Halloween Boss voice responses

From Team Fortress Wiki
Revision as of 06:49, 1 November 2013 by Dogman15 (talk | contribs) (Bombinomicon)
Jump to: navigation, search
Pumpkin.png

Voice Responses are contextually triggered lines that play after a player or character has achieved something, for instance killing enemies. Previous Halloween updates have released several Halloween Bosses/characters: the Horseless Headless Horsemann, MONOCULUS, Merasmus, Bombinomicon, and the Mann Brothers Redmond and Blutarch. They each have several vocal responses, all of which are listed below.

Scream Fortress Update (2010)

Backpack Horseless Headless Horsemann's Head.png

Horseless Headless Horsemann

HHH.png  Spawn
Laughter when idle
Killicon horseless headless horsemann's headtaker.png  Attacking
Ghost Yikes!.png  Boo! Taunt
Taking heavy damage
Health dead.png  Death


Very Scary Halloween Special (2011)

Backpack MONOCULUS!.png

Monoculus

Laughter
Stunned
Enraged
Teleports
Taking heavy damage
Death


Spectral Halloween Special (2012)

Backpack Skull Island Topper.png

Merasmus

Appears

Attacking

Lashing out with staff
Ranged spells
Summoning bombs
Time passes without encountering a victim
Magic words
Magic backfires
Taking heavy damage
Player hits Merasmus with headbomb

Hiding

Disguised as a prop
Found

Battle outcomes

Leaves
Defeated

Wheel of Fate outcomes

Spinning the Wheel of Fate
Fate card bighead.png  Big Head fate
Fate card shrunkenhead.png  Small Head fate
Fate card superspeed.png  Super Speed fate
Fate card dance.png  Dance fate
Fate card skull.png  Whammy fates
Fate card lowgravity.png  Low Gravity fate
Fate card highjump.png  Super Jump fate
Fate card critboost.png  Guaranteed Critical Hit fate
Fate card ubercharge.png  ÜberCharge fate


Backpack Bombinomicon.png

Bombinomicon

Attached to player's head
Held up
Skull Island welcome
Backpack Skull Island Topper.png  Upon getting the Skull Island Topper


Scream Fortress 2013

Redmond.png

Redmond

Spells have spawned
The Witching Hour begins
Hell Island bridge is open
Enemies have spawned
Gette it Onne!.png  Round Start
Redmond nearing final checkpoint
Blutarch nearing final checkpoint
Payload Race lost
Round lost
Payload Race won
Round won
Stalemate
BLU team in the lead
RED team in the lead

Blutarch

Spells have spawned
The Witching Hour begins
Hell Island bridge is open
Enemies have spawned
Gette it Onne!.png  Round Start
Blutarch nearing final checkpoint
Redmond nearing final checkpoint
Payload Race lost
Round lost
Payload Race won
Round won
Stalemate
RED team in the lead
BLU team in the lead
Unknown condition

Mann Brothers

Arguing
Backpack Bombinomicon.png

Bombinomicon

Hell Island welcome
Hell Island battle end
Unknown Conditions

See also