End of the Line (video)

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End of the Line
Previeweotl.png
Informacje o filmie
Data wydania: 8 grudnia, 2014
Czas trwania: 14:06

End of the Line to film który towarzyszył aktualizacji End of the Line Update. Pokazuje on BLU atakujących RED przez wysłanie pociągu napełnionego bombami w stronę bazy RED.

Film został opublikowany przez McVee 8-go grudnia 2014 na YouTube i został przedstawiony na stronie Team Fortress 2.

Film

Plot summary

Film zaczyna się z zewnętrznym ujęciem bazy BLU. Jest środek zimy i Snajper BLU jest pokazany with an outdoors shot of BLU's base. It is the middle of the winter and the BLU Sniper is shown almost completely frozen in the snow. The BLU Soldier passes by, placing a "#2 Sniper" coffee mug next to Sniper, the smell managing to get Sniper to move a little.

Inside, the BLU team is putting the final touches on their train. Soldier and BLU Engineer go over the plans: the train is to leave the base, pick up speed, and then destroy the RED base at the end of the line. Meanwhile the BLU Heavy and Pyro are decorating two Conex cargo containers loaded on flat cars, with a threatening message for the REDs and a whimsical fantasy scene, respectively. Soldier, unimpressed with Pyro's contribution, removes the container from the train, but Pyro puts it back on when the Soldier's back is turned. Finally, the BLU Demoman sets the train on its course, and blows up the controls with dynamite.

Meanwhile, the RED Sniper and RED Scout are keeping watch at a snowy outpost. As Sniper goes in for a break, the ground starts shaking. They both go out to investigate, and the train blitzes past them.

At the RED base, the RED Heavy and RED Medic are trying to play a game of chess; the Heavy does not quite understand the rules of the game, much to the Medic's chagrin. Outside, RED Spy delivers a top secret folder to the RED Soldier, explaining the BLU team's plan. The "end of the line" detailed in the plan happens to be an explosive barrel storeroom, located right next to a kitten shop, an orphanage, and a kitten orphanage. The RED Soldier calls the rest of his team into action using an explosive Flare Gun.

Elsewhere, RED Sniper and RED Scout are trying to intercept the train, using Sniper's van to race after the train as it goes along a narrow mountain gorge. Scout manages to avoid heavy rocks falling and low signals, and successfully reaches the top of the train, uncoupling the train's last boxcar in the process. The Sniper is less lucky, and ends up stuck in his van, perilously perched at a cliff edge.

Back at RED's base, RED Spy, Medic, and Heavy are discussing the news. Heavy tries to calm Medic down, but is crossly waved off. He goes outside, looking at the mountain ranges in the distance.

After exiting a tunnel, RED Scout investigates the cars on the train. The car with Pyro's decoration is filled with rubber ducks, but the Heavy's car contains a large bomb. Scout manages to defuse the bomb, easily unlocking it (the key for the bomb is located under a doormat with "GO AWAY" written on it), and outsmarting the disarming mechanism (two buttons, both of them labelled "YES" underneath a "Disarm bomb?" sign). Scout is relieved and is about to leave the train, but decides to take a closer look at the container he is in. As he flips the light switch, a whole pile of bombs is revealed at the back of the boxcar.

At the RED base, the team is preparing for the train's arrival. The Medic has dejectedly resigned to twirling a pencil inside his office, with even the Spy unable to convince him to leave. Unable to communicate with Medic any other way, Heavy makes his way to the train tracks, outstretching both his hands gesturing an attempt to stop the train. Medic notices this and manages to get his Medi Gun just in time, and he ÜberCharges the Heavy just as the train arrives. The impact is immense, destroying the railway tracks and derailing the entire train, but pushing Heavy outside of the ÜberCharge's range. Scout jumps off the train and has to dodge flying debris, pushing Medic down just as a boxcar flies over their heads. The bomb container ends up exploding in the air as it is hit by the duck container. However, the explosive barrel storeroom is unharmed.

The RED team emerges from the wreckage, staring at the ruins of their old base. However, their relief is short-lived, as the boxcar that Scout uncoupled earlier rushes down the tracks. The car, revealed to be full of anvils, effortlessly plows through the other wrecked cars, and rushes down towards the end of the line, coming to a stop just short of the explosive barrels (and a kitten).

Yet again, the RED team's collective sigh of relief is interrupted by the RED Engineer, who reveals himself to be the BLU Spy and takes Medic hostage at knife-point. However, the Heavy emerges from the wreckage, and bends the barrel on BLU Spy's Revolver. He then throws the BLU Spy up in the air, and pummels him into the ground, leaving him in an extremely awkward-looking position. Heavy once again stares at the mountain range in the distance, and turns towards his team with a smirk on his face.

