 Scout
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Pistolet de Poche du Beau Gosse
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Modifié: Lorsque vous touchez : gagnez jusqu'à 5% points de santé
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Lait frelaté
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Ajouté: Éteindre un allié en feu réduit le temps de recharge de 20%
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Assassin emballé
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Modifié: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
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Modifié: +25% Taux de recharge
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Modifié: La pénalité de dégâts passe de -70% à -65%
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 Soldier
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Bazooka du mendiant
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Modifié: Rayon de l'explosion -20%
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Conque-érant
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Modifié: Taux de régénération de santé doublé. Le taux de régénération est désormais diminué si le joueur a récemment été blessé.
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B.A.S.E. Jumper
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Supprimé: Retirer la propriété cachée du projet lorsque le feu
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Jardinier
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Ajouté: Ajout d'une cadence de tir de 20%
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Frappe aérienne
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Modifié: Réduction du rayon d'explosion de 20% lors d'un rocket jump (28% de réduction comparé à l'arme de base)
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 Pyro
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Dégraisseur
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Modifié: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
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Supprimé: Suppression de la pénalité de dégâts
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Modifié: Augmentation du coût du souffle de 25%
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Modifié: Augmentation de la pénalité de dégâts par brûlure de 25% à 66%
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Phlogistinateur
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Supprimé: Suppression de la pénalité de dégâts de 10%
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Ajouté : Lors de l'activation de la raillerie "MMMPH', le Pyro est temporairement invulnérable
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Hachtincteur
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Ajouté: Propriétés modifiées
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Coup critique 100% contre des joueurs en feu
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Pénalité de dégâts de 33%
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Cadence 20% plus faible
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Cette arme se déploie 75% plus lentement
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 Demoman
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Mirage Éblouissant
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Supprimé: Removed the ability to deal charge impact damage at any range (now native to all shields)
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Ajouté: Augmentation de 50% de la vitesse de remplissage de la jauge de charge
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Modifié: Augmentation de la résistance aux dégâts explosion de 15% à 20%
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Gouvernail
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Changed: Now grants mini-crit instead of full-crit on charge bash
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Changed: Reduced resistances to 15%
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Bouclier bélier
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Changed: Reduced blast resistance from 40% to 30%
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Removed: Removed fire immunity
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Claidheamh Mòr
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Removed: Removed charge duration bonus
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Added: Now restores 25 health on kill
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Removed: Removed health penalty
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Added: Now increases damage taken while active by 15%
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Persuasion persane
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Removed: Removed ammo pickups granting health instead of ammo
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Added: Added penalties of reduced primary and secondary ammo
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Added: Ammo pickups now replenish charge
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Added: Now gains charge meter on hit
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Lanceur de Bombes rapides
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Changed: Fizzle time increased from 2 seconds to 4 seconds
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Caber d'Ullapool
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Changed: Base melee damage increased from 35 to 55
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Added: Added 20% fire rate penalty
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Added: Added 100% switch-to time penalty
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Danger public
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Changed: Reduced projectile speed (now a visible attribute)
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Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
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Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
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 Heavy
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Poings d'Acier
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Removed: Removed deploy time penalty
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Added: Added penalty of increased holster time by 100%
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Gants de Retraite Urgente
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Changed: Increased holster time penalty
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Esprit du Guerrier
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Changed: Now heals 50 health on kill
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Changed: Damage received and dealt increased by 30%
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Removed: Removed health penalty
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Avis d'Expulsion
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Added: Now provides 15% move speed bonus
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Added: Now increases damage taken by 20%
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Changed: Firing speed decreased from 50% to 40%
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 Engineer
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Crochet
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Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
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Ranger du risque
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Changed: Healing per bolt reduced from 75 to 60
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 Medic
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Amputateur
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Changed: Taunt can now be activated by alt-fire
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Added: Healing done with the taunt now grants small amounts of ÜberCharge
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Vaccinateur
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Removed: Removed 10% health regeneration on proper resist
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Added: Added slight ÜberCharge build on proper resist
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Changed: Increased ÜberCharge rate from +50% to +67%
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Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
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Arbalète du Croisé
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Added: Healing a player with an arrow now grants a small amount of ÜberCharge
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Secou'rapide
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Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
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Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
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 Sniper
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Huntsman
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Changed: Can be fired while off the ground
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Carabine du Nettoyeur
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Changed: Reduced firing rate penalty from 35% to 20%
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Added: Added 'CRIKEY' meter which is filled by dealing damage
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Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
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Campeur Aisé
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Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
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Jaraté
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Added: Extinguishing an ally now reduces the cooldown by 20%
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 Spy
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Dead Ringer
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Changed: Initial damage reduction when feigning death increased to 75% from 50%
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Spy-lactite
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Changed: Fire immunity shield no longer appears when fire immunity is triggered
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 Soldier
 Pyro
 Heavy
 Engineer
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Crise de Panique
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Changed: Ne tire plus automatiquement une fois que l'arme est complètement chargée. Les coups peuvent maintenus et sortir quand le joueur souhaite.
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 Soldier
 Pyro
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Tireur Réserviste
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Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
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Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
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 Soldier
 Demoman
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Demi-Zatoichi
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Changed: Now considered a sword (increased holster and deploy time and increased range)
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Modifié: Tenue par l'honneur de l'arme modifiée. Inflige 50 de dégâts si rangée et qu'aucun ennemi n'a été tué. L'arme ne peut être rangée si le joueur a moins de 50 points de vie et qu'aucune mort n'a été faite.
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Modifié: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
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Ajouté: Aucun tir critique aléatoire
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