Difference between revisions of "Ambassador"
MassacreJr (talk | contribs) m (Undo edit by Pinkfloyd873 (Talk) (541578) Already noted) |
SilverHammer (talk | contribs) m |
||
Line 20: | Line 20: | ||
{{Quotation|Ambassador publicity blurb|There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.}} | {{Quotation|Ambassador publicity blurb|There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.}} | ||
− | The '''Ambassador''' is an unlockable [[primary]] | + | The '''Ambassador''' is an unlockable [[Weapons#spyprimary|primary weapon]] for the [[Spy]]. It is a large-barreled {{botignore|revolver}} with a deep red rosewood grip. Inscribed on the barrel is the likeness of the [[NPC#BLU Scout's Mother|Scout's mother]]. |
The Ambassador does 15% less damage, does not apply random [[critical hits]], and fires at a slower rate than the default [[Revolver]]. It does, however, deal critical hits on a [[headshot]] and has perfect accuracy for shots fired at slower intervals. A short period after firing, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the [[HUD]], and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking, such as when finishing off enemies. | The Ambassador does 15% less damage, does not apply random [[critical hits]], and fires at a slower rate than the default [[Revolver]]. It does, however, deal critical hits on a [[headshot]] and has perfect accuracy for shots fired at slower intervals. A short period after firing, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the [[HUD]], and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking, such as when finishing off enemies. |
Revision as of 10:20, 11 June 2011
“ | There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
— Ambassador publicity blurb
|
” |
The Ambassador is an unlockable primary weapon for the Spy. It is a large-barreled revolver with a deep red rosewood grip. Inscribed on the barrel is the likeness of the Scout's mother.
The Ambassador does 15% less damage, does not apply random critical hits, and fires at a slower rate than the default Revolver. It does, however, deal critical hits on a headshot and has perfect accuracy for shots fired at slower intervals. A short period after firing, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the HUD, and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking, such as when finishing off enemies.
The Ambassador is automatically given to any player who obtains 5 Spy achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 51 |
Base damage | 100% | 34 |
Maximum fall-off | 52% | 18 |
Point blank | 46-56 | |
Medium range | 31-37 | |
Long range | 15-19 | |
Critical | 102 | |
Mini-crit | 46 | |
Function times | ||
Attack interval | 0.696 s | |
Reload | 1.16 s | |
Spread recovery | 0.95 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Spy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Ambassador | Scrap Metal | Southern Hospitality | ||
+ | = |
Related achievements
Spy
|
|
Update history
May 21, 2009 Patch (Sniper vs. Spy Update)
- The Ambassador was added to the game.
- Fixed this weapon not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
- Fixed this weapon shooting through gates.
- Fixed this weapon not critting during the round win period.
- This weapon now does full critical hits on headshots, instead of mini-crits.
- Fixed this weapon not doing damage to buildings.
- Fixed this weapon not shooting enemy sticky bombs.
- This weapon now only crits when fully accurate (after cooldown) and no longer penetrates enemies.
July 8, 2010 Patch (The Engineer Update)
- [Undocumented] This weapon was added in the crafting blueprint for the Southern Hospitality.
- [Undocumented] This weapon's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.
- Updated model with optimizations and new LODs.
- [Undocumented] The Crafting cost for the Southern Hospitality was reduced from two Scrap Metal + Ambassador to one Scrap Metal + Ambassador.
Bugs
- This weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber, which is visible at a high viewmodel FOV setting, nor does its hammer move. This specific problem is also prevalent with the Big Kill and L'Etranger.
- Unlike the default Revolver, the Spy does not actually "reload" this weapon; instead he simply opens the cylinder and then closes it again. No bullets are ejected or replaced and no hand comes up to reload the weapon. Like the other graphical bugs, this issue persists on both the Big Kill and L'Etranger.
Trivia
- A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
- Two team-colored Ambassadors appear as the backpack icon for the Dueling Mini-Game.
- The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims the Ambassador uses .50 caliber rounds.
Gallery
See also
External links
|