W bazie BLU, przyjeżdża wagon towarowy, napełniając główny magazyn dymem i przeszkadzając Inżynierowi i Żołnierzowi BLU. Wagon jest pełny zwęglonych gumowych kaczuszek, skrywających bombę BLU. BLU nie mają czasu na reakcję zanim bomba eksploduje (ale BLU Pyro przeżył, roztargniony przez kota na zewnątrz).

Natomiast w bazie RED, Żołnierz oszacowuje szkody i sprawdza stan mieszkańców sierocińca, kociego sierocińca i sklepu z kotkami. Medyk oferuje Heavy'emu kolejną partię szachów. Jednakże podczas gry, wahanie się Heavy'ego podczas jego pierwszego ruchu wkurza Medyka, który wściekle przewraca stół.

Film kończy się ujęciem Snajpera RED, dalej utkniętego w swoim wanie. Budząc się ze snu, widzi gromadę gołębi niosących ładunek bomby BLU, lecących w kierunku bazy RED...

Uwagi

  • Poza Snajpera BLU at 0:18 jest nawiązaniem do pozy Jack'a Torrance'a na końcu filmu Lśnienie.
  • The #2 Sniper written on the mug given to the frozen BLU Sniper by the BLU Soldier jest nawiązaniem do faktu, że Snajper RED już wcześniej miał kubek z napisem "Snajper #1", a także do factu, że drużyna RED zawsze pokonuje drużynę RED w filmach z serii "" a reference to the fact that the RED Sniper already has a mug marked with #1 Sniper, and also to the fact that the RED team always beat the BLU team in the Meet the Team videos.
  • Several of the cosmetic items seen in the video were released in the update. However, the RED Pyro's diving mask and rubber floaties (11:10) weren't included in the update.
  • At the 2:00 mark, there is a sticky note stuck onto the frame of the window behind the Demoman, which is meant to read: "New PW: 1-1-1-2" (PW being short for PassWord), but the model is cut off by the black bars. This is a reference to the password "1-1-1-1", which both teams use on their keypad locks in Meet The Spy and Expiration Date. You can see the full note in the props Rebbaccus (a modeller for the End of the Line) released onto the Source Filmmaker Workshop.
    • Additionally, there is a picture of the RED Spy along with BLU Scout's mom in the train carriage behind the Demoman in the same shot, a picture also seen in Meet The Spy.
  • Kolejność wagonów pociągu lekko się różni podczas filmu. ordering varies somewhat through the video:
    • When assembled (~1:17) and in the long shot around 7:38, the painted containers are immediately preceded by two tank cars, while in other shots (5:27 and 10:37) they are preceded by boxcars.
    • The Anvil Trading Company boxcar that Scout uncouples is seen around 4:57-4:58, again at 5:29-5:30, and finally at the wreck, but at 5:37 a stock BLU boxcar is seen in its place.
  • At 0:46, plans for a "Stealth Pigeon Bomb" are seen on the table. Despite being labeled as "failed", it's still seen at the end of the video.
  • At 1:00, Inżynier ma ubrane Termiczne trepy. However, at 1:04, he isn't wearing them.
  • Block signaling in the video is generally reasonable; but all of the green aspect block signals seen at 3:10 and 3:32 should be red, indicating that the indicated blocks are occupied by the BLU train.
  • Kiedy Skaut wspina się do szczytu wana Snajpera, wybija jedno z bocznych lusterek ku irytacji Snajpera. Jednakże lusterka jest całe w każdym następnym ujęciu.
  • At 5:57, a grade crossing bell sound is heard where there is no grade crossing.
  • At 0:47, a drawing of a "Giant Magnifying Death Ray" can be seen on one of the failed plans, which looks similar to the "Death Ray" found in the map Nucleus.
  • The bomb key under the "Go Away" mat is the Key under the doormat trope.
    • The key used to open the bomb's disarm buttons is the End of the Line Key, which is actually used to open the End of the Line Community Crates.
  • When the boxcar filled with rubber duckies hits the boxcar with the bombs, a squeak sound from the rubber duckies is heard.
  • In the trailer (0:18), the Demoman uses stickybombs to destroy the train cab. However, in the movie (2:07), he uses Dynamite.

Napisy

Reżyseria
James McVinnie
Animacja
Luke Murray
Modele
Rebecca Pursley
Art by
Leri Greer
Efekty graficzne
Daniel Escobedo
Muzyka
Lars Erik Fjøsne
Arslan Qureshi
Mike Hillard
Dźwięk
Ed Harrison
John Dekker

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