Ambassador
“ | There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
— Ambassador publicity blurb
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The Ambassador is an unlockable secondary weapon for the Spy. It is a large-barreled revolver with a deep team-colored (red for RED, brown for BLU) rosewood grip, and an engraving of what appears to be the Scout's mother on the barrel.
The Ambassador does 15% less damage, does not apply random critical hits, and fires at a slower rate than the default Revolver. However, it has perfect accuracy for shots fired at slower intervals and deals critical hits on a headshot. There is a short period after firing, indicated by an enlarged crosshair in the HUD, where the Ambassador has greatly decreased accuracy and cannot deal critical damage on a headshot, therefore it is most useful for those with steady aim.
The Ambassador is automatically given to any player who obtains 5 Spy achievements.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 51 |
Base damage | 100% | 34 |
Maximum fall-off | 50% | 17 |
Point blank | 46-51 | |
Medium range | 31-37 | |
Long range | 15-19 | |
Critical | 102 | |
Mini-crit | 46-69 | |
Function times | ||
Attack interval | 0.696 s | |
Reload | 1.16 s | |
Spread recovery | 0.95 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Spy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Ambassador | Scrap Metal | Southern Hospitality | ||
+ | = |
Strange variant
[expand]Strange variant information |
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Related achievements
Spy
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Update history
- The Ambassador was added to the game.
- Fixed the Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
- Fixed the Ambassador shooting through gates.
- Fixed the Ambassador not critting during the round win period.
- The Ambassador now does full critical hits on headshots, instead of mini-crits.
- Fixed the Ambassador not doing damage to buildings.
- Fixed the Ambassador not shooting enemy sticky bombs.
- The Ambassador now only crits when fully accurate (after cooldown) and no longer penetrates enemies.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Ambassador was added in the crafting blueprint for the Southern Hospitality.
- [Undocumented] The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.
- Updated model with optimizations and new LODs.
- [Undocumented] The Crafting cost for the Southern Hospitality was reduced from two Scrap Metal + Ambassador to one Scrap Metal + Ambassador.
July 12, 2011
- [Item schema update] Added Strange quality.
- [Undocumented] The damage bonus attribute was changed from "-15% damage done" to "-15% damage penalty".
December 20, 2012 Patch (Mecha Update)
- Added Festive variant.
- Updated the backpack icon for the Festive Ambassador.
- Added Collector's quality.
- Added Australium variant.
- Updated the Blue team material for the Ambassador to be less red.
Unused content
- A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
Trivia
- The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims that the Ambassador uses .50 caliber rounds.
- The Festive variant of the Ambassador has the likeness of a different woman engraved on the barrel, holding a mistletoe above her head.
- The publicity blurb references the quote from the film "The Good, The Bad, And The Ugly": "There are two types of people in this world, my friend. Those with loaded guns and those who dig. You dig?"
Gallery
RED first-person view.
BLU first-person view.
RED Festive variant.
RED Australium variant.
See also
External links
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[expand]Weapons |
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