Difference between revisions of "Obtaining Engineer achievements"
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to''': This doesn't have to be on a single | + | '''How to''': This doesn't have to be completed on a single teleporter. The best way to rack up teleports is to be on the Offensive team on an attack/defend or payload map such as Gold Rush or Dustbowl. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' It will help a lot to have a second Engineer to keep your sentry in good shape while you keep the shield and firepower up in the meantime. Other than that, having your Sentry at level 3 gives it a higher maximum health. | + | '''How to:''' It will help a lot to have a second Engineer to keep your sentry in good shape while you keep the shield and firepower up in the meantime. Other than that, having your Sentry at level 3 gives it a higher maximum health. Also try to take advantage of the fact that most enemy attacks will come in waves, and repair your gun during the downtime if there aren't any other Engineers around. |
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'''Difficulty''': Hard | '''Difficulty''': Hard | ||
− | '''How to:''' Your Sentry | + | '''How to:''' Your Sentry is usually the best building to choose for this, as it has the highest health, but any building can be used technically, even one that is not your own. Still, even at level 3 that comes out to about 9 or 10 health bars worth of damage, and Sentries have a hard time lasting that long. After a while enemy players will either try to Sap it, or send an Ubercharge after it. If things are looking bad, you can pick your structure up to stop it from taking damage, but that will expose you to the fire instead. Be cautious with that tactic as if you are killed while hauling a structure, the structure is lost as well. A good place to try for this achievement is on a Capture the Flag map such as 2Fort, where the flow of attackers is often manageable and the round lasts long enough for you to get this achievement. If you are very conservative, you can even build near a supply cabinet and retreat there carrying your target structure during periods of extreme danger. |
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'''Difficulty''': Very Easy | '''Difficulty''': Very Easy | ||
− | '''How to:''' This should happen quite quickly if you deploy a dispenser on the front lines, and is | + | '''How to:''' This should happen quite quickly if you deploy a dispenser on the front lines, and is almost assured if you place a dispenser in a reasonable place as a member of the defending team before the gates come down. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' This Achievement coincides with the Medic Achievement "Midwife Crisis", so that may increase your chances of getting this. Otherwise, it just comes down to hoping a Medic is around | + | '''How to:''' This Achievement coincides with the Medic Achievement "Midwife Crisis", so that may increase your chances of getting this. Otherwise, it just comes down to hoping a Medic is around to heal you at the right time. You can try calling for "Medic!" when you think you might be able to get it, to get a Medic to quickly boost your health. Attack/defend maps are a good place to find Medics willing to heal you, particularly on defense. |
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Another grind achievement | + | '''How to:''' Another grind achievement. If you are focusing on getting this, place dispensers closer to the front lines and near injured allies to heal them faster. Upgrading your dispensers will also speed this process up significantly. Be wary of placing dispensers too close to health kits, as teammates may choose to pick the kit up instead as it is quicker. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' This one mostly comes down to luck, but you can try luring an enemy into your sentry by running ahead and getting killed, hoping they turn the corner right into your sentry. You may also get this if a Spy tries to | + | '''How to:''' This one mostly comes down to luck, but you can try luring an enemy into your sentry by running ahead and getting killed, hoping they turn the corner right into your sentry. You may also get this if a Spy tries to stab you and sap your buildings but fails to sap your Sentry in time after backstabbing you and gets killed in return. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Place a decoy Teleporter a fair distance away if you are not using your teleporters for anything else. | + | '''How to:''' Place a decoy Teleporter a fair distance away if you are not using your teleporters for anything else. Many Spies can't resist and will place a Sapper on your building, giving himself away. Then simply run to the building and knock off the sapper, but beware as the Spy might also be nearby hoping to get rid of you. |
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'''Difficulty''': Medium/Hard | '''Difficulty''': Medium/Hard | ||
− | '''How to:''' You need to use the [[Frontier Justice]] | + | '''How to:''' You need to use the [[Frontier Justice]] taunt-kill in order to get this achievement. The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar. Your best bet is to catch an inattentive player (such as a Sniper) with it. Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. |
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'''Difficulty''': Very Easy | '''Difficulty''': Very Easy | ||
