Difference between revisions of "Sticky Jumper"
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* Projectiles cannot be moved or destroyed except by the player who laid the stickybombs. | * Projectiles cannot be moved or destroyed except by the player who laid the stickybombs. | ||
* There have been instances where a player has acquired the [[Scottish Resistance]] taunt achievement ''Second Eye'' with this item. | * There have been instances where a player has acquired the [[Scottish Resistance]] taunt achievement ''Second Eye'' with this item. | ||
− | * Projectiles fired by the Sticky Jumper appear to "change teams" upon being reflected by a [[Pyro], but can still detonated by the Demoman. | + | * Projectiles fired by the Sticky Jumper appear to "change teams" upon being reflected by a [[Pyro]], but can still detonated by the Demoman. |
− | ** In addition, these reflected projectiles can damage the Pyro who reflected them. | + | ** In addition, these reflected projectiles can damage the Pyro who reflected them, and count as suicide rather than kills for the Demoman who detonated them. |
* Like the default Stickybomb Launcher, the Demoman doesn't use his left hand to hold the front handle in first person view. Additionally, although appearing in the world model, the view model has no second handle at all. | * Like the default Stickybomb Launcher, the Demoman doesn't use his left hand to hold the front handle in first person view. Additionally, although appearing in the world model, the view model has no second handle at all. | ||
* On taunting, the Sticky Jumper clips through the Demoman's right leg, just like the default Stickybomb Launcher. | * On taunting, the Sticky Jumper clips through the Demoman's right leg, just like the default Stickybomb Launcher. |
Revision as of 20:32, 17 September 2011
“ | Aye, that's the way ye do it! Hehah!
Click to listen
— The Demoman on sticky jumping training techniques
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” |
The Sticky Jumper is a secondary weapon for the Demoman.
When comparing appearances to the default Stickybomb Launcher, it has a painted-on orange muzzle on the front, features an orange and white striped pattern on the magazine, and lacks a front iron sight.
Intended for training, the Sticky Jumper comes with a tripled ammunition count and fires spike-less Stickybombs that deal no damage but can still propel the Demoman forward, allowing the user to freely practice sticky jumping techniques.
Contents
Function times
Identical to: Sticky Launcher
Function times (in seconds) | ||
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Attack interval | 0.6 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 0.92 s | |
Maximum charge time | 4 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
See also: Crafting
Blueprint
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Sniper
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Update history
October 27, 2010 Patch (Scream Fortress)
- The Sticky Jumper was added to the game.
- Fixed the Sticky Jumper doing damage to enemies.
- [Undocumented] Equipping the Sticky Jumper no longer multiplies the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- The Sticky Jumper can now be gift wrapped.
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed this item and the Stickybomb Launcher using the wrong skins.
- [Undocumented] The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher, Pumpkin Bomb or Loch-n-Load.
- [Undocumented] The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty".
- The Sticky Jumper now uses a unique texture and projectile.
- The Sticky Jumper no longer causes the wielder to take increased damage from other sources.
- [Undocumented] Removed the ability to randomly score a critical hit on the Sticky Jumper.
- [Undocumented] Fixed bug, allowing Demoman to explode himself with Sticky Jumper's detonation, while holding any other weapon.
- [Undocumented] Added an additional audio feedback when Sticky Jumper projectiles touch the ground.
- [Undocumented] Shortened the range of stickybombs fired from the Sticky Jumper.
Bugs
- The projectiles have a different scale, making them not fly as far as normal stickybombs.[1]
- Projectiles cannot be moved or destroyed except by the player who laid the stickybombs.
- There have been instances where a player has acquired the Scottish Resistance taunt achievement Second Eye with this item.
- Projectiles fired by the Sticky Jumper appear to "change teams" upon being reflected by a Pyro, but can still detonated by the Demoman.
- In addition, these reflected projectiles can damage the Pyro who reflected them, and count as suicide rather than kills for the Demoman who detonated them.
- Like the default Stickybomb Launcher, the Demoman doesn't use his left hand to hold the front handle in first person view. Additionally, although appearing in the world model, the view model has no second handle at all.
- On taunting, the Sticky Jumper clips through the Demoman's right leg, just like the default Stickybomb Launcher.
Trivia
- The RED projectile model was originally added in the WAR! Update for the Scottish Resistance but was unused in favor of the Scottish Resistance's final projectile design.
Gallery
References
- ↑ http://forums.steampowered.com/forums/showpost.php?p=25153011&postcount=7 Tony Paloma confirms the projectile distance is a bug
See also
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