Difference between revisions of "Fire Axe"
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== Update history == | == Update history == | ||
− | ''' | + | '''{{Patch name|12|20|2007}}''' |
* Fixed occasional misreporting of Fire Axe [[damage]] distances to the [[stats]] system. | * Fixed occasional misreporting of Fire Axe [[damage]] distances to the [[stats]] system. | ||
− | ''' | + | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) |
* Added new swing animations. | * Added new swing animations. | ||
− | ''' | + | '''{{Patch name|2|14|2011}}''' |
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs). | * Fixed melee attacks not destroying remote detonation pipes (Stickybombs). | ||
Revision as of 01:20, 29 January 2012
“ | Murr hurr mphuphurrur, hurr mph phrr.
Click to listen
— The Pyro
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” |
The Fire Axe is the default melee weapon for the Pyro. It is a stereotypical fireman's axe with a red axe head, silver edge, and a wooden handle.
In most circumstances, the Flamethrower is a better choice for targets in melee range; however, the Fire Axe is typically used on unaware enemies, for humiliation purposes, or in countering a nearby enemy Pyro. The critical hit animation for the Fire Axe is a swift right to left horizontal swing. On a successful crit, the swing animation is a swift vertical up to down swing.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
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Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Pyro
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Update history
April 29, 2008 Patch (Gold Rush Update)
- Added new swing animations.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).