Difference between revisions of "Metal"
Discokoopa (talk | contribs) (→Sources: Small ammo crates now only give 20% metal (down from 20.5%).) |
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; Debris | ; Debris | ||
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* Broken [[Electro Sapper]] parts: '''3''' Metal each, '''3''' parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal. | * Broken [[Electro Sapper]] parts: '''3''' Metal each, '''3''' parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal. | ||
* Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal. | * Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal. | ||
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; Other sources | ; Other sources | ||
− | * [[Dispenser]]s: can hold a maximum of '''400''' metal at once | + | * [[Dispenser]]s: can hold a maximum of '''400''' metal at once; generates Metal every 5 seconds and can dispense an equivalent amount every second |
− | ** Level 1 – | + | ** Level 1 – produces '''40''' Metal at once |
− | ** Level 2 – | + | ** Level 2 – produces '''50''' Metal at once |
− | ** Level 3 – | + | ** Level 3 – produces '''60''' Metal at once |
− | * [[Cart|Payload cart]]s: | + | * [[Cart|Payload cart]]s: produces '''40''' Metal at once; has an infinite supply |
* [[Resupply|Resupply lockers]]: Refills to maximum, '''200''' Metal. | * [[Resupply|Resupply lockers]]: Refills to maximum, '''200''' Metal. | ||
+ | * [[Widowmaker]]: Metal gained equivalent to damage dealt | ||
+ | |||
+ | == Uses == | ||
+ | ; Buildings | ||
+ | * [[Sentry Gun]]: '''130''' Metal to build | ||
+ | * [[Combat Mini-Sentry]]: '''100''' Metal to build | ||
+ | * [[Dispenser]]: '''100''' Metal to build | ||
+ | * [[Teleporter]]: '''125''' Metal to build (both entrance and exit) | ||
+ | |||
+ | ; Building maintenance | ||
+ | * Repairs: '''1''' Metal for every 5 health points repaired, rounded up | ||
+ | * Reloading: '''1''' Metal for every bullet, '''2''' Metal for every rocket | ||
+ | * Upgrades: '''200''' per level, delivered in increments of '''25''' | ||
+ | |||
+ | ; Weapons | ||
+ | * [[Widowmaker]]: uses '''30''' Metal per shot | ||
+ | * [[Short Circuit]]: uses '''35''' Metal per shot | ||
== Gallery == | == Gallery == |
Revision as of 04:03, 14 December 2011
For the crafting material, see Crafting.
Metal | ||
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Pickup Type: | Building & Ammo |
Metal is a resource unique to the Engineer and is used in the construction, upgrade, and repair of buildings. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.
Contents
Sources
- Ammo boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: 40 Metal
- Medium Ammo Pickup: 100 Metal
- Large Ammo Pickup: 200 Metal
- Debris
- Broken Electro Sapper parts: 3 Metal each, 3 parts per Electro Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
- Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
- Broken Mini-Sentry Gun parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
- Dropped items
- Fallen weapon from an Engineer: Amount equal to the Engineer's Metal at the time of death, ranging from 1 to 200 Metal. If the Engineer had no Metal, gives 100 Metal.
- Fallen weapons from other players: 100 Metal.
- The Heavy's Sandvich and Buffalo Steak Sandvich will give health, NOT metal.
- Other sources
- Dispensers: can hold a maximum of 400 metal at once; generates Metal every 5 seconds and can dispense an equivalent amount every second
- Level 1 – produces 40 Metal at once
- Level 2 – produces 50 Metal at once
- Level 3 – produces 60 Metal at once
- Payload carts: produces 40 Metal at once; has an infinite supply
- Resupply lockers: Refills to maximum, 200 Metal.
- Widowmaker: Metal gained equivalent to damage dealt
Uses
- Buildings
- Sentry Gun: 130 Metal to build
- Combat Mini-Sentry: 100 Metal to build
- Dispenser: 100 Metal to build
- Teleporter: 125 Metal to build (both entrance and exit)
- Building maintenance
- Repairs: 1 Metal for every 5 health points repaired, rounded up
- Reloading: 1 Metal for every bullet, 2 Metal for every rocket
- Upgrades: 200 per level, delivered in increments of 25
- Weapons
- Widowmaker: uses 30 Metal per shot
- Short Circuit: uses 35 Metal per shot
Gallery
- Ammo Boxes
Small Ammo Pickup (Birthday mode)
Medium Ammo Pickup (Birthday mode)
Large Ammo Pickup (Birthday mode)
- Debris
- Dropped Items
- Other Sources
See also
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