Backstab
“ | So, your deadly skill is jogging? Mine is murdering people.
Click to listen
— The Spy to the Scout
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” |
A Backstab is a context-sensitive attack with the Spy's Knife that results in a one-hit kill. A Spy may backstab an enemy as long as the enemy is close enough to be hit with a melee attack, and as long as the Spy is within a 180° range of the enemy's back. To indicate that a Spy is within the required range to perform a backstab, his Knife will become primed, with its tip facing downwards. The Knife will remain in this position until the target is no longer in reach, or the Spy attempts a backstab by attacking.
A backstab can be performed while you are disguised, although your disguise will be removed upon attacking, regardless of whether the attack connects with the enemy or not. A backstab cannot kill targets who have the Dead Ringer activated, Scouts using the Bonk! Atomic Punch or players who are being ÜberCharged. The Sniper's unlockable Secondary weapon, the Razorback, prevents one backstab per life and stuns the offending Spy momentarily. This weapon makes Snipers less susceptible to backstabs, and forces Spies to use other methods of attack.
Killing a player with a backstab will sometimes cause a special death animation for that class. This animation has a 25% chance of occurring.
Contents
Issues
Due to an in-game glitch, a stab that has appeared to have occurred from the front can sometimes be rendered as a backstab. Known more commonly as a facestab, these kills are now mostly the result of lag compensation by the game engine itself. Prior to many game patches, facestabs were more common due to bugs in the way the game detects a backstab.
Another community-coined term,\ is the failstab, which refers to a backstab which should have succeeded but instead did only normal Knife damage, despite the backstab animation playing fully and the Knife connecting. These stabs are almost always linked to the latency conditions between the server and the player.
Servers with the command tf_weapon_criticals 0
enabled have reported issues with the backstab animation that normally plays when the player is in a prime position for a backstab, not playing at all.
Related Achievements
Spy
Soldier
War Crime Spybunal
Kill a Spy who just backstabbed a teammate. |
Sniper
Shock Treatment
Kill a Spy whose backstab attempt was blocked by your Razorback. |
Consolation Prize
Get Backstabbed 50 times. |
Trivia
- Due to the nature of achieving a backstab, it is technically impossible to score a non critical backstab.
- Originally the Spy's backstab animation was just over a second long and manifested as the current animation but slowed down. This was changed to the current, sped up version we have today in the interests of balance.
- There are several community-devised specialist techniques when it comes to backstabbing, most of which requiring some level of practice.
- The 180° range is notoriously unreliable. This is likely due to occasional mismatches between the model and the hitboxes. These glitched attacks are known as Facestabs.
Backstabbing Techniques
- Stab’n’Sap: Stab a (turtling) Engineer, before switching to your Electro Sapper and sapping the Engineer’s Sentry Gun. This must be done fast enough that the Sentry Gun doesn't have time to turn around and kill you. Usually an experienced Spy will track the Sentry Gun’s turning direction and move against it after he stabs (as it will follow him, this will buy him more time).
- Stairstab: Stand at the top of the stairs, facing down at an enemy approaching you. Run forward and jump, turning in mid-air to stab them in the back. This technique can be difficult to master, but it is also difficult to protect against, as the enemy has to turn almost completely around to avoid it.
- Spinstab: While an enemy is running towards you, let them run past you before spinning and stabbing their retreating back. This is one of the only reliable methods of backstabbing Scouts.
- Moving efficiently: Learn to utilize shortcuts and tricks of the map to catch up to faster-moving enemies such as Medics and Scouts.
- Teleports: As a disguised Spy, you can take the enemy Teleporter, making your disguise more believable and possibly placing you in a very advantageous position behind an Engineer in his Sentry Gun nest. This technique works best when reaching the Engineer normally is either impossible or very difficult. Be sure to note the location of the exit first and keep an eye out for active Spy-checkers.
External links
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