Difference between revisions of "Metal"

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(Sources: Small ammo crates now only give 20% metal (down from 20.5%).)
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; Debris
 
; Debris
* Metal scraps created by broken [[Sticky Bomb]]s: '''1''' Metal each.
 
 
* Broken [[Electro Sapper]] parts: '''3''' Metal each, '''3''' parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal.
 
* Broken [[Electro Sapper]] parts: '''3''' Metal each, '''3''' parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal.
 
* Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal.
 
* Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal.
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; Other sources
 
; Other sources
* [[Dispenser]]s: can hold a maximum of '''400''' metal at once
+
* [[Dispenser]]s: can hold a maximum of '''400''' metal at once; generates Metal every 5 seconds and can dispense an equivalent amount every second
** Level 1 – generates '''40''' Metal every 5 seconds
+
** Level 1 – produces '''40''' Metal at once
** Level 2 – generates '''50''' Metal every 5 seconds
+
** Level 2 – produces '''50''' Metal at once
** Level 3 – generates '''60''' Metal every 5 seconds
+
** Level 3 – produces '''60''' Metal at once
* [[Cart|Payload cart]]s: provides '''40''' Metal every 5 seconds; has an infinite supply
+
* [[Cart|Payload cart]]s: produces '''40''' Metal at once; has an infinite supply
 
* [[Resupply|Resupply lockers]]: Refills to maximum, '''200''' Metal.
 
* [[Resupply|Resupply lockers]]: Refills to maximum, '''200''' Metal.
 +
* [[Widowmaker]]: Metal gained equivalent to damage dealt
 +
 +
== Uses ==
 +
; Buildings
 +
* [[Sentry Gun]]: '''130''' Metal to build
 +
* [[Combat Mini-Sentry]]: '''100''' Metal to build
 +
* [[Dispenser]]: '''100''' Metal to build
 +
* [[Teleporter]]: '''125''' Metal to build (both entrance and exit)
 +
 +
; Building maintenance
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* Repairs: '''1''' Metal for every 5 health points repaired, rounded up
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* Reloading: '''1''' Metal for every bullet, '''2''' Metal for every rocket
 +
* Upgrades: '''200''' per level, delivered in increments of '''25'''
 +
 +
; Weapons
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* [[Widowmaker]]: uses '''30''' Metal per shot
 +
* [[Short Circuit]]: uses '''35''' Metal per shot
  
 
== Gallery ==
 
== Gallery ==

Revision as of 04:03, 14 December 2011

For the crafting material, see Crafting.
Metal
Metal
Pickup Type: Building & Ammo

Metal is a resource unique to the Engineer and is used in the construction, upgrade, and repair of buildings. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.

Sources

Ammo boxes

All ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: 40 Metal
  • Medium Ammo Pickup: 100 Metal
  • Large Ammo Pickup: 200 Metal
Debris
  • Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
  • Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
  • Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
  • Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
  • Broken Mini-Sentry Gun parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
Dropped items
  • Fallen weapon from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, gives 100 Metal.
  • Fallen weapons from other players: 100 Metal.
Other sources
  • Dispensers: can hold a maximum of 400 metal at once; generates Metal every 5 seconds and can dispense an equivalent amount every second
    • Level 1 – produces 40 Metal at once
    • Level 2 – produces 50 Metal at once
    • Level 3 – produces 60 Metal at once
  • Payload carts: produces 40 Metal at once; has an infinite supply
  • Resupply lockers: Refills to maximum, 200 Metal.
  • Widowmaker: Metal gained equivalent to damage dealt

Uses

Buildings
Building maintenance
  • Repairs: 1 Metal for every 5 health points repaired, rounded up
  • Reloading: 1 Metal for every bullet, 2 Metal for every rocket
  • Upgrades: 200 per level, delivered in increments of 25
Weapons

Gallery

Ammo Boxes
Debris
Dropped Items
Other Sources

See also