Difference between revisions of "Metal"

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m (Applied filters to Metal (Review RC#68442))
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*Metal scraps created by broken [[Sticky Bomb]]s: '''1''' Metal each
 
*Metal scraps created by broken [[Sticky Bomb]]s: '''1''' Metal each
  
*Broken [[Electro Sapper]] parts: '''3''' Metal each, '''3''' parts per Sapper, only comes from sappers removed from a dispenser, total of '''9''' Metal.
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*Broken [[Electro Sapper]] parts: '''3''' Metal each, '''3''' parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal.
  
 
*Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal.
 
*Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal.
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*Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal.
 
*Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal.
  
*Broken [[Sentry]] parts: '''15''' Metal each, '''4''' parts per Sentry, total of '''60''' Metal.
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*Broken [[Sentry Gun]] parts: '''15''' Metal each, '''4''' parts per Sentry Gun, total of '''60''' Metal.
  
 
*Broken [[Combat Mini-Sentry]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal.
 
*Broken [[Combat Mini-Sentry]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal.
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**Level 3 - '''60''' Metal every 5 seconds
 
**Level 3 - '''60''' Metal every 5 seconds
  
*[[Cart]]s: '''40''' Metal every 5 seconds (Note: Unlike normal dispensers, the dispenser on the cart appears to have infinite metal)
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*[[Cart]]s: '''40''' Metal every 5 seconds (Note: Unlike normal Dispensers, the Dispenser on the cart appears to have infinite metal)
  
 
*Resupply Lockers: Refills to maximum, '''200''' Metal.
 
*Resupply Lockers: Refills to maximum, '''200''' Metal.

Revision as of 17:55, 21 August 2010

For the crafting material, see Crafting.

Template:Pickup Metal is a resource unique to the Engineer and is used in the construction, upgrade and repair of buildings. The Engineer spawns with 200 Metal out of a maximum possible 200. Metal can be acquired through various means:

Ammo Boxes:

  • Small Ammo Pickup: Refills 41 Metal. (10 sec re-spawn)
  • Medium Ammo Pickup: Refills 100 Metal. (10 sec re-spawn)
  • Large Ammo Pickup: Refills 200 Metal (10 sec re-spawn)

Debris:

  • Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
  • Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
  • Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
  • Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
  • Broken Combat Mini-Sentry parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.

Dropped Items:

  • Fallen Weapons from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, 100 Metal.
  • Fallen Weapon from other players: 100 Metal.

Other Sources:

  • Dispensers:
    • Level 1 - 40 Metal every 5 seconds
    • Level 2 - 50 Metal every 5 seconds
    • Level 3 - 60 Metal every 5 seconds
  • Carts: 40 Metal every 5 seconds (Note: Unlike normal Dispensers, the Dispenser on the cart appears to have infinite metal)
  • Resupply Lockers: Refills to maximum, 200 Metal.



See also