− | '''How to:''' At the beginning of a round, follow any engineer who is preparing to place a building, and when he places it, help construct it. You only need to hit the building once for the achievement to trigger. Some Engineers will place | + | '''How to:''' At the beginning of a round, follow any engineer who is preparing to place a building, and when he places it, help construct it. You only need to hit the building once for the achievement to trigger. Some Engineers will place Teleporters before leaving their spawn in a setup phase, so you can use those if you are having trouble with this achievement. |
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'''Difficulty''': Easy/Medium | '''Difficulty''': Easy/Medium | ||
− | '''How to:''' This does not have to be done with one sentry, so don't be discouraged if it gets destroyed. Make sure to place your sentry | + | '''How to:''' This does not have to be done with one sentry, so don't be discouraged if it gets destroyed. Make sure to place your sentry in an area where it's hard for the enemy to destroy it while they're capturing the point. Remember, kill assists do not count, so this will take longer if you have allies that actively defend the point. |
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Keep a Heavy healed with your dispenser while he makes five kills. | Keep a Heavy healed with your dispenser while he makes five kills. | ||
− | '''Difficulty''': Hard | + | '''Difficulty''': Medium/Hard |
− | '''How to:''' You will probably need to work with the Heavy on this Achievement, as the Dispenser's healing radius is pretty small, limiting him to a certain area, and generally making him | + | '''How to:''' You will probably need to work with the Heavy on this Achievement, as the Dispenser's healing radius is pretty small, limiting him to a certain area, and generally making him an easy target. Keep an eye out for any Spies looking to make an easy Backstab. Having your Dispenser at Level 3 will help the Heavy immensely as the healing rate otherwise is not enough to keep him healthy in the middle of a firefight. If there are no friendly Medics present to give the Heavy overheals, the Dalokohs Bar can be useful for the Heavy to equip, granting himself fifty extra hitpoints. |
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|[[Image:Patent protection.jpg|64px]] | |[[Image:Patent protection.jpg|64px]] | ||
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' You'll need wide open areas, big enough so that the sentry's range cannot cover the whole area. Gravel Pit is a great map for this, as it has a lot of open areas, especially at points A and C. Other than an open area, you'll have to make sure you aim well and, if using a Level 3, anticipating movement and leading rockets will also help. | + | '''How to:''' You'll need wide open areas, big enough so that the sentry's range cannot cover the whole area. Gravel Pit is a great map for this, as it has a lot of open areas, especially at points A and C. Other than an open area, you'll have to make sure you aim well and, if using a Level 3 Sentry, anticipating movement and leading the rockets will also help. |
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'''Difficulty''': Easy/Medium | '''Difficulty''': Easy/Medium | ||
− | '''How to:''' Prioritize the Spy before you take out the sappers. Once the Spy is out of the picture, then focus on removing any sappers around. The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap | + | '''How to:''' Prioritize the Spy before you take out the sappers. Once the Spy is out of the picture, then focus on removing any sappers around. The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry while the Spy is undisguised (such as just after killing someone else), instantly killing him and leaving you free to save the second building, if you hadn't already. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' This depends on what class the player who killed your Sentry Gun is using. Healthier classes will need more Revenge Crits stocked up in order to take down. If there is a Spy who recently sapped your Sentry, you can sacrifice your sentry and use | + | '''How to:''' This depends on what class the player who killed your Sentry Gun is using. Healthier classes will need more Revenge Crits stocked up in order to take down. If there is a Spy who recently sapped your Sentry, you can sacrifice your sentry and use any Revenge Crits you receive from it to kill the Spy if you can keep an eye on him until then. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Look out for Sentries encased in a transparent, team-colored bubble | + | '''How to:''' Look out for Sentries encased in a transparent, team-colored bubble, as these are sentries under the control of a Wrangler. Stay by these as they cannot refill ammunition or health without the Engineer who owns it switching to repair it himself, shutting it down shortly, so most Wrangler-using Engineers will appreciate help. If there are any Wrangled guns in the thick of battle, stick nearby to get points into this. |
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'''Difficulty''': Medium/Hard | '''Difficulty''': Medium/Hard | ||
− | '''How to:''' Keep a sharp eye out of any Silhouettes and open fire if you think there is a cloaked Spy somewhere. If a Spy is | + | '''How to:''' Keep a sharp eye out of any Silhouettes and open fire if you think there is a cloaked Spy somewhere. If a Spy is on fire, bleeding, or coated with Jarate but is still cloaked, killing them will be a lot easier and should still count towards this. Also, simply use the Wrangler for randomly sweeping areas nearby as Spy-check and sooner or later you'll get lucky. Obviously the stronger your Sentry, the easier it will be to actually kill the Spy. |
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Just pick up any building, and run around with it until the Achievement triggers. This will be a little slow due to the Engineer's reduced speed when hauling a building. If you are on | + | '''How to:''' Just pick up any building, and run around with it until the Achievement triggers. This will be a little slow due to the Engineer's reduced speed when hauling a building. If you are on the attacking team on a map like Dustbowl or Gold Rush, you can place a building in spawn during setup (where placing buildings is allowed) and run around with it until the round starts to work towards this. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Keep on eye on what targets your sentry is shooting at currently, and focus on that target. You can also use the [[Wrangler]] to choose your targets, and switch to the shotgun after damaging the player. Be aware that if your sentry is Level 2 or 3, it may kill them faster than you can shoot them down with your shotgun. | + | '''How to:''' Keep on eye on what targets your sentry is shooting at currently, and focus on that target. You can also use the [[Wrangler]] to choose your targets, and switch to the shotgun after damaging the player. Be aware that if your sentry is Level 2 or 3, it may kill them faster than you can shoot them down with your shotgun. Using the Frontier Justice's revenge crits is a good way to ensure the kill. |
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Unless there is a Medic or Health Kits nearby, burning players will probably fall back to your | + | '''How to:''' Unless there is a Medic or Health Kits nearby, burning players will probably fall back to your Dispenser if they see it or know where it is. Put Dispensers near places teammates can easily retreat to as most players will make healing a priority if they are on fire. |
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Disguised Spies will always be trying to sap your buildings, and | + | '''How to:''' Disguised Spies will always be trying to sap your buildings, and the wrench will wipe any Spy out with one critical hit. Just keep an eyes in the back of your head, as they will usually try to sneak up on you to stab and then sap. |
'''Note:''' If you hit a spy using the Dead Ringer and your wrench triggers the feign death, you will get this Achievement even if you don't actually kill the Spy. | '''Note:''' If you hit a spy using the Dead Ringer and your wrench triggers the feign death, you will get this Achievement even if you don't actually kill the Spy. | ||
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Instead of placing your | + | '''How to:''' Instead of placing your Sentry directly in the line of sight of the Intelligence, place it (or redeploy it) along common escape routes. Common routes include the spiral staircase in 2fort, or the path that leads to the center of Turbine, opposite of the stairs that lead to the Spawn area. Other than that, you can also use your normal weapons to kill the players, but most classes will either outrun you or overpower you. |
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Revision as of 02:38, 10 July 2010
Breaking Morant
Kill 10 Snipers with a sentry gun under the control of your Wrangler Difficulty: Medium How to: If you are doing this at long range, keep on the move so you don't take a bullet and/or arrow to the face while attempting this. You can also try using the Gunslinger and placing a Mini-Sentry close to an inattentive sniper if you manage to get the drop on him, and using the Wrangler to quickly take care of him at close range. |
Honky Tonk Man
Smash an enemy player's head in with your guitar. Difficulty: Medium/Hard How to: You need to use the Frontier Justice taunt-kill in order to get this achievement. The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar. Your best bet is to catch an inattentive player (such as a Sniper) with it. Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. |
Patent Protection
Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler. Difficulty: Medium How to: With the Wrangler equipped, building a sentry out of the range of an enemy sentry means you can shoot at the enemy Engineer's sentry while it cannot shoot back, unless he is using the Wrangler as well. Unless your sentry is Level 3, try to make sure the Engineer is not near his sentry, or kill him before attempting, as he will be able to repair any damage done to his sentry otherwise. |
Six String Stringer
Provide an enemy player with a freeze cam of your guitar playing skills. Difficulty: Easy How to: Taunt with the Frontier Justice after killing an enemy. |
Texas Two Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun. Difficulty: Medium How to: Keep on eye on what targets your sentry is shooting at currently, and focus on that target. You can also use the Wrangler to choose your targets, and switch to the shotgun after damaging the player. Be aware that if your sentry is Level 2 or 3, it may kill them faster than you can shoot them down with your shotgun. Using the Frontier Justice's revenge crits is a good way to ensure the kill. |
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