Difference between revisions of "Razorback"
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*The weapon will always have a red stripe, regardless of whether the Sniper wearing it is on [[BLU]] or [[RED]]. | *The weapon will always have a red stripe, regardless of whether the Sniper wearing it is on [[BLU]] or [[RED]]. | ||
*The notable scar on the shield is from the [[Spy]]'s unsuccessful backstab attempt on the Sniper vs. Spy update page.<ref>[http://www.teamfortress.com/sniper_vs_spy/day03_english.htm Sniper vs. Spy Update: Day 3]</ref> | *The notable scar on the shield is from the [[Spy]]'s unsuccessful backstab attempt on the Sniper vs. Spy update page.<ref>[http://www.teamfortress.com/sniper_vs_spy/day03_english.htm Sniper vs. Spy Update: Day 3]</ref> | ||
− | * The Razorback was teased in ''[[Meet the Spy]]'', its name displayed on a white box depicting a pig. | + | * The Razorback was teased in ''[[Meet the Spy]]'', its name displayed on a white box depicting a pig, and labeled urgent. |
== References == | == References == |
Revision as of 18:31, 18 September 2011
“ | Watch your back. Or don't! Now it's your choice.
— Razorback publicity blurb
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” |
The Razorback is an unlockable secondary weapon for the Sniper. It is a hand-carved tribal shield with red and white paint and a car battery taped to the back. Two wires are shown going from the battery to the shield, held in place with black tape.
When equipped, this weapon grants the player immunity to a single backstab from a Spy. If a backstab is attempted, the Spy will be unable to attack or Cloak for approximately 2 seconds, and will be unable to switch weapons. The player will be alerted of the failed attack by a loud electrical sound, as well as being zoomed out of their scope if they were zoomed in, at which point they can retaliate.
Upon a single backstab, the Razorback will break in half and fall off the player's back. If the Sniper is killed within 5 seconds of his Razorback breaking, the Spy will be given a kill assist. Another Razorback can be acquired if the player goes to a Resupply locker or respawns.
The Razorback is automatically given to any player who obtains 17 Sniper achievements.
Contents
Function times
Function times (in seconds) | ||
---|---|---|
Effect | Knife lock-up | |
Effect duration | 2 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Sniper | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Razorback | Chargin' Targe | Gunboats | ||
+ | = |
Razorback | Reclaimed Metal | Darwin's Danger Shield | ||
+ | = |
Related achievements
Sniper
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Spy
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Update history
May 21, 2009 Patch (Sniper vs. Spy Update)
- The Razorback was added to the game.
- [Undocumented] This item no longer slows a Sniper down.
- The Spy can no longer change weapons from the knife while shocked by the Razorback.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] The Razorback was added to the crafting blueprint for Darwin's Danger Shield.
Bugs
- The Razorback will float in the air in the same spot as where the corpse used to be if the player is killed with the Cow Mangler 5000 or Righteous Bison.
Trivia
- The Razorback resembles a mid-20th Century Queensland Rainforest tribal shield.[1]
- The weapon will always have a red stripe, regardless of whether the Sniper wearing it is on BLU or RED.
- The notable scar on the shield is from the Spy's unsuccessful backstab attempt on the Sniper vs. Spy update page.[2]
- The Razorback was teased in Meet the Spy, its name displayed on a white box depicting a pig, and labeled urgent.
References
See also
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