Golden Wrench
- This article describes a weapon that is unreleased. Contents may change as more information becomes available.
“ | Now I've seen everything!
Click to listen
— The Engineer on wrenches made of precious metals
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” |
The Golden Wrench is a currently unused Engineer weapon discovered within TF2's game files after the July 1, 2010 Patch. It has a different skin than the regular Wrench, and enemies killed by it turn into motionless gold statues instead of normal rag dolls; in all other ways, it is identical to the standard Wrench. The weapon is coded to be acquirable through the Item drop system, though the Steam servers do not give them out (as evidenced by the fact that no one has of yet found one).
The material file containing the kill notification icon also contains an encrypted message saying, "lek/NIxV HkQ6U RDB FXV/R s1Hefy yiY6t e76mmuL. So misJJ3k ivV9g Vy6X5 oepq sP7R/?" This text can be unencrypted with the key "saxtonhale", revealing the message, "Clearly here is more space than needed. I wonder what else was here?" Such a message implies that the Golden Wrench was intended to be discovered within the game files. Game files suggest that Golden Wrenches will be given ID numbers ("%s1 has found Golden Wrench no. %s2!"), perhaps similarly to the Gentle manne's service medal, though unlike all other weapons to date, the same game file also suggests that the weapon may be intentionally or maliciously destroyed ("%s1 has destroyed Golden Wrench no. %s2!").
The Golden Wrench can be equipped and used in an offline listen server by replacing the contents of an already-owned unlockable weapon in \tf\scripts\items\items_game.txt with those of the Golden Wrench element of the same file (items_game.txt can be extracted from game files using GCFScape). The visual effect only works in DirectX 9, and the weapon reverts to the old Wrench skin when dropped.
Video
Screenshots
200x130px First-person |
200x130px Third-person |
Damage
- Point Blank: 65 (59 to 72 damage)
- Mini-Crit: 88
- Critical Hit: 195
- Damage Repaired per Hit: 105
- Upgrade Amount per Hit: 25 (Corresponding loss in metal)
- Metal Cost per Repairing Stroke: 1 + Damage / 5
- Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
See also
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