Difference between revisions of "Crafting/es"

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{{trans|Spanish|English}}
 
{{trans|Spanish|English}}
  
Crafting es un sistema dentro del juego que permite a los jugadores crear elementos específicos, como un arma, sombrero o materiales de mayor elaboración usando elementos no deseados, o duplicados que han sido adquiridos normalmente a través del sistema de deposito de artículos. Para crear estos elementos, el jugador debe seguir planos explícitos, algunos de los cuales están inicialmente disponibles y otros que deben ser descubiertas por el jugador por medio de la experimentación. Después de seguir una receta válida, un plano no descubierto, el jugador tendra el elemento especificado por el plano y el plano sera añadido a la lista de esquemas conocidos. Si el jugador trata de crerar un elemento sin plano correspondiente, será notificado de que no existe tal receta, y ningún elemento usado se perderá.
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'''Crafting''' es un sistema dentro del juego que permite a los jugadores crear elementos específicos, como un arma, sombrero o materiales de mayor elaboración usando elementos no deseados, o duplicados que han sido adquiridos normalmente a través del sistema de depósito de artículos. Para crear estos elementos, el jugador debe seguir planos explícitos, algunos de los cuales están inicialmente disponibles y otros que deben ser descubiertos por el jugador por medio de la experimentación. Después de seguir un plano de fabricación válido y desconocido, el jugador recibirá tanto el objeto en cuestión como el plano de fabricación, que será añadido a la lista de planos de fabricación conocidos. . Si el jugador trata de crear un elemento sin plano correspondiente, será notificado de que no existe tal receta, y ningún elemento usado se perderá.
  
 
==Planos==
 
==Planos==

Revision as of 18:31, 22 September 2010

Crafting anvil.png
Chatarra
Elemento de Creación Nivel 1
Metal Reciclado
Elemento de Creación Nivel 2
Metal Refinado
Elemento de Creación Nivel 3

Crafting es un sistema dentro del juego que permite a los jugadores crear elementos específicos, como un arma, sombrero o materiales de mayor elaboración usando elementos no deseados, o duplicados que han sido adquiridos normalmente a través del sistema de depósito de artículos. Para crear estos elementos, el jugador debe seguir planos explícitos, algunos de los cuales están inicialmente disponibles y otros que deben ser descubiertos por el jugador por medio de la experimentación. Después de seguir un plano de fabricación válido y desconocido, el jugador recibirá tanto el objeto en cuestión como el plano de fabricación, que será añadido a la lista de planos de fabricación conocidos. . Si el jugador trata de crear un elemento sin plano correspondiente, será notificado de que no existe tal receta, y ningún elemento usado se perderá.

Planos

Metales

Plano Requieres Produce
Fundir Armas Primarias Dos armas idénticas
Eg. Dispensadora de Caña + Dispensadora de Caña
1 Chatarra
Fundir Armas Secundarias 2 armas secundarias idénticas
Eg. Pistola de Bengalas + Pistola de Bengalas
1 Chatarra
Fundir Armas Melee 2 armas meele idénticas
Eg. Übersaw + Übersaw
1 Chatarra
Fundir Armas de Clase 2 armas cualqueira de una clase
Eg. Embajadora + Duplicante (Armas de Spy)
1 Chatarra
Fundir Tokens 3 Tokens
Eg. Heavy Token + Demoman Token + Melee Token
1 Metal Reciclado
Combinar Chatarra 3 Chatarras 1 Metal Reciclado
Combinar Metal Reciclado 3 Metales Reciclados 1 Refined Metal
Fundir 1 Metal Refinado 3 Metales Reciclados
Fundir 1 Metal Reciclado 3 Chatarras
Antes para hacer una Chatarra se necesitaban las armas primaria, secundaria, y melee de una clase, luego esto se cambió a 3 cualquiera de una clase y finalmente a 2, para hacerlo más sencillo con el Engineer, Demoman, y Spy.

Tokens

Plano Requieres Produces
Crear un Class Token 3 armas de una clase
Eg. Natascha + El focata + Sandvich (Armas del Heavy)
1 Class Token
Eg. 1 Heavy Token
Crear Slot Token 3 armas de un slot slot
Eg. Blutsauger + Arco + Direc Hit
1 Slot Token
Eg. 1 Token de Slot 1
Reconstruir un Class Token 1 Class Token y un arma de otra clase
Eg. Sniper Token + Estandarte de Ánimo
1 Class Token
Eg. 1 Soldier Token
Reconstruir un Slot Token Un Slot Token y un arma de un Slot distinto
Eg. Token Primario + Axtinguisher/Hacheminator
1 Slot Token
Eg. 1 Token Melee
Note: If one provides 3 identical weapons, one is given the option of creating a Class Token or a Slot Token, but not both.
Additionally, if one provides a
Pain Train with a Class Token, or 3 Pain trains and chooses to create a Class Token, this will always result in a Soldier Token, never a Demoman Token.
Crafting menu in backpack

Headgear

Blueprint Requires Produces
Fabricate Headgear 3 Refined Metal 1 Random Headgear
Fabricate Class Headgear 4 Refined Metal + 1 Class Token 1 Class Headgear
Rebuild Headgear 2 Headgear 1 Random Headgear
Fabricate Bonk Helm 1 Batter's Helmet + 2 Bonk! Atomic Punch 1 Bonk Helm
Note: As of March 19th, 2010, both Hats and Miscellaneous items are considered headgear.
The Batter's Helmet's level is not retained when crafted into a Bonk Helm. The level will be randomized.

Weapons

Blueprint Requires Produces
Fabricate Class Weapons 1 Class Token + 1 Slot Token + 1 Scrap Metal
Eg. Medic Token + Secondary Token + Scrap Metal
1 Class Specific Weapon
Eg. Kritzkrieg
Fabricate Crit-a-Cola 1 Kritzkrieg + 1 Bonk! Atomic Punch 1 Crit-a-Cola
Fabricate Dalokohs Bar 1 Sandvich + 1 Bonk! Atomic Punch 1 Dalokohs Bar
Fabricate Gunboats 1 Chargin' Targe + 1 Razorback 1 Gunboats
Fabricate Homewrecker 1 Eyelander + 1 Equalizer 1 Homewrecker
Fabricate Pain Train 1 Sandman + 1 Scrap Metal 1 Pain Train
Fabricate Scotsman's Skullcutter 1 Axtinguisher + 1 Jarate 1 Scotsman's Skullcutter
Fabricate Tribalman's Shiv 1 Huntsman + 1 Dead Ringer 1 Tribalman's Shiv
Fabricate Southern Hospitality 1 Ambassador + 1 Scrap Metal 1 Southern Hospitality

Note: These blueprints allow players possessing many of the already released weapons to construct the new community items quickly, rather then having to await a drop via the drop system.

Cost summary table

Item Total crafting cost Smelt value
Scrap Metal 2 weapons 2 weapons
Class or Slot Token 3 weapons 2 weapons
Reclaimed Metal 6 weapons = 3 Scrap Metal or
9 weapons = 3 Tokens
6 weapons
Class-specific Weapon 8 weapons = 1 Scrap Metal + 1 Class Token + 1 Slot Token 1 weapon
Refined Metal 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal 18 weapons
Random Headgear 2 headgear or
54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal
27 weapons
Class-specific Headgear 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token) 27 weapons

Crafting weapon classifications

Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. Below is a list of all the usable weapons and what slots the crafting system uses.

Class Primary Token
Primary weapons
Secondary Token
Secondary weapons
Melee Token
Melee weapons
PDA2 Token
PDAs
Tokens
Scout
Leaderboard class scout.png
Force-A-Nature Item icon Bonk! Atomic Punch.pngItem icon Crit-a-Cola.png Item icon Sandman.png   Scout Token
Soldier
Leaderboard class soldier.png
Item icon Direct Hit.png Item icon Buff Banner.pngItem icon Gunboats.png Item icon Equalizer.pngItem icon Pain Train.png   Soldier Token
Pyro
Leaderboard class pyro.png
Item icon Backburner.png Item icon Flare Gun.png Item icon Axtinguisher.pngItem icon Homewrecker.png   Pyro Token
Demoman
Leaderboard class demoman.png
Scottish ResistanceItem icon Chargin' Targe.png   Item icon Eyelander.pngItem icon Pain Train.pngItem icon Scotsman's Skullcutter.png   Demoman Token
Heavy
Leaderboard class heavy.png
Item icon Natascha.png Item icon Sandvich.pngItem icon Dalokohs Bar.png Item icon Killing Gloves of Boxing.png   Heavy Token
Engineer
Leaderboard class engineer.png
Item icon Frontier Justice.png Item icon Wrangler.png Item icon Gunslinger.pngItem icon Southern Hospitality.png   Engineer Token
Medic
Leaderboard class medic.png
Item icon Blutsauger.png Item icon Kritzkrieg.png Item icon Ubersaw.png   Medic Token
Sniper
Leaderboard class sniper.png
Item icon Huntsman.png Item icon Jarate.pngItem icon Razorback.png Item icon Tribalman's Shiv.png   Sniper Token
Spy
Leaderboard class spy.png
  Item icon Ambassador.png   Item icon Dead Ringer.pngItem icon Cloak and Dagger.png Spy Token

Notes

  • The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), and the Gentle Manne's Service Medal (unlike the other misc items, the Camera Beard, the Whiskered Gentleman and the Physician's Procedure Mask, which all can be crafted).
  • Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen here, but none of these currently have blueprints. (Backpack example of the rare 'Head Slot Token'. Note that it does not have a backpack icon yet.)
  • Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
  • Originally crafting items created the "PLAYERNAME has found: ITEMNAME" message in the server's public chat. This was later changed to "PLAYERNAME has crafted: ITEMNAME" to avoid confusion.
    • Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "PLAYERNAME has found: METALTYPE", obviously giving the false impression to others that metal types can be found.
  • On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all Online Team Fortress 2 servers at once in the form of a dialogue box in the centre of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed.
    • Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and recrafting their Metal until they got one. However, even though the Engineer update is out and no Golden Wrenches can be found, these blueprints are still disabled.
    • Additionally, Valve had increased the weekly item drop limit for the week of the Engineer update to give people more chances to craft.

External links