Direct Hit
“ | A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.
— Direct Hit publicity blurb
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The Direct Hit is an unlockable primary weapon for the Soldier. It is a high-tech rocket launcher with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The Mann Co. logo is imprinted on the side.
Unlike the default Rocket Launcher, the Direct Hit's projectile travels at a rate of 135 km/h – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores mini-crits on any airborne target that was propelled into the air by an explosion, Grappling Hook, or a Pyro using a charge from the Thermal Thruster, adding additional damage and negating damage fall-off.
The splash radius of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 44 Hammer units, the width of an operational Teleporter. This tightened splash radius and increased damage only applies to enemies, however, as the explosion acts like a normal rocket to the Soldier who fired it, sharing the same radius and damage, enabling Rocket Jumping as normal.
The Direct Hit is automatically given to any player who obtains 11 Soldier achievements.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 140 |
Base damage | 100% | 112 |
Maximum fall-off | 52.8% | 59 |
Critical | 338 | |
Mini-crit | 152-189 | |
Splash damage | ||
Minimum splash | 50% | 83.82 cm |
Damage reduction | 1% / 0.86 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Direct Hit | Reclaimed Metal | Black Box | ||
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Reclaimed Metal | Direct Hit | Beggar's Bazooka | ||
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Strange variant
[expand]Strange variant information |
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Related achievements
Soldier
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Pyro
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Heavy
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Sniper
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Snakewater achievements
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Update history
- The Direct Hit was added to the game.
- The Direct Hit's short-range damage curve is tweaked to match that of the standard Rocket Launcher.
- The Direct Hit no longer scores mini-crits against enemies submerged in water.
- Changed the Direct Hit to only mini-crit enemies that have been launched into the air by an explosion.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] The Direct Hit was added in the crafting blueprint for the Black Box.
- The Direct Hit's kill icon was updated.
- Updated model with optimizations and LODs.
June 23, 2011 Patch (Über Update)
- [Undocumented] The Direct Hit's description was updated.
- [Undocumented] Added Strange quality.
- [Undocumented] The damage bonus attribute was changed from "+25% damage done" to "+25% damage bonus".
- [Undocumented] Added Collector's quality.
June 18, 2014 Patch (Love & War Update)
- [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.
October 20, 2017 Patch (Jungle Inferno Update)
- [Undocumented] Changed attributes:
- Attacks on targets flying via the Thermal Thruster mini-crit.
Unused contents
- There are 3 taunt sounds for the Direct Hit that were not used in-game: the first one, the second one and the third one.
Trivia
- The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
- The Direct Hit was first glimpsed on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It can also be seen on page 21 of the WAR! Update comic in the Administrator's lap.
Gallery
References
See also
External links
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[expand]Weapons |
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