[juggling|juggled]] opponents.
 +
 
 +
{{Con}}Has 70% smaller splash damage radius.
 +
|-
 +
! {{Table icon|Black Box|Craft}}
 +
| align="center" | {{Icon killicon|weapon=Black Box}}
 +
| 3
 +
| 20
 +
| '''Base''': 90
 +
 
 +
'''[[Crit]]''': 270
 +
|
 +
{{Pro}}On hit, restores 15 health points.
 +
 
 +
{{Con}}Has a 25% smaller clip size.
 +
|-
 +
! {{Table icon|Rocket Jumper|Craft}}
 +
|
 +
| 4
 +
| 60
 +
| '''Base''': 0
 +
 
 +
'''[[Crit]]''': 0
 +
|
 +
{{Pro}}Has 200% more ammo carried.
 +
 
 +
{{Pro}}Makes user immune to self-inflicted explosive damage, the wearer does not need the Gunboats.
 +
 
 +
{{Con}}Deals no damage at all to enemies.
 +
 
 +
{{Con}}+100% explosive damage vulnerability on wearer
 +
 
 +
{{Con}}+100% bullet damage vulnerability on wearer
 +
 
 +
{{Con}}+100% fire damage vulnerability on wearer
 +
|}
 +
 
 +
=== Secondary ===
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="5%"  | Kill Icon
 +
! class="header" width="7%"  | Ammo<br/>Loaded
 +
! class="header" width="7%"  | Ammo<br/>Carried
 +
! class="header" width="11%" | Damage Range
 +
! class="header" width="45%&quot; | Notes / Special Abilities
 +
|-
 +
! {{Table icon|Shotgun|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Shotgun}}
 +
| 6
 +
| 32
 +
| '''Base''': 60
 +
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 +
|
 +
|-
 +
! {{Table icon|Buff Banner|Unlock}}
 +
|
 +
| N/A
 +
| N/A
 +
| N/A
 +
|
 +
{{Pro}}At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed [[Critical hit#Mini-Crits|Mini-Crits]].
 +
 
 +
{{Info}}Charges its rage meter with damage dealt - takes 600 damage to fully charge rage meter.
 +
|-
 +
! {{Table icon|Gunboats|Craft}}
 +
|
 +
| N/A
 +
| N/A
 +
| N/A
 +
|
 +
{{Pro}}Grants 60% less self-damage by rockets, including [[rocket jump]]s. However doesn't affect fall damage.
 +
 
 +
{{Info}}Grants its abilities passively, does not need to be selected first to apply the ability.
 +
|-
 +
! {{Table icon|Battalion's Backup|Craft}}
 +
|
 +
| N/A
 +
| N/A
 +
| N/A
 +
|
 +
{{Pro}}At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to [[Critical]] damage and raises resistance to damage by 35%.
 +
 
 +
{{Info}}Charges its rage meter with damage received - takes 350 damage to fully charge.
 +
|-
 +
! {{Table icon|Concheror|Promotional / Craft}}
 +
|
 +
| N/A
 +
| N/A
 +
| N/A
 +
|
 +
{{Pro}}While the buff is active, damage dealt to the enemy heals teammates by 35%.
 +
 
 +
{{Info}}Charges its rage meter with damage dealt - takes 1133 damage dealt or 333 damage received to fully charge rage meter.
 +
|}
 +
 
 +
=== Melee ===
 +
 
 +
 
 +
=== Taunt Attack ===
  
=== {{class link|Pyro}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Combined Fire}}
 
      {{Show achievement|Pyro|Freezer Burn}}
 
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
}}
 
  
=== {{class link|Heavy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Rationing}}
 
}}
 
  
=== {{class link|Engineer}} ===
+
== Item sets ==
{{Achievement table
 
| 1 = {{Show achievement|Engineer|Texas Two Step}}
 
}}
 
  
== Update history ==
 
  
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
+
== Hats ==
* Soldier's Shotgun [[taunt]] changed to 21 Gun Salute (previously was the [[Buff Banner]]'s juggling [[taunt]]).
 
  
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
* {{Undocumented}} Introduced a unique switching animation for the Engineer's Shotgun and [[Frontier Justice]]. Previously he used the same switching animation for the Pyro, Heavy and Soldier.
 
  
'''[[July 9, 2010 Patch]]'''
+
== Official class avatars ==
* Fixed Engineer Shotgun and [[Pistol]] not using team skins for the Engineer's arms.
 
  
'''[[September 30, 2010 Patch]]''' ([[The Mann-Conomy Update]])
 
* Every class's Shotgun now reloads at the same speed.
 
  
'''[[October 6, 2010 Patch]]'''
+
== Achievements ==
* Fixed being unable to equip customized shotguns on some classes.
 
  
'''[[November 19, 2010 Patch]]'''
 
* Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
 
  
'''[[January 7, 2011 Patch]]'''
+
== Update history ==
* This weapon's [[kill icon]] was updated.
 
  
'''[[February 14, 2011 Patch]]'''
 
* {{Undocumented}} [[Nametag]]ged Shotguns now properly use <code><nowiki>c_model</nowiki></code> technology.
 
* {{Undocumented}} Fixed [[Engineer]]'s first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the [[Gunslinger]].
 
  
== Bugs ==
+
==Bugs==
* When pumped, shells are ejected from the right of the Shotgun as opposed to the ejection port on the left. Additionally, shells appear to be ejected the wrong way, with the tube facing the firing pin instead of the primer. Not only that, but the Shotgun, along with the [[Pistol]] and the [[Frontier Justice]] both appear incorrectly mirrored, in that the ejection port is on the left of the weapon, even though it should be on the right. Whether or not this is intentional is uncertain.
 
* After reloading with the Soldier's or the Heavy's Shotgun, the pump afterwards does not emit a sound.
 
