Difference between revisions of "SMG"

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(Trivia)
(Trivia: It doesn't appear present in an Medic concept art. Either way, observational.)
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* The Submachine Gun was initially planned to be a primary weapon for the [[Scout]], as seen in the first trailer and at the end fanfare of ''[[Meet the Heavy]]''.
 
* The Submachine Gun was initially planned to be a primary weapon for the [[Scout]], as seen in the first trailer and at the end fanfare of ''[[Meet the Heavy]]''.
 
**This is further evidenced in the game files, where it is listed as tf_weapon_smg_scout.
 
**This is further evidenced in the game files, where it is listed as tf_weapon_smg_scout.
***Before having been planned for the scout, the Submachine Gun was in use as the [[Medic]]'s Primary Weapon, as shown in an official concept art.
+
* A string for a "Super SMG" weapon can be found in localization files. The weapon stats are unknown.
* A string for a "Super SMG" weapon can be found in localizaGun wastion files. The weapon stats are unknown.
 
 
* The Submachine Gun was invented in the early 20th century when experiments were made by converting stocked pistols from semi to fully automatic.
 
* The Submachine Gun was invented in the early 20th century when experiments were made by converting stocked pistols from semi to fully automatic.
  

Revision as of 00:36, 10 July 2011

I'm running outta places to put holes in ya.
The Sniper

The Submachine Gun, often abbreviated to SMG, is the default secondary weapon for the Sniper. It appears as a heavily modified Mauser M712 machine pistol, with several parts resembling the WW2-era Sten and MP40 submachine guns.

This weapon deals a low amount of damage per round, but has a high rate of fire and moderate accuracy, firing 10 bullets per second. It enables the player to engage enemies at closer ranges in which the Sniper Rifle would be insufficient. The Submachine Gun suffers from a damage falloff over distance similar to the Pistol or Syringe Gun.

Like the Pistol and Revolver, the SMG fires a single, perfectly accurate shot down the crosshair before bullet spread takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 12
Base damage 100% 8
Maximum fall-off 52.8% 4
Point blank 8-12
Medium range 4-6
Long range 4-5
Critical 24
Mini-crit 10.8
Function times
Attack interval 0.1
Reload 1.1
Spread recovery 1.25
Values are approximate and determined by community testing.

Demonstration

Related Achievements

Leaderboard class sniper.png Sniper

Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.


Update history

December 11, 2008 Patch

January 19, 2011 Patch

June 3, 2011 Patch

  • Added new community contributed response rules to this weapon.

Bugs

  • There is a slight clipping issue with the Sniper's thumb when reloading.
  • The Submachine Gun does not eject cartridges despite having an ejection port.

Trivia

  • The Submachine Gun was initially planned to be a primary weapon for the Scout, as seen in the first trailer and at the end fanfare of Meet the Heavy.
    • This is further evidenced in the game files, where it is listed as tf_weapon_smg_scout.
  • A string for a "Super SMG" weapon can be found in localization files. The weapon stats are unknown.
  • The Submachine Gun was invented in the early 20th century when experiments were made by converting stocked pistols from semi to fully automatic.

Gallery

See also