Pistol/it

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< Pistol
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Template:Weapon/it

Bang! I make it look easy!
The Scout

The Pistol is the secondary weapon for the Scout and Engineer classes. Its accuracy, while not exceptional, is superior to that of the Scattergun or Shotgun. It is useful for hitting targets at medium or long range or as a last ditch effort when the primary weapon is out of ammunition. The Pistol is very useful for destroying Sticky bombs and taking out unsupervised Sentry Guns from outside of their range. The Pistol suffers from medium damage falloff, despite being a single-projectile weapon, and combined with its relatively weak damage per hit, is often neglected by many players. However, when fired at maximum speed, this weapon is formidable in the hands of an experienced player, and has an extremely fast reload speed. In combination with the First blood buff, the Pistol is an incredibly lethal tool that can kill any enemy, overhealed or otherwise, in a single magazine. Like the Revolver and SMG, the Pistol fires a single, perfectly-accurate shot before 'bullet spread' goes into effect, so long as the player has waited at least 1.25 seconds since firing the last shot.

Danni

  • Base: 15
  • Ravvicinato: 20-22
  • Media Distanza: 10-15
  • Lunga Distanza: 8-9
  • Mini-Critico: 20
  • Colpo Critico: 45

La distanza media è intesa come la distanza tra la porta del resupply principale in 2fort e il muro di fronte. La lunga distanza è intesa come la distanza tra i due battlement in 2fort. I danni sono approssimati e determinati da testing della community.

Tempi di funzione

  • Intervallo d'attacco: 0.17 (6 munizioni per secondo)
  • Ricarica: 1.25 (Esploratore) 1.36 (Ingegnere)
  • Recupero Precisione del colpo: 1.25

Tutti i tempi sono in secondi. I dati sono approssimati e determinati da testing della community.

Risultati Correlati

64px Gun Down

Distruggi un Sentry Gun attivo con la pistola.

Curiosità

  • Ne il martello ne il carrello si muovo quando la pistola viene utilizzata. Appunto, l'animazione della pistola è solo un rinculo.*A community-made pack exists that makes the Pistol look and sound like the Scout's scrapped weapon, the Nailgun.
  • Quando l'Ingegnere ricarica, it appears he simply slaps on the new magazine. Careful observation or a large field of view reveals that the magazine simply falls out during the first few frames of the reload animation.
  • The closest real-life equivalent to the Pistol is the PSM, the featherweight Soviet self-defense Pistol firing a tiny 5.45mm cartridge and not intended for any serious use beyond point blank range.
  • At point blank range, the Pistol is much more powerful than the Bat, and assuming you wouldn't get a Crit it is usually more effective than the Wrench as an Engineer. But due to the scarce ammo the Scout carries and the Wrench's high Crit rate, this is not recommended.
  • The Shotgun, Pistol, and Pain Train are the only weapons in the game to be used by more than one class.
  • While the Pistol behaves like an automatic firearm, the user is simply pulling the trigger very quickly. Originally, players could fire faster by rapidly tapping the mouse, but now fires as fast as holding the primary fire down.
  • When the Scout reloads, he flips the Pistol around and slots in the new magazine mid-flip. This is not only nearly impossible, but also extremely dangerous as there would possibly still be a round in the chamber. Fortunately, accidental discharges are not simulated ingame.
  • The Engineer holds the Pistol with one hand, whilst the Scout holds it with two hands. However, if the Engineer is running backwards while firing, he will hold it with both hands in world view.
  • The Scout wields (and reloads) the Pistol differently in first-person than in the world view. To the player, his left hand is clenched beneath the magazine, but to everybody else he's holding it normally with both hands.

See also


Template:AllWeapons Nav

Template:Engineer Nav/it