Difference between revisions of "Revolver"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: EnforceCapitalization(Cloak), WordFilter(==+ ?Damage and function times ?==+ -> == Damage and function times ==) (Review RC#643058))
m (It's supposed to be Dead Ringer not cloak.)
Line 54: Line 54:
 
==Bugs==
 
==Bugs==
 
* Upon reloading, the empty casings of spent bullets are not removed.
 
* Upon reloading, the empty casings of spent bullets are not removed.
* If you Cloak and reload at the same time, it will appear that the Spy has three arms.
+
* If you take out a Dead Ringer and reload at the same time, it will appear that the Spy has three arms.
  
 
==Trivia==
 
==Trivia==

Revision as of 00:31, 3 August 2011

You got blood on my suit.
The Spy

The Revolver is the default primary weapon for the Spy. It is a typical six-chambered revolver with a plastic-like grip.

This weapon is fairly accurate and deals moderate damage with some damage falloff with distance. As the Spy's only ranged weapon, players will have to rely on the Revolver to fend off enemies at a distance. It also serves as a backup plan for failed backstab attempts.

Like the Submachine Gun and the Pistol, the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot.

Damage and function times

See also: Damage
Identical to: Big Kill
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 20
Point blank 55-60
Medium range 35-45
Long range 16-25
Critical 120
Mini-crit 54
Function times
Attack interval 0.58 s
Reload 1.16 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Related Achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

October 9, 2007 Patch

  • Spies can no longer reload this weapon while cloaked.

Bugs

  • Upon reloading, the empty casings of spent bullets are not removed.
  • If you take out a Dead Ringer and reload at the same time, it will appear that the Spy has three arms.

Trivia

Gallery

See also