* When the Pyro reloads the Shotgun, no shells are actually loaded into the gun. Additionally, the last shell will be reloaded twice with a sound and animation error.
 
* When the Heavy reloads the Shotgun, the last shell stutters and disappears.
 
*While reloading, it is possible to force the reload animation to loop endlessly by holding both the left mouse button and the right mouse button after reloading at least one shell. This can be similarly performed with the [[Frontier Justice]].
 
  
 
== Trivia ==
 
== Trivia ==
* The Shotgun appears to be based heavily off of the {{W|Remington 870}} and the {{W|Ithaca 37}}.<ref>http://www.youtube.com/watch?v=ul1QDc19veM</ref>
 
* In-game files indicate that there exist separate Shotguns for each class that can equip it. Renaming a stock Shotgun with a [[Name Tag]] will still allow the renamed version to be used and shared by all aforementioned classes.
 
* The Heavy's hand is so large that he pumps the Shotgun with his thumb and index finger.
 
  
== Gallery ==
+
 
<gallery perrow="3">
+
== Related merchandise ==
File:Shotgun Soldier 1st person red.png|[[Soldier]] RED first-person view.
+
 
File:Shotgun Soldier 1st person blu.png|[[Soldier]] BLU first-person view.
+
 
File:Shotgun Pyro 1st person.png|[[Pyro]] first-person view.
+
== Related fads ==
File:Shotgun Heavy 1st person.png|[[Heavy]] first-person view.
+
 
File:Shotgun Engineer 1st person.png|[[Engineer]] first-person view.
+
 
File:Shotgun Engineer with Gunslinger 1st person.png|[[Engineer]] first-person view with the [[Gunslinger]] equipped.
+
== See also ==
</gallery>
+
 
  
 
== References ==
 
== References ==
<references/>
+
<references />
  
==See also==
 
*[[Soldier strategy#Shotgun|Soldier's Shotgun strategy]]
 
*[[Pyro strategy#Shotgun|Pyro's Shotgun strategy]]
 
*[[Heavy strategy#Shotgun|Heavy's Shotgun strategy]]
 
*[[Engineer strategy#Shotgun|Engineer's Shotgun strategy]]
 
  
  
{{Allweapons Nav}}<br/>
+
{{Class Nav}}
{{Soldier Nav|coluncolstate=collapsed}}
+
{{Soldier Nav}}
{{Pyro Nav|coluncolstate=collapsed}}
 
{{Heavy Nav|coluncolstate=collapsed}}
 
{{Engineer Nav|coluncolstate=collapsed}}
 

Revision as of 21:56, 30 April 2011

The {{class infobox}} template MUST NOT be used on User pages. Please use Template:User infobox instead.
I have personally killed 6,078 men in cold blood while looking them in the eye; jumped on 1,455 live grenades; and stuffed fourteen feet of my own intestine back into my stomach.
If that doesn't scare you out of your frilly pink leotards, guess what: You are an idiot and you hate America.
The Soldier on real fear

A crazed patriot from the heart of America, the Soldier is the bread and butter general assault unit of the team. Although he's one of the easier to understand classes, he is far from the weakest. Equipped with his Rocket Launcher and 200 Health Points to spare, the Soldier is a highly versatile class for both offensive and defensive roles, and a great starter class to get familiar with the game.

The Soldier is also well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can shoot a rocket at his feet to launch himself skyward at the cost of some health. This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the Scout's double-jump.



Bio

Basic strategy

Template:Basic strategy

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 Base: 90

Crit: 270

Direct Hit
Unlock
Direct Hit
Killicon direct hit.png 4 20 Base: 112

Crit: 338

Pictogram plus.png Has 80% faster rocket speed.

Pictogram plus.png Deals 25% more damage.

Pictogram plus.png Guarantees Mini-Crit damage on juggled opponents.

Pictogram minus.png Has 70% smaller splash damage radius.

Black Box
Craft
Black Box
Killicon black box.png 3 20 Base: 90

Crit: 270

Pictogram plus.png On hit, restores 15 health points.

Pictogram minus.png Has a 25% smaller clip size.

Rocket Jumper
Craft
Rocket Jumper
4 60 Base: 0

Crit: 0

Pictogram plus.png Has 200% more ammo carried.

Pictogram plus.png Makes user immune to self-inflicted explosive damage, the wearer does not need the Gunboats.

Pictogram minus.png Deals no damage at all to enemies.

Pictogram minus.png +100% explosive damage vulnerability on wearer

Pictogram minus.png +100% bullet damage vulnerability on wearer

Pictogram minus.png +100% fire damage vulnerability on wearer

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Buff Banner
Unlock
Buff Banner
N/A N/A N/A

Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.

Pictogram info.png Charges its rage meter with damage dealt - takes 600 damage to fully charge rage meter.

Gunboats
Craft
Gunboats
N/A N/A N/A

Pictogram plus.png Grants 60% less self-damage by rockets, including rocket jumps. However doesn't affect fall damage.

Pictogram info.png Grants its abilities passively, does not need to be selected first to apply the ability.

Battalion's Backup
Craft
Battalion's Backup
N/A N/A N/A

Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to Critical damage and raises resistance to damage by 35%.

Pictogram info.png Charges its rage meter with damage received - takes 350 damage to fully charge.

Concheror
Promotional / Craft
Concheror
N/A N/A N/A

Pictogram plus.png While the buff is active, damage dealt to the enemy heals teammates by 35%.

Pictogram info.png Charges its rage meter with damage dealt - takes 1133 damage dealt or 333 damage received to fully charge rage meter.

Melee

Taunt Attack

Item sets

Hats

Official class avatars

Achievements

Update history

Bugs

Trivia

Related merchandise

Related fads

See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.