Difference between revisions of "Direct Hit"
m (→Update history) |
Blueglove92 (talk | contribs) (→Bugs) |
||
Line 123: | Line 123: | ||
==Bugs== | ==Bugs== | ||
* As with all rocket-using primary weapons, excluding the [[Rocket Launcher]], the [[Rocket Jumper]] and the [[Original]], the Soldier does not load any rockets while reloading. | * As with all rocket-using primary weapons, excluding the [[Rocket Launcher]], the [[Rocket Jumper]] and the [[Original]], the Soldier does not load any rockets while reloading. | ||
+ | * Wile reloading, the Direct Hit will occasionally appear to load a fifth rocket. | ||
* The kill icon depicts the scope on the right-hand side of the barrel, whereas it is on the left-hand side in-game. | * The kill icon depicts the scope on the right-hand side of the barrel, whereas it is on the left-hand side in-game. | ||
Revision as of 03:02, 13 April 2012
“ | A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.
— Direct Hit publicity blurb
|
” |
The Direct Hit is an unlockable primary weapon for the Soldier. It is a high-tech rocket launcher with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The Mann Co. logo is imprinted on the side.
Unlike the default Rocket Launcher, the Direct Hit's projectile travels at a rate of 1980 Hammer units per second – roughly 84 mph – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores mini-crits on any airborne target that was propelled into the air by an explosion, adding additional damage and negating damage fall-off.
The splash area of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 40 Hammer units, the width of an operational Teleporter. This tightened splash radius only applies to enemies however, as the radius is extended to equal the default Rocket Launcher's rockets while rocket jumping.
The Direct Hit is automatically given to any player who obtains 11 Soldier achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 125% | 140 |
Base damage | 100% | 112 |
Maximum fall-off | 51% | 57 |
Critical | 338 | |
Mini-crit | 152 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Direct Hit | Reclaimed Metal | Black Box | ||
+ | = |
Related achievements
Soldier
|
|
Pyro
|
|
Heavy
|
Sniper
|
Update history
- The Direct Hit was added to the game.
- The weapon's short range damage curve is tweaked to match that of the standard Rocket Launcher.
- The weapon no longer scores mini-crits against enemies submerged in water.
- Changed the Direct Hit to only mini-crit enemies that have been launched into the air by an explosion.
September 30, 2010 Patch (The Mann-Conomy Update)
- [Undocumented] The weapon was added in the crafting blueprint for the Black Box.
- This weapon's kill icon was updated.
- Updated model with optimizations and new LODs.
- [Undocumented] This weapon's description was updated.
- Added Strange Quality.
- [Undocumented] The damage bonus attribute was changed from "+25% damage done" to "+25% damage bonus".
Bugs
- As with all rocket-using primary weapons, excluding the Rocket Launcher, the Rocket Jumper and the Original, the Soldier does not load any rockets while reloading.
- Wile reloading, the Direct Hit will occasionally appear to load a fifth rocket.
- The kill icon depicts the scope on the right-hand side of the barrel, whereas it is on the left-hand side in-game.
Trivia
- The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
- The Direct Hit was first glimpsed on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It was also later found on page 21 of the WAR! Update comic in the Administrator's lap.
Gallery
See also
References
External links
|