Difference between revisions of "Fire Axe"
m (auto: use template) |
m (strategy link fixed) |
||
Line 61: | Line 61: | ||
*[[Back Scratcher]] | *[[Back Scratcher]] | ||
*[[Sharpened Volcano Fragment]] | *[[Sharpened Volcano Fragment]] | ||
− | *[[Basic Pyro strategy#Fire Axe / Saxxy|Fire Axe strategy]] | + | *[[Basic Pyro strategy#Fire Axe / Saxxy / Conscientious Objector|Fire Axe strategy]] |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Pyro Nav}} | {{Pyro Nav}} |
Revision as of 16:29, 13 November 2011
“ | Murr hurr mphuphurrur, hurr mph phrr.
Click to listen
— The Pyro
|
” |
The Fire Axe is the default melee weapon for the Pyro. It is a stereotypical fireman's axe with a red axe head, silver edge, and a wooden handle.
In most circumstances, the Flamethrower is a better choice for targets in melee range; however, the Fire Axe is typically used on unaware enemies, for humiliation purposes, or in countering a nearby enemy Pyro. The critical hit animation for the Fire Axe is a swift right to left horizontal swing. On a successful crit, the swing animation is a swift vertical up to down swing.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Pyro
|
|
Update history
- Fixed occasional misreporting of Fire Axe damage distances to the stats system.
April 29, 2008 Patch (Gold Rush Update)
- Added new swing animations.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).