|
|
Line 126: |
Line 126: |
| * While reloading, it is possible to force the reload animation to loop endlessly by holding both the attack and alt-fire buttons after reloading at least one rocket. | | * While reloading, it is possible to force the reload animation to loop endlessly by holding both the attack and alt-fire buttons after reloading at least one rocket. |
| * When the Direct Hit is held with a left-handed view model, the text on the scope will be displayed backwards. | | * When the Direct Hit is held with a left-handed view model, the text on the scope will be displayed backwards. |
| + | * By increasing the viewmodel field of view while using this weapon, there doesn't seem to be a hand holding the trigger. |
| | | |
| ==Trivia== | | ==Trivia== |
“ |
A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them. — Direct Hit publicity blurb
|
” |
The Direct Hit is an unlockable primary weapon for the Soldier. It is a high-tech rocket launcher with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The Mann Co. logo is imprinted on the side.
Unlike the default Rocket Launcher, the Direct Hit's projectile travels at a rate of 1980 Hammer units per second – roughly 84 mph – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores mini-crits on any airborne target that was propelled into the air by an explosion, adding additional damage and negating damage fall-off.
The splash area of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 40 Hammer units, the width of an operational Teleporter. This tightened splash radius only applies to enemies however, as the radius is extended to equal the default Rocket Launcher's rockets while rocket jumping.
The Direct Hit is automatically given to any player who obtains 11 Soldier achievements.
Damage and function times
Damage and function times
|
Shot type
|
Projectile
|
Damage
|
Maximum ramp-up
|
125%
|
140
|
Base damage
|
100%
|
112
|
Maximum fall-off
|
51%
|
57
|
Critical
|
338
|
Mini-crit
|
152
|
Function times
|
Attack interval
|
0.8 s
|
Reload (first)
|
0.8 s
|
Reload (consecutive)
|
0.92 s
|
Values are approximate and determined by community testing.
|
Demonstration
Crafting
Blueprint
As a crafting ingredient
Related achievements
|
Backdraft Dodger Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.
|
|
Crockets Are Such B.S. Shoot two non-boosted crit rockets in a row.
|
|
For Whom the Shell Trolls Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.
|
|
Death from Above Rocket jump and kill 2 enemies before you land.
|
|
|
|
Mutually Assured Destruction Kill an enemy sniper with a rocket after he kills you.
|
|
Where Eagles Dare Get the highest possible rocket jump using jump and crouch.
|
|
Death from Below Kill 10 opponents who are airborne with the Direct Hit.
|
|
Update history
December 17, 2009 Patch (
WAR! Update)
- The Direct Hit was added to the game.
December 18, 2009 Patch
- The weapon's short range damage curve is tweaked to match that of the standard Rocket Launcher.
December 22, 2009 Patch
- The weapon no longer scores mini-crits against enemies submerged in water.
January 13, 2010 Patch
- Changed the Direct Hit to only mini-crit enemies that have been launched into the air by an explosion.
September 30, 2010 Patch (The Mann-Conomy Update)
- [Undocumented] The weapon was added in the crafting blueprint for the Black Box.
January 7, 2011 Patch
- This weapon's kill icon was updated.
January 19, 2011 Patch
- Updated model with optimizations and new LODs.
June 23, 2011 Patch
- [Undocumented] This weapon's description was updated.
- Added Strange Quality.
July 22, 2011 Patch
- [Undocumented] The damage bonus attribute was changed from "+25% damage done" to "+25% damage bonus".
Bugs
- Like the Liberty Launcher, Original, and Black Box, the Soldier does not load rockets for the Direct Hit when reloading.
- The kill icon depicts the scope on the right-hand side of the barrel, whereas it is on the left-hand side in-game.
- While reloading, it is possible to force the reload animation to loop endlessly by holding both the attack and alt-fire buttons after reloading at least one rocket.
- When the Direct Hit is held with a left-handed view model, the text on the scope will be displayed backwards.
- By increasing the viewmodel field of view while using this weapon, there doesn't seem to be a hand holding the trigger.
Trivia
- The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
- The Direct Hit was first glimpsed on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It was also later found on page 21 of the WAR! Update comic in the Administrator's hands.
Gallery
See also
References
External links
Soldier |
---|
| Weapons |
Primary | | | Secondary | | | Melee |
Shovel ( Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Equalizer · Pain Train · Half-Zatoichi · Disciplinary Action · Market Gardener · Escape Plan | | | |
| | Abilities | | | Cosmetics | | | Item sets | | | Special taunts | | | Achievements | | | Character | | | Strategy | | | Other | |
|