Difference between revisions of "Basic Soldier strategy"
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(→Secondary Weapons: Black Box reduces offensive capabilities. Combo is best used defensively. Touching up sections as well.) |
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{{Icon weapon|weapon=Shotgun|icon-size=100x100px}} | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}} | ||
− | The Shotgun is as powerful as many primary weapons, | + | The Shotgun is as powerful as many other primary weapons. It can be used to easily finish enemies off at close to medium range, so don't hesitate to switch to it when you're out of primary ammunition. It effectively counters Pyros who can skillfully [[airblast]] and Demomen who use the [[Chargin' Targe]]. |
===[[Buff Banner]]=== | ===[[Buff Banner]]=== | ||
{{Icon weapon|weapon=Buff Banner|icon-size=100x100px}} | {{Icon weapon|weapon=Buff Banner|icon-size=100x100px}} | ||
− | Use the Buff Banner in conjunction with the [[Rocket Launcher]] or [[Black Box]] | + | Use the Buff Banner in conjunction with the [[Rocket Launcher]] or [[Black Box]], as the wide blast radius offered by those weapons will make it easier to build your Rage meter. The Buff Banner is effective when used alongside a friendly Medic's [[ÜberCharge]] to lead charges into enemy territory. The area of effect is large and passes through any obstacle, allowing your teammates to easily follow you. |
===[[Battalion's Backup]]=== | ===[[Battalion's Backup]]=== | ||
{{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}} | {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}} | ||
− | Use the Battalion's Backup when you are fighting at the front lines | + | Use the Battalion's Backup when you are fighting at the front lines. Because you must take damage to build your Rage meter, it is almost necessary that you stay near a friendly Medic to stay healthy. Once charged, you can use the Battalion's Backup defensive aura to lead an attack, hold an area, or counter the critical hits granted by the [[Buff Banner]] and [[Kritzkrieg]]. |
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===[[Concheror]]=== | ===[[Concheror]]=== | ||
{{Icon weapon|weapon=Concheror|icon-size=100x100px}} | {{Icon weapon|weapon=Concheror|icon-size=100x100px}} | ||
− | + | Unlike the damage boost or reduction provided by the other banners, the healing provided by the Concheror isn't so effective when used only on yourself, as you won't be able constantly fire your Rocket Launcher to recover health. It is best to activate its area buff when near allies, so that they can also stay healthy and take some damage during an offensive push. Pairing the Concheror with the Black Box gives you a high degree of survivability, allowing you to outlast enemies when in a defensive situation. | |
+ | |||
===[[Gunboats]]=== | ===[[Gunboats]]=== | ||
{{Icon weapon|weapon=Gunboats|icon-size=100x100px}} | {{Icon weapon|weapon=Gunboats|icon-size=100x100px}} | ||
− | The Gunboats | + | The Gunboats allow you to perform multiple [[rocket jump]]s in succession without having to rely on a Medic for healing. They are most effective when you are constantly roaming around the map and do not need your Shotgun to fend off enemies. |
==Melee Weapons== | ==Melee Weapons== |
Revision as of 08:32, 8 June 2011
The Soldier is a tough, all-purpose assault class that excels at both offense and defense. Although slow on foot, he can rocket jump to cover distances quickly and reach unpredictable locations. His weapons are capable of taking on multiple foes at once, but run out of ammunition quickly. A good Soldier should avoid spamming and make each shot count, leading targets properly and aiming at the feet of enemies to maximize splash damage. The Soldier makes an excellent Medic buddy; he can damage himself to help build the Medic's Übercharge for later use.
Contents
Primary Weapons
Rocket Launcher
Always keep your Rocket Launcher loaded for combat and for rocket jumping. To conserve ammunition, finish off weakened enemies with your Shotgun. Using a rocket to bounce an enemy into the air makes them an easy target for a follow-up shot. The wide splash radius of rockets allows you to efficiently deal damage by aiming at the feet of enemies.
Direct Hit
As the name implies, the Direct Hit promotes a different sort of Soldier playstyle, allowing players who can land direct hits to deal more damage. The increased rocket damage makes you more effective against immobile targets, such as Sentry Guns or Heavies, while the increased rocket speed makes landing aerials easier. Although the Direct Hit's explosive radius is smaller than that of the standard Rocket Launcher, rocket jumps will still function normally.
Black Box
Use the Black Box for prolonged combat, where you will have time to constantly reload. Hitting more than one enemy with a single rocket will heal you multiple times, making it effective against groups. However, the reduced clip size impairs your immediate staying power and makes offensive rocket jumping less effective. Overall, the Black Box increases your survivability but reduces your offensive capabilities.
Secondary Weapons
Shotgun
The Shotgun is as powerful as many other primary weapons. It can be used to easily finish enemies off at close to medium range, so don't hesitate to switch to it when you're out of primary ammunition. It effectively counters Pyros who can skillfully airblast and Demomen who use the Chargin' Targe.
Buff Banner
Use the Buff Banner in conjunction with the Rocket Launcher or Black Box, as the wide blast radius offered by those weapons will make it easier to build your Rage meter. The Buff Banner is effective when used alongside a friendly Medic's ÜberCharge to lead charges into enemy territory. The area of effect is large and passes through any obstacle, allowing your teammates to easily follow you.
Battalion's Backup
Use the Battalion's Backup when you are fighting at the front lines. Because you must take damage to build your Rage meter, it is almost necessary that you stay near a friendly Medic to stay healthy. Once charged, you can use the Battalion's Backup defensive aura to lead an attack, hold an area, or counter the critical hits granted by the Buff Banner and Kritzkrieg.
Concheror
Unlike the damage boost or reduction provided by the other banners, the healing provided by the Concheror isn't so effective when used only on yourself, as you won't be able constantly fire your Rocket Launcher to recover health. It is best to activate its area buff when near allies, so that they can also stay healthy and take some damage during an offensive push. Pairing the Concheror with the Black Box gives you a high degree of survivability, allowing you to outlast enemies when in a defensive situation.
Gunboats
The Gunboats allow you to perform multiple rocket jumps in succession without having to rely on a Medic for healing. They are most effective when you are constantly roaming around the map and do not need your Shotgun to fend off enemies.
Melee Weapons
Shovel / Frying Pan
Unless you excessively engage in melee combat when near a friendly Medic, the Equalizer is the better melee weapon of choice.
Equalizer
Because Soldiers don't generally use their melee weapon when at full health, the Equalizer is essentially a straight upgrade to the Shovel. Due to the increase in damage and move speed offered, you can use the Equalizer as a last resort to engage or escape enemies.
Pain Train
Only use the Pain Train when actively capturing objectives; it is useless when playing Capture the Flag or in any defensive scenario. The Pain Train is a pure upgrade when playing the attacking team in Medieval Mode. This is because Medieval Mode disables any weapons that fire bullets.
Half-Zatoichi
Only take out the Half-Zatoichi as a last resort or if you are sure that you can get a kill; the healing it provides just might be worth fighting at melee range.
Item sets
The Tank Buster
If there is no Medic to deploy an ÜberCharge, use the Tank Buster set to tank Sentry Gun fire while your teammates destroy it.
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