Difference between revisions of "Disciplinary Action"

From Team Fortress Wiki
Jump to: navigation, search
m (added that its community made)
(Bugs)
Line 74: Line 74:
 
* The Disciplinary Action uses the [[Shovel]]'s draw sound effect and its [[critical]] swing sound effect as well as the taunt sound effect.
 
* The Disciplinary Action uses the [[Shovel]]'s draw sound effect and its [[critical]] swing sound effect as well as the taunt sound effect.
 
* The weapon's model behaves oddly - when the Soldier carrying it dies, the weapon will either disappear or float in mid-air.
 
* The weapon's model behaves oddly - when the Soldier carrying it dies, the weapon will either disappear or float in mid-air.
 +
* As the Soldier holds this weapon with one hand (the right hand that is) increasing the viewmodel field of view (EX: 120) the player is able to see the left arm of the soldier.
  
 
== Unused content ==
 
== Unused content ==

Revision as of 12:13, 26 October 2011

Let's go!
The Soldier encouraging quick movement

The Disciplinary Action is a community-made melee weapon for the Soldier. It is a Template:W with a wooden handle and a loose leather loop at the end.

This weapon has a 70% longer range than most melee weapons, slightly more so than the Eyelander. However, it delivers 25% less damage to enemies.

The main benefit of the Disciplinary Action is that upon striking a teammate with this weapon, both the Soldier and the teammate will receive up to a 40% speed boost (capped at Scout speed) for 4 seconds. The boost is indicated by a wind breeze particle effect surrounding the affected class, visible both to them and any other players. Multiple teammates can be boosted at once. Disguised Spies will only be damaged by the weapon, and no boost will be bestowed to either party.


Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 49
Point blank 41-56
Critical 147
Mini-crit 56-76
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
The General's Formals
Item icon World War Wednesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Pain Train Disciplinary Action
Item icon Reclaimed Metal.pngx2 + Item icon Pain Train.png = Item icon Disciplinary Action.png
Class Token - Soldier Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Equalizer.png Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Disciplinary Action.png
Item icon Market Gardener.png Item icon Escape Plan.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Disciplinary Action Refined Metal Possible Results
Item icon Disciplinary Action.png + Item icon Refined Metal.pngx4 =
Item icon Armored Authority.png Item icon Fancy Dress Uniform.png

Update history

June 23, 2011 Patch (Über Update)

  • The Disciplinary Action was added to the game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.

July 1, 2011 Patch

  • [Item schema update] Changed positive attribute description from '1 sec' to 'several seconds'.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".

Bugs

  • The Disciplinary Action uses the Shovel's draw sound effect and its critical swing sound effect as well as the taunt sound effect.
  • The weapon's model behaves oddly - when the Soldier carrying it dies, the weapon will either disappear or float in mid-air.
  • As the Soldier holds this weapon with one hand (the right hand that is) increasing the viewmodel field of view (EX: 120) the player is able to see the left arm of the soldier.

Unused content

  • There is a second set of sounds for this weapon that remain unused.

Gallery